ANEPICRTPMAPPER'S PROFILE

I'm a very amateur game developer who likes to makes SNES era type RPGs with RPG Maker 2003. I also have a degree in the Games Art & Design College. I've also inherited a bit of programming skills from my dad and uncle.

I've been a big fan of RPGs since I played Final Fantasy 4 of SNES. Despite it's simplicity, it's what got me into RPG Maker. My first RPG Maker game would of had to been kentonia made by kentona. He is also the author of Heroes Realm, which I drew inspiration and ideas from for A Twist of Fate.

One of my favorite things to do while not using RM2K3 is playing Professor Layton!

I hope you can enjoy my games, because there would be no point in submitting them!

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Some Advice

So I've been using RM2K3 for awhile now and I decided that it's time I upgraded. I'm considering XP because it's the least complex out of the newest makers for PC but VXA also came out. But I'm looking for the engine that's closest and most true to the 2K makers. Can anyone help me with this? I don't want to spend a year saving up for VXA even though we can purchase it through RMN.

Area ID stored in a variable?

I should probably guess this was already posted before (I haven't seen a tutorial to do this for any engine yet) but in A Twist of Fate the overworld music would depend on what area you would be in. (Such as the PMD: Sky Tower theme on a snow continent, Seiken Densetsu 3: Meridian Child in a grass land) However, I see nothing in the database that says something like "Memorize Area ID". I would to a touch even thing where the music would change, but I'm too lazy for that. So does anyone have a method of doing so?
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