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What can be done to make RMMZ have overwhelming positive reviews?

I know this is an old discussion, can't remember if necro rules apply to RPGMaker.net so much as others.

But I think if RPG Maker wants to move forward, these are things that can potentially fine tune the program:

*Multi-Option Text Box: Click Text Box and get another popup with options that allow you control events within points of text. Example, if I want a balloon icon to pop up on an NPC at a specific moment of somebody's dialogue, something like this would allow me to trigger that point.

*Multi-Option Audio: Similar to above, being able to trigger an event at a spot within a track, rather than trying to test the timing manually.

*Color Slider for tiles and charsets: For all it was not, the Switch version at least had this.

*Tileset creator: Not a must have, but would be nice if you could create a blank tileset in the program and click which tiles from all the various sets you want. Of course, an in-program TileD with pixel movement would be great, but I would still settle for grid based tileset creator so I'm not running out to another software when I want to create a new set.

*RTP Itself: Chairs, beds, drawers, sinks, counters, all face one way. I'd gladly pay for something that gave us these things in all directions. I can get by enough with splicing, coloring, editing, shading through something like GIMP. But it's a pain if you're not a pixel artist trying to alter the directon of some things.

What RMN game are you playing now?

author=EnderX
Replaying Carlsev Saga to see how it's changed since I last played it. I don't believe I've ever run into a game updated and expanded as frequently as this one.


Replaying it now myself, though not sure all that I remember from the last time. I think I didn't like much last time, mostly because of the issues with characters as some reviews picked up on.

I don't recall much about the fate of most of the characters except not to get too attached, and instead focus on the bigger picture, the setting and those pulling the strings behind the scenes. I'm finding this approach the second time around is producing a much more enjoyable and intriguing experience.

Touch Encounters and EXP

For people who find touch encounters causing players to overlevel, you could always tweak the necessary grind for the next levels.

So if area 1 you want them at level 3 by the boss fight, but want to ensure they're not at level 5+, you could make it so that it's easy to get to level 3 by the time you reach the boss, maybe level 4 with a bit more grinding, but then skyrocket the EXP needed for level 5 and on so it's not worth grinding for in area 1.

Area 2, enemies drop the right balanced amount to gain a few levels and then skyrocket the cost of EXP again. That way people still can get an extra level or two in if they put in the grind or feel they need it, but the moment the EXP needed to gain a level becomes too high for that area, people will move on.

[Review Request]

Sweet, always looked at the Rating and Rating reversed, never looked far enough down to notice the Total Reviews / Reversed flag.

Does anyone Remember RpgRpgRevolution? (Remembering RRR)

Fudge sickles, double tapped the submit and got a double post.

Does anyone Remember RpgRpgRevolution? (Remembering RRR)

author=LordBlueRouge
Jokes aside, I always thought RPGRPGRevolution was suppose to be a playful take on DDR? or DanceDanceRevolution? A game that was sort of still somewhat popular during the late 2000s. I won't lie, I thought the name was kind of kind of cool, even if it was a bit complicated to say out loud. Thanks for taking the time to reply amrek. I wish more peeps responded, it'd be cool to get a confirmation on what went down. (...I mean, we already have a thread, but it'd be cool to get a confirmation)


Ah, now that would make sense if that were the case.

Does anyone Remember RpgRpgRevolution? (Remembering RRR)

author=kentona
I should sell RMN to iEntry

Only if you hate RMN that much. :)

RRR and RMVX were my hangouts when I first got into RPG Maker with VX. Was first appointed as an official reviewer for RRR and then became a mod briefly before becoming Admin for awhile on VXAce. After that, well, my 15+ tenure with my at the time job fizzled as the company tanked, my parents passed away, and for a long while I lost any motivation for anything with RPG Maker other than playing games.

Now most of the old school communities are gone. RMW is good for offical replies, resources, and buying add-ons but misses out on some of the oldschool spirit.

I guess RMN is the last real site for that, and I think one of the reasons it's stood the test of time is because it caters to just about every aspect of game development, regardless of the tool, regardless if it's an original creation or fan game, regardless if it's commercial or free.

Still, I miss Kaz, Jonnie, and XMO from the glorious RRR days - never understood why they used RPG twice in their naming convention though (RPG RPG Revolution).

[Review Request]

Hi Liberty,

Sorry if this should be a separate topic. I've been away from RM for a few years and didn't think this possible suggestion warranted it's own topic, but what about another filter under games that lets a member check for any completed games that currently do not have a single review?

Just thought it would be a quicker means for a member who wants to find completed titles that have yet to be reviewed. There's the "Rating" filter RMN currently has, but that only helps so far, as it doesn't filter out the non-completed, demo, and hiatus game threads.

Anyways, just a thought. Thanks!

[RM2K] [RM2K3] RM2K/3 games with the most...

author=kentona
Hero's Realm is 20~25 hours to defeat, but you'd have to ask Oblic how long it took him to get to Level 99 for all characters


I spent well over 50+ hours in HR, but that's mostly because I'm slow and enjoyed exploring the game's world so much that I often had to force myself back to the main quest.

What are the most simple battle systems that still work well?

I just finished playing Dragon Quest 2 on my Note 3. While still a tad bit heavy in encounters, it was pretty enjoyable. Very simple battle system, but a lot of fun, especially as I could take it wherever.

Sometimes the simpler things bring greater joy.