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Dreaming Mary
The adventure through a girl's final dream.

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The Merchant's Tale

Yeee hello hello!!
Your spritework is really so beautiful haa jwj
Good luck with your game! I'm sure it'll be super cool! >w<)/

Tirawrmisu

Hello hello!! I'm not sure if you guys want a review at this stage so I'll just put my thoughts in the comments!

First, I really enjoyed this game! It's super cute and Aarin is hot, plus the concept itself is so quirky and loveable. I think it's definitely worth the time to play as someone who likes sim games like these!

If you two are planning on reworking this to fix up balancing issues and add more content here are some things I suggest looking into!

--Time: I think this is because of the deadline crunch and not a game bug in itself, but at the dawn of Day 7 while Aarin was out ingredient-hunting he said Dunkin would be back on Day 13. When I got back to the bakery later that day and started cooking, Dunkin visited to whisk me away to the boss battle in the early morning. You two were probably already planning to include more days to do things in a full version anyway, but still ;w;

--Ingredients: I think you may want to put a second ingredient in the sugar pile since that's the only one (I think) that only has one ingredient. Or you may want to expand the Black Forest Cake Forest... er, the forest, so each ingredient has its own pile, I'm not sure. :''D

--Ingredients 2: The cupcake made from the pitcher and strawberry is deliciously OP, where it sells for 1450 easily. Once I got it unlocked I could easily harvest the pitchers and buy strawberries from the shop to get mega profits. I didn't try out the other recipes with rare ingredients because they didn't seem worth the trouble compared to the easy cupcake scheme. To balance this, add another ingredient to the cupcake so that it's harder to make?

--Uses for money: In the current version the main goal is to make a ton of cakes to feed Roarsay, while there's no reason to maintain the shop (other than because you don't want poor Dunkin to go out of business). Maybe you can include an endgame bonus if you collect enough money? For example, hiring people to gather ingredients or bake for you, or even upgrading the stove so that it bakes twice as many cakes for each slider press.


In any case I'd like to say that I really do love this game concept! I'd be really happy to see an expanded version with more time to bake some yummy goods ehehe (❁´▽`❁)

Great job!!

Dreaming Mary

Thank you TungerMan haha XD

Dreaming Mary

author=Cheshiresriddle
I just got the game and stupid me forgot to ask. Is there a certain way to remove the game from my computer? I don't see an uninstall option to be used later.


RPG Maker games never install in your computer (at most the packaged blue exe cubes will need to run to unzip), so all you need to do is delete the game files =w=)b

Painted Heart

Thank you for the critiques, Karin's Soulkeeper! We are hoping to expand on the battle system in the way you mentioned, once we find a scripter.

I'll keep the pacing and interaction problems in mind as well =D

Thanks for playing!

Painted Heart

Hime-ko, I'm really glad that you felt encouraged after playing ;w;
It's great to feel proud of yourself and your work! I wish you the best of luck with your art; I'm sure you can make something amazing!

Thank you for your support!

Painted Heart

Hahaha thanks Bakutex! I guess that means he's memorable enough, eh?
Not hard with that rainbow dress he's sporting, alas

Thanks for playing our game, and I hope you had fun! =w=)b

Painted Heart

Thanks so much for the support, outcry!

We'll definitely keep with Trinity Battle and try to improve it too ;w;

Dreaming Mary

Sorry for the late reply- didn't notice these posts O_O

Thanks for trying the game Vanilla, TeKe, Jane and Theory!

@Jane, the video format for RPGMaker is a weird one (.ogv) so I'm not sure if your problems come from that >_o I'll send you the bonus passwords through PM though so that you can see the bonus room content online.

Painted Heart

Thanks so much for the feedback, Housekeeping!

Glad that you liked the art haha :'D

The story is indeed weaker than I'd have liked, though really it was loads worse before Chaude stepped in to help XD Storywriting and execution is definitely something we have to work on. Thanks for pointing it out! I'll do my best to improve on this in my next games.

The enemies can swap out, which should shake things up, but, since it wasn't clear when they would do that, it didn't influence your decision.

Hmm, then there's a consensus that enemy sprites should have some indication of what they're going to do next... It'd be a pretty cool addition to the battle system. Let's see if we can find a way to make this work, eh? =D

There was one that didn't work, though--the one that seemed to lead to an item bag. I forget the exact location.

Ahh yeah, Trass found that after I'd uploaded the first version. I fixed the eventing there in the update so the platform doesn't go to infinity and beyond... and in doing so accidentally made a graphical error where old rtp tiles peek through the transparent maps. Seriously wasn't kidding about my role in accidental bug creation. /cue world's smallest violin

Anyway, thanks for taking the time to check this out! This really isn't a perfect game by a longshot, but regardless it was great to make and for you guys, hopefully fun to play.