ALTEREGO'S PROFILE

"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."

― Enigma

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Pokémon RMN Version Review

Is this Shayoko? ...Either way this is amusing to see. We've come full circle. It's like the blind leading the blind. I can't believe any of you is giving this review any credence. Yeah, I get it that you want to be "open minded" and all that, but this is too much. The grievances this review brings up are ALL MISPLACED. This is "Pokemon encourages animal abuse" levels of dumb (Or in this case Pokemon encourages slavery, I guess? Because you can "capture/own" "black Pokemons"??) See, I can make up stuff too! xD

Haven't played the game, but just judging by the dedication that went into it I'd be willing to bet my right arm that it does not deserve a 1 star score... You know, I don't give a damn what "oponions" you want to express on a review. Be my guest. Just don't let that get in the way of the game. By unfairly giving a game a low score you impact its visibility on the site. It may not be the end of the world, but I'm confident in saying that's petty or even malicious. At the very least, have the courtesy to leave the review unrated.

But nah, nevermind. Everything is fine. =)

Weird and Unfortunate Things are Happening Review

Yeah, there's lots of legitimate concerns when it comes to reviews. But good luck trying to get that discussion anywhere...

author=Malandy
Links to copies of previous Thread. I make so I don't use up redundant bandwidth. And convos are interesting.

Haha! So the dramacore choked on the old thread and this is what it spat back, a bunch of code? Ewww! But you know, it's kind of a chore to look for the actual posts in that mess. Someone should cut them out and paste them here... My favorite comment was Pizza's. Something about agreeing with me... Aww c'mon, I'm not THAT bad! xD

Toraware no Shoujo - Caged Girl Review

Had the scope of the review been broader I would have agreed with that interpretation. But the nature of the same gives the impression that it comes from someone who holds a strong bias towards the subject matter. Pointing that out is not warding criticism, is saying such criticism is misplaced/uncalled for, which is valid. Criticism itself is not above scrutiny.

Edit: I'm aware of that. I'm speaking of what I believe Rose_Guardian's point was, which derived from Kya90's disclaimer. -_-

Toraware no Shoujo - Caged Girl Review

I'm sorry, but this is bullcrap. "This is not a game for everyone" is the classic codeword for "I don't want serious, objective critique because my game is perfect, so nyeh!" The fact that is so commonplace with these "horror" games makes me sick, to be honest.

Funny. When developers don't mention what kind of themes/subjects their game touches upon, or what kind of audiences are fit for it, they're accused of trying to hide crucial information (among other things). But when they do, they're accused of trying to avoid criticism. It's a "bad if you do, bad if you don't" kind of situation... Hopefully everyone can see how messed up that is?

I don't think anyone has any desire to silence criticism here. You're free to criticize anything you want no matter what. This is more like: "Ok, how helpful/productive is this criticism exactly?" ...You don't like how the game is handled. Fine. You want to talk about it. Sure. But at the end, if your review is just preaching to a choir of like-minded people, while making the game more difficult to find to those who may like it because you let your own biases color too much of the score, I'd say that's not a very cool thing to do.

And don't tell me this is an "objective" review. It mentions the gameplay for like two lines, only a small paragraph for the localization, and makes no mention of the art, mapping, or music, whatsoever. Most of it is just one giant appeal to emotion... The argument is less motivated by a genuine interest to improve the game, than it is to remove the perceived "danger" it presents.

What I find most ironic is that the author is recommending a game that has been criticized in the same fashion than this one. xD

It's never enough

Aorta Review

lol It's just a silly game not "garbage", for crying out loud. And if the author no longer finds that kind of stuff funny, then that's fine, it's his call. It's not motive for celebration like if someone got over an affliction or whatever... Geez. Try to be less judgmental, people. =/

(And I'm not just picking on "colorful" language, mind you. I think there's enough of a, would you say, "attitude problem"? behind this.)
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It's hard to find fault with the review itself. It seems that the game does in fact poorly in every aspect and it deserves the score. But I have to wonder how much of that was colored by the author's obvious stand on the type of humor used in the game... I'd hate to see that become (more of) a thing on rmn. People letting their biases weight too heavily on their evaluation of games.

