ALTEREGO'S PROFILE

"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."

― Enigma

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Haha! Are those giant rats? I hope they're someone pet rats. Otherwise Arcadia doesn't look like a place I'd like to visit. xD

Edit: Wait, maybe they're pigs?

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Also, based on the picture's title I was expecting something much different.

I thought that was the joke (*Gasp*). C'mon, "Dragon Wang" sets a 'funny' mental image. Don't change the name... =/

Regarding the other thing. I think there's a strand of legitimate criticism hidden in all the "peer-pressure-ing" of the last several posts. It is indeed more difficult to 'get' what a character is saying when they have a modified speech patterns in the form of written text than when you're actually listening to them speaking. I remember I hated this in Chrono Cross because I had to constantly 'adjust' back and forth from one character to another, because nearly every one of the 30+ characters in the game had their own quirky speech issues... Is mostly just a mild inconvenience thing for players. But as long as you don't overdo it, you should be fine.

Ironically enough, here's an idea. Don't have every person in this town/restaurant speak in the exact same way. Have some people have a pronounced accent, and others have a more 'normalized' accent. You could explain this within the game's lore in a number of ways. Maybe in recent years people travel around the world a lot more, making the younger generations more exposed to foreign accents; while older people, people with less 'flexible' ways, retain their original tick accents. idk... This way you get to keep this different dialects thing, and the same time, reasonably address some of the concerns people have brought up here.


Drama hidden, because, drama.
"It's 2015. You don't think that maybe, just maybe, Dragon Wang isn't a good idea?"

It could be the year XXXX for all that matters. The number of ways you could objectively claim what he's doing is somehow "bad" are next to none, and even then, most people would not care. I'm willing to bet that even most Asian people would not take issue over something so trivial... I respect the way you think, but do not pretend everybody is/should be on the same page about this.

"The problem with this in particular is because there have been about a million jokes..."

Is there like a quota for these things or something? How many more jokes about an Irish or a German accent, or whatever, do we have to make for things to even out, so it's finally Ok to poke light fun at an Asian accent again? ...And yes, SOME people will always take some things the wrong way. *stares* But that's true for everything, and it's hardly any reason to stop doing anything we do. Nor is a particularly insightful critique to bring to the table. The truth is that the vast majority of people would just see a silly joke and move on.

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It's not bad as it is, but maybe something a bit more "conceptual" would be more fitting for a horror game. For example, rather than showing the character's full-portraits, how about just showing their silhouettes? Or maybe just two hands united by the string, idk...

Another thing. The word "apoptosis" is a bit difficult to read. Why does it have to have a different font and size than the word "Mica"?

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Haha! This thing is still here? I thought this issue was settled when this guy got banned for trying to pass it as his own art. What happened? The source is some smut-artist from deviantArt (does that surprise anyone?) I remember the link was posted here and everything- but that's besides the point, really... Multiple instances of art-theft are no longer grounds to politely ask for credits or for a slap on the wrist, but for more "permanent" consequences, if you catch my drift. ;D

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Yeah, that looks better. But you could have just edited the previous image, you know? There was no need to upload another one. =P

mines.png

Haha! Yeah, that's better. But you went a bit overboard with it. You see, the problem now is that the color of the bottom level blends a lot with the ceiling tiles. So, you should either pick a lighter shade for the ground or make the ceiling/walls darker. =P ...Also, I'd really like to advice in favor of the four tile wall issue, but hey, it's your call.

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Why do you do this? It's weird.

Anyway. If your walls are four tiles tall near the south entrance, I think they should be four tiles tall everywhere else. This may help with that "elevation weirdness" feeling. Also, you could edit the ground tiles so they look like this. Notice how the levels gradually become darker? This creates a nice effect of depth that could help players 'read' your map better.

river.png

This looks pretty good. I'd just add some more flowers and tall grass here and there, because the map looks a bit too 'impeccable' as it is. It's like somebody just mowed the entire area very carefully. =P Besides that, maybe the trees that are on the edge of the river look a bit odd? But I guess that's actually possible... Also, what's a tomb doing there? Creeeepy!