APA649'S PROFILE

I'm a casual gamer and I have always had a passion for creating stuff. Wheter its drawing, making games, creating stories or designing new ideas in my head. I always have and always will enjoy creating.

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NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=NicoB
While these aren't LPs, I'd like share a couple of new songs for the FE OST. These were composed by VGMusic_4_Life (aka Thomas Peters). He's a really talented musician. He'll only be composing about 8 new songs, so I thought I'd share them with you all here. He doesn't have his own channel, so he said I could upload them to mine instead. These are the last of the songs he's composing.

Understand that my intention here is to promote the artist, not my own game. If you enjoy the songs, please give it a like and comment. I'm sure it'd mean a lot to Thomas!

I gave a few of them a listen and liked 'em!
However I can't believe that every single one of those had a dislike, especially "Helping Hand" That was my favourite!

Super Doki Doki World

No, I even tried a couple of other RMN games, all of them worked fine.

The only other problem I have had with SMBX games is an error that crashes the game for me occasionally, however I deciphered that this is caused by an npc speed value.
(basically any npc speed value can't be in between 0 or 1.(so 0 and 1 is fine but something like 0,3 crashes the game when entering a level with the NPC)

I'll try to redownload soon, but my brother has something in the background that he wants to continue, so I'll do it at another time.
Edit: I shall attempt re-download, now. Oh, and congrats on the promotion Deckiller! (I did not see the important page change :D )
Edit 2:Aha, it was my arch nemesis Error 13: Type mismatch. For some reason, since one of the 0.XX values were on the game folder instead of a level folder, which causes the error,it didn't know how to act so I guess SMBX just spawned me in limbo... it works fine now, and I also deleted, every other 0.XX value from the level folders too.
Off to play SDDW!

Super Doki Doki World


Umm... My SMBX is on crack, I guess and it doesn't like your game. (See pic above)
This happened immediately after selecting the character and save slot, it threw the loading screen for a half a second and then spawned me in that very lower right corner where Mario is now. I waited a couple minutes, but nothing happened.

Trying to Quit to the main menu will result in an error message. "file already open" (All other programs were closed)
Mario is on the lower right corner and spazzing out like no-ones business.
Any help?
Here's my foder setup: (in case that helps)
program files > SMBX > worlds > Super Doki Doki World > (game files)
If you can help that would be fantastic, thanks in advance!

Oh and you can't move from that corner, turning around will warp you a tad to the right so that Mario is only barely visible. And by spazzing out I mean flashing rapidly as if someone put a warp in and out on the same spot resulting in an infinite loop.

Super RMN Bros. 3

I'm starting to see why my levels failed, they were too long and gimmicky with secret stars... Which is something that I was actually trying to do (the gimmicks) however it tended to backfire and my only levels that didn't have much gimmicks were rated a B/C and A+. Tells something about what people prefer.

Super RMN Bros. 3 Review

author=ahmed_great2005
Um is this a walkthrough.
by length: yes
by context: no

Super RMN Bros. 3 Review

author=Link_2112
that level was great. i beat it on the first try and thought "how can anyone have a problem with this?".

and even that was only due to it's level breaking bug... The level itself was unique, but fiquring out how to get the level going killed a bit of the fun for me.
Otherwise, it is an okay level, even though it's not a typical SMB level, it's a good concept IMHO. Saying that I hated it might be too harsh let's say I just didn't quite enjoy it... is that better?

Super RMN Bros. 3 Review

I never really had a problem with difficulty, I thought all levels were moderate in difficulty, and clearly mine were too long and confusing... And world 1 is a bad first world due to the gimmicky and very hated levels, instead of difficulty, I think. World 2 had more simple basic mario levels, which people seem to enjoy more.
I personally hated only 1 level in world 1, and even that was only due to it's level breaking bug.

Super RMN Bros. 3 Review

I'm glad you liked 1 of my levels...
It seems I made my levels too long and tried to make them too unique.
A+,B,F,F,F,F-
Didn't go too well for me. :(
Oh well, can't please 'em all.

"shell Game by nin8halos
Grade: F-
Watch That First Step by hedge1
Grade: F- "
Really? I thought those were pretty good!

Super RMN Bros. 3

author=AncientNoob
Did you cut even a single level hali? Besides mine, that is. (lol I will forever more be known as the only one who had their level cut from RMN3)

After you get out there is a door that requires every single star on the game, this will lead to the cut levels bin, where your level is too. No names are given for the makers of these levels.

Oh, and no I didn't get all stars. I cheated and looked in the editor what was in there to make sure would it be worth the hunt.

Super RMN Bros. 3

I thought it was okay...

author=halibabica
I don't know how the people at Talking Time got around this, but everyone who contributed to their games was free to design levels however they liked, just like we were.

Maybe TT guys have just a similar train of thought or nobody ventured out of the simple mario themes: grass,desert,snow,lava etc.
While we let all of our creativity making all sorts of levels: factories,mountains,smash brothers,metroid,megaman,lava lairs,temples,dungeons,rivers,lakes,ponds,space levels and all that sort of stuff.
I haven't played TTbros. so I don't really know, but I guess that could be a reason.
Also, maybe they went for more simple levels? While we had more complicated stuff that had to be fixed, tweak, modify and all-around just tinker with to make work somewhat.
I don't know, maybe we need to dial back and create levels that are atleast losely placed on one of the mario themes...