ANDREASASPENBERG'S PROFILE

i help people with warcraft 3 map development so people are welcome to pm me regarding warcraft 3 stuff.

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how can i enable a spell to attack alive and dead characters in vx ace

that demo contained a virus and was deleted so please upload an uninfected demo. i tested the script again with what you suggested and it only worked on knocked out characters then.

how can i enable a spell to attack alive and dead characters in vx ace

i tested it for spells and it didnt work for spells.

how can i enable a spell to attack alive and dead characters in vx ace

it doesnt work for spells, only for items and i specifically wrote spells. please rewrite it do do what i asked for. i tried to edit it myself but that didnt work.

how can i enable a spell to attack alive and dead characters in vx ace

i am working on a project where all characters are immortals and as such they only get knocked out rather than killed. i want healing spells to be able to target them when they are knocked out as well as when they are not. how can i do that?

how can i create a step counter

i would have preferred a script. it shouldnt be that complex since i have already worked with variable affecting scripts before.

how can i create a step counter

that is a map event and not a common event. common events is needed for the system i am working on.

how can i create a step counter

i have looked through the events and i couldnt find anything that records steps. in order to change a variable it requires a conditional branch and there is nothing there that triggers on movement. i was planning to write that i am using rpg maker vx ace but i forgot to write that, my project is on hold until i get this system in place so please help me out.

how can i create a step counter

i want to create a system where steps affects several gauges. (one fills and another one drops.) i am willing to learn some scripting of that is required. please help me out.

The Mysterious Wonderland of Alicia-chan

very alice in wonderland like. you should however try to warn people of deathtraps and perhaps add some way to attack the enemies.

The Legend of Zelda: Courage, Power, and Wisdom

i found a bug that cause link to constantly move to the left and he cant move right. i also found a font issue. you have to rebalance this thing because as it is the enemies are nearly too much at the beginning. i had to grind health, defense, offense and speed to upgrade 2 just to survive.