ANDREASASPENBERG'S PROFILE
i help people with warcraft 3 map development so people are welcome to pm me regarding warcraft 3 stuff.
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how can i enable a spell to attack alive and dead characters in vx ace
that demo contained a virus and was deleted so please upload an uninfected demo. i tested the script again with what you suggested and it only worked on knocked out characters then.
how can i enable a spell to attack alive and dead characters in vx ace
how can i enable a spell to attack alive and dead characters in vx ace
it doesnt work for spells, only for items and i specifically wrote spells. please rewrite it do do what i asked for. i tried to edit it myself but that didnt work.
how can i enable a spell to attack alive and dead characters in vx ace
i am working on a project where all characters are immortals and as such they only get knocked out rather than killed. i want healing spells to be able to target them when they are knocked out as well as when they are not. how can i do that?
how can i create a step counter
i would have preferred a script. it shouldnt be that complex since i have already worked with variable affecting scripts before.
how can i create a step counter
how can i create a step counter
i have looked through the events and i couldnt find anything that records steps. in order to change a variable it requires a conditional branch and there is nothing there that triggers on movement. i was planning to write that i am using rpg maker vx ace but i forgot to write that, my project is on hold until i get this system in place so please help me out.
how can i create a step counter
i want to create a system where steps affects several gauges. (one fills and another one drops.) i am willing to learn some scripting of that is required. please help me out.
The Mysterious Wonderland of Alicia-chan
very alice in wonderland like. you should however try to warn people of deathtraps and perhaps add some way to attack the enemies.