I'm a casual gamer and I have always had a passion for creating stuff. Wheter its drawing, making games, creating stories or designing new ideas in my head. I always have and always will enjoy creating.



Super RMN Bros. 3

Dammit my brother has taken over my PC.
I shall raid it once he leves the screen for a split second.
How's halibabica's Beta Hub and such are comin' along...

Super RMN Bros. 3

Last real section In progress... After this I have to add 2 bonus rooms and 2 star rooms.
My stars this time are NOT hidden.
Instead to give it replay value the level will have 2 challenges, which if completed will earn you a star.
#1 is "Time Trial"
#2 is "Kill all HammerBros."
This is because even though secret stars are nice I think some change instead of finding secrets could be fun, in a way.

Also I got a new error, something that happened to me actually yesterday in access (school) aswell.
Error 9! (Subscript out of range)
Thankfully this isn't a game (level to be exact) breaking glitch since it actually happened due to me dropping a fireflower into lava in Playtest mode.

Super RMN Bros. 3

If someone can try halibabica's levels instead of me, I'd greately appreciate it. I have to finish up my level and will be my main priority once I get home.

Super RMN Bros. 3

In the meantime, if you guys are interested, here's a teaser trailer for STTB2 that I made up which splices the intro story with footage from World 1. This was mostly my first experiment with the capture software and making a trailer, once we start beta testing the final release of STTB2 I'll be getting footage from the entire game and making a more elaborate trailer.

Looks great!
Definatly will be giving it a go some time after it's finished.

Must finish the level before deadline!

Super RMN Bros. 3

Ah. Didn't get any real progression today...
Tik tok...

Super RMN Bros. 3

Halibabica, when you are ready with the beta stuff, just let me know where I'll get em' and I'll dowload it/them.

Super RMN Bros. 3

Halibabica, when you are ready with the beta stuff, just let me know where I'll get em' and I'll dowload it/them.
sry dubbel post.
(I thought my touch phone didn't register it at first, but appearantly it did)

Super RMN Bros. 3

I'll push out my final level out tomorrow, hopefully.
Darn this has been a long project. I'm starting to see the light at the end of the tunnel though.

Super RMN Bros. 3

I might aswell make a review, since my SMBX just crashed and with it an entire section of work.

jackalotrun's "Blasted Boos" level

Nothing is really broken
Level is suprisingly well designed
Decent challenge

You need to have an extra block outside of the level boundary on both sides of the level wrap.
Your level supports number of gimmicks, but they don't quite fit together
Some places look really dull, or/and have unfitting music. (f.e.spike trap)
The level seems rushed toward the end

My thoughts:
Terrible? No.
Exccellent? No.
It's a pretty hit & miss level. Some parts seem clever or original.
Others are good ideas, but not thought out to the end.
And some parts just feel plain sloppy.
Well, okay that doesn't help much, so let's dive a bit more into it.

Simply acts as an exit/entrance to the ghost house, like it should.
Oddly, the exit does not fit with me well.
The exit warp from the secret star room would look better if it would...
A:Have some of the actual pipe in it aswell.
B:Be somewhere else than in the ground.

The level lies here, but it has multiple areas so to keep this page reasonably lenghted,
Here are the individual sections!

The climb that actually is pretty good!
This was for the most part, the best part of the level.
The gameplay was solid I didn't feel like the level cheated me and aslong as you use common sense everything is pretty simple.
For a ghosthouse I would've expected more puzzle elements. (Looks at own entries in Mario's Mansion) ... Shut up.
And as I said it needs blocks to guarantee that you will get to the otherside, or if the otherside has a wall, Block that route. Worst case scenario = death or getting stuck.
Gimmicks here were mild and mostly associated in some form the use of level wrap. The overaboundance of Iceflowers might have been a bit too much, but I won't complain.

The Letdown bossfight!
First of all.
Bossfight? Already?
This is the 2nd room in the castle and I'm at the boss.
Plus he's a total pushover.
Spinjump over, grab the scepter and move on.
This section at this state is POINTLESS!

It's a Trap!
Nah, I got killed once here...
The trap was intimidating at first, but it quickly died out since it's a pretty straight path you have to follow.
It's an okay section, but really bland and forgettable for what should have been an intimidating, dark moment.

The Descent that is 3 times shorter than the Ascend
Yeah, It's again pretty forgettable, not really anything fancy couple of enemies... BLAH.
Only real notable thing here is the last drop.
I died there cause I landed straight on top of the ghosts due to poor visibility.
Other than that, this section is just bland. Nothing really sticks out among the other scenes.

The horrors of the Scary Secret star!
That was... easy.
This place would work out 20 times better as a traditional ghost house puzzle.
You know hidden paths, level warping to places you wouldn't think of to warp first...
As it is now, it's just a free star if you retry the level and go through the only logical alternative where the secret star might be.

It's longer than your other levels, but towards the end...
Damn it get's boring.
FROM the LAST SECTION of the entire level I only remember 2 things:
You go down...
There is a pipe and a door at the bottom.

That's it...
Improve the end, fix the minor problems and it will be (probably) a lot better.
--End of Review--

Super RMN Bros. 3

SMW Dry Bones

Banned for its stupid hit box. You may place Dry Bones in your level, but all Dry Bones in the project will use the SMB3 sprites instead.

Yes, yes it is.