Edit: That's why I said: "more of" a thing. =^) ...I'm right up there with you about the black on red issue, though. @_@

The Here and Now of Yesterday Review

And the chapel was never meant to be the hub...

I worded that poorly, I guess. The Chapel was probably never meant to be a hub by you, but that was the idea I had. xD I remember discussing this with you, but then we lost contact, so... =( Another bit of trivia is that I had the impression the Chapel would be above ground, that's why there's natural light coming from the windows; but it ended up being underground somehow. =P
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Anyway, I checked the game and all my fixes are there, so I don't know what happened... The review seems fair either way so, it's alright.

The Here and Now of Yesterday Review

...in a later scene you have to enter and re-enter a building multiple times to activate certain scenes. That’s bad design...

Yes and no. Well, yes. Haha! I think I've already explained this somewhere before? I don't recall exactly. But the thing is that at first the idea was for the Chapel to be some kind of central HUB, and for the story to be optional. There's even a save point chucked away in one of the events for this purpose. Naturally, if it was a map that the player had to visit often in order to save, eventually, they'd get to see some or all of the story... But at the end things developed in a different way. =P

That being said, I'm 1000% sure I had already fixed the random nature of the cut-scenes. Now they would trigger just by re-entering the rooms once. (And I even made the solution for the codes a lot easier) Are you sure you played the latest version of the game? ...Mmh, there was a download titled: "SRW update" where all of that was fixed, but I see it's gone now. I guess I could go in a fix it again, but I guess I've already made it into the hall of game design infamy anyway.

-_-

Dreaming Mary Review

Fair enough. =/ ...But about the second thing. Why? Why does it have to be like that? Shouldn't the "good", "bad", "should you play it?" parts be at the core of a review? I mean, if you want to talk about anything else, specially if it's something important to you, then like I said before: it's completely valid. But it shouldn't be the focus of the review - it is not review material on its own. You could just have brought this subject up in the comments section of the game and it would have been the same.
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Ninja Edit: Just to weight in a little on your reply: The reason why nobody is talking about the subject of rape is probably because most people approaches reviews in the same "this was my experience playing the game" kind of way. And by doing so, they may leaving out useful information for other people. This is why I think reviews should strive to be as thorough as possible; because that's their main objective: to inform. And it doesn't help the situation if we deliberately leave stuff out expecting other reviews to fill in the gaps. That may work out when a game has two or more reviews. But really, we shouldn't have to wait that long to get an accurate picture of a game. Specially because most games are lucky if they get just ONE review... Anyway, just my two cents.

*disappears in a puff of smoke*

Dreaming Mary Review

I strongly disagree with the idea than a subject needs to be approached in a certain way or no way just because of its "volatiledness" (sp?) or "cultural baggage". I agree that when any subject is approached in a shallowly manner it can be considered 'cheap writing', and thus, it remains valid to point that out, and even encourage the author to do better. S'all good until that point...

But really, there's cheap writing all around us that we don't make an issue of... As "story-tellers", I think is in our best interest to remain objective to any kind of subject, or setting, or whatever, at the same time that we strive to improve our craft. -- I don't know, I just feel there's a line between simply being socially-aware and conforming to people's personal brands of "respect".
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All opinion aside, I think this review could do a little better itself. Instead of focusing so many paragraphs to the subject of abuse, talk a bit more about the actual gameplay and graphics? ...Well, I guess as long as it's unrated, it's cool. =P

Illusions of Loyalty Review

Well, I don't meant to be nit-picky myself (tee-he) but just to give one example: In the graphics section, you first detract one point over an immersion-breaking event and then detract two points over another. And not only I don't consider those things to be so "immersion-breaking", but I also fail to see how one counts more than the other... I don't know, I would probably only have detracted one point between the two, or maybe one point each, but I guess I'm just more lenient that way. ;P

Edit: Well, I got that you considered one to be more jarring than the other. I just believe both to be about as equal in severity. *shrug*
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