APA649'S PROFILE

I'm a casual gamer and I have always had a passion for creating stuff. Wheter its drawing, making games, creating stories or designing new ideas in my head. I always have and always will enjoy creating.

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Super RMN Bros. 3

I tried to play the Zelda level and my old friend
Error 13 came back. And I even got my hopes up that maybe smbx would
decide not to bitch and moan about any of the levels in this event...
How foolish of me...
But anyway I'll try and decipher whats causin' all these errors...

EDIT:
Well that didn't take long but I found out what was the EXACT problem in this level...
NPC-38 had a speed of 0.5. NOOOOOO!!!!!
I can't understand why was that the problem?
I mean I tested it now and it works! How was that little speed modificator the problem.
All I have to change now is to add music since my computer makes a sudden pause when you jump if theres no bgm...

Super RMN Bros. 3

GreatRedSpirit's "Spinning Hazard" level.

Pros:
Great music
Challenging but rewarding
Lots of diffrent obstacles
1-ups come in handy after this level

Cons:
Escpecially after the checkpoint the level gets really difficult
The 2nd half of the level can be skipped with a leaf or a Tanooki suit
The short sections mess you up really easily.


My thoughts:
Spinning Hazard in it's self is a good level but a really difficult one, the level
would be lot more fun with a Tanooki Suit, but since it has a potential to
completely destroy the level its most likely impossible to implement.
The level has a decent variety of obstacles some moving, some bouncable
and some static. (I just happen to hate the most common one...) I think the hardest part after learning
the gimmick well enough was the part after the 2nd checkpoint on the 4th and 5th stretch of line the saw hits.
But once you get past that it's pretty much smooth sailing after that... (Keyword being PRETTY and well... MUCH)
Probably the only thing I hope gets fixed is the problem with the Tanooki suit or a leaf.

Some other noticable stuff:
I noticed that your checkpoint left the strip of the line that you cross in on the pole...
I have not ever played SMW myself but is it suppose to be left there or not?
Since if it is then I made a terribly pointless feature in my level...

Super RMN Bros. 3

So. Yeah I'm going to try you're level now that I'm at home.I'm going to leave my thoughts on it soon aswell.

Super RMN Bros. 3

Updated, Still might be some flaws left in so might need to do V.3...
Didn't change the name or anything at all other than the .lvl file

BTW: How's everyones projects coming along?

Super RMN Bros. 3

Thanks for the well constructed feed-back.
I agree on almost everything and I'll try to fix as many as I can. The 2p start was just me being stupid and forgetting to put it in. I'll escpecially focus on the 2nd sections background,the traps and the power-up placements.
A better version is probably going to be up tomorrow.
As for the power-ups you could not get to... if you want to know how you can get'em PRESS SHOW!. (Drum roll)
>Power-up 1 can be get by grabbing the shell and jumping over the 3 goombas, waiting for a while for them to get ahead and do a running jump off of them on top of the note block, then jumping right to solid ground,AND then jumping randomly at the air (no wonder you didn't figure this out I'm already confused and I made this) until you hit a coin block then placing the shell near it and using it to jump up on the block and from there right to the 1-up! (gasps for air)

>The 2nd power-up can be get by going a bit forward (or down in this case) and taking the kuribo's shoe, going back up a bit with it near the sand pit thingy and jumping and releasing it in mid air.


EDIT: Progression: pretty decent. Problems: 1
For some reason the yellow clock once activated decides to during the pause eliminate most of the off screen coins, usually either the red one and the ones on the same line or the coins that take you up to the power-up (that was previously a 1-up and now a HB-suit) Because of this I believe this will be the only thing I can't really fix...

Super RMN Bros. 3

Uploaded my first level to this event.
Its probably going to be bashed pretty bad, but umm.. Enjoy?
No hidden stars
Not too difficult

Maybe a gimmick I'm not sure if 2 traps count as a gimmick? (don't worry neither is instant kill.)
Let the bashing Commence!

Super RMN Bros. 3

"amazing" level review
...
Teh f***?
...

Super RMN Bros. 3

I have already got 1 level almost done.
It needs some fine tuning but, otherwise it should be good to go.

Super RMN Bros. 3

I've been waiting for this the 2 and a half minutes I have been reading the rules.
FINALLY I can sign up and use my SMBX again.
I hope this is going to be even half as fun as making Mario's Mansion levels.

The RPG Music Challenge - Phase 1 Results!

My Vote: Entry #6
I was actually surprised that my vote was in the midi section probably cause I haven't listened to anything in midi for like 3 or 4 years. IMO it fits the theme well while being catchy. I made the desicion because it honestly sounds like a song I could put in my own RPG. (if I'd ever make one) Other entries are great aswell and even though I did not listen to all of them all the way through, I still think I made the right desicion.
@KingArthur
-Now I feel silly how can I forget something so simple. I hope my IT teacher doesn't read that or my grades will fall like a rock...-