AQUATORRENT'S PROFILE

Don't hesitate to approach me if you want to get a feedback for your game. I don't bite.

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Meteo Chronicles (Demo)

well, if you just want to take a quick look (and make sure that the game can be completed), doing the final dungeon for now is fine. but there are also a lot of battler and music errors, along with black screens from the teleporters in frozen cavern and skull dungeon that needs to be fixed too (and many more). playing it from the beginning would be the best to tackle all bugs and balance the game if needed.

Meteo Chronicles (Demo)

got into another softlock... the barrier in the northeast area in the first floor doesn't disappear after i defeated all enemies...

i think i'll just stop playing here. i'm too tired with battling the enemies and dealing with the repetitive floor anyway. you might need to playtest the game again.

image: https://imgur.com/a/J0sUixq

Meteo Chronicles (Demo)

it's exactly as i said.
here's my screen when i go to the dungeon: https://imgur.com/a/SBTVT2M
it's the first floor. moving around doesn't help.

Meteo Chronicles (Demo)

how can i get the colored keys from the colored towers in castle naughtmare? i don't think bruteforcing is an option since you can't see anything and the game doesn't mark any danger places after you sent back to the entrance...
EDIT: nvm, i think i get it. not sure how to reach the treasure chests though. is it a decoy?

EDIT2: i encountered another softlock. you can't do anything after you enter tower of babel. that's where the final boss is, right?

Nihilo

Yeah, that's what i did.

Nihilo

author=Giznads
Hmm, very odd.
I haven't heard this one yet. Did you move the exe outside of the folder it came in? This could cause problems with the game trying to auto save (there is an auto save just before the boss), and can also cause issues loading a save file.
i didn't. i just extracted the file and played it from there. i also installed both fonts that are inside the zip file if that helps.

the auto save usually works properly when i played, but there is always that error whenever i tried to load the save. i assumed it because the save doesn't work properly (there isn't anything written in the save file)
here's how it looks after you saved manually: https://imgur.com/a/8txbPiq

Meteo Chronicles (Demo)

i can't seem to find the last small key in ozmo keep. i assumed it's the chest in mallary's chambers, but i can't access the left side of the room. is it a bug or something? i can't proceed the area because of it. i'm sure i already found 6 small keys, but there is another locked gate preventing me going to the boss room.

Nihilo

there seems to be a bug in the demo. i can't load my save and the game crashed when i reached the first battle. here's the error that i got:
Access violation in module 'Nihilo - Definitive Demo v1.0.2_11-01-2021.exe' in with address 004CA00C and offset 1419FCD8 of type Read occured.

the game looks good so far. the 8-direction movement feels unnatural though.

Onix Rift

author=dreadpirate
How you doing aquatorrent. Thanks a ton for giving the game a rip. I really appreciate the personal time you took to give me all the feed back on the game.
So it sounds like you played everything that I've got completed so far. I only have up to the old forest done. Lege isn't done which is why you couldn't enter it, and the goblin hide out is also not complete. I'm sorry for the incomplete state of all the areas, I posted everything I have in it's current state just so that all you fine people on rmn could play all current content as I am starting work again I won't have all the available development time that I would like to have.

i'm great, thanks. hope you're fine as well.
also, it's okay. i just want to make sure i didn't miss anything out from the game.

- the extraction package I've only kept included just in case the folder labeled "Onix rift" doesn't play like it should, however I've been able to test it on a windows 10 computer and the Onix rift folder played great without needing to use extraction package. Did you try the game folder before going through that extraction hastle? (Sorry about that my man.)

i just realized that i might be playing the game from the game folder.
there was only that extraction file when i opened the folder (i only checked .exe files) so i just run it without checking other folders and came back to the same folder when i couldn't get it to run. copied the dyn folder, didn't work. then i copied the whole onix rift folder into the extracted package, which works after i change the compability setting (strangely, i didn't have to change the setting when i tried it today). sorry for that.

- I've recently received a pm from a player expressing similar input about the button input confusion. I guess I remember playing games on snes and looking back I always remember playing around with the controller until I figured out the input commands on my own. I did not consider the fact that my game has a lot more available buttons to choose from being on a pc. To remedy this for now my next upload will include a "read me" txt document with a small explanation for players. It sounds like from the feed back I've been getting it's needed more than I anticipated. Forgive me, this is my first time posting a game so I'm pretty new to what might be helpful to players. Thanks for letting me know your confusion, you're not alone.

i also get the feeling on pressing all buttons to figure out the controls, hahah. but sadly, i'm playing on keyboard and there's no way i'm pressing every button just to figure out the control (i only found the shift button by accident and that's how i found the c button too). a readme sounds nice but it might be better if you implement it in game (maybe put the control instructions on the bottom right screen?). if it sounds like too much work, the readme file also works fine though.

- I intend to add a dog howling sound effect that will give the player an audio cue that you should investigate what he's doing. I will bump it up on my priorities as you aren't the first to mention this. I think kaempfer and dragonheartman also mentioned this not being very obvious.

that's good to hear. just want to give an additional input that i also didn't know that you can trigger the dog to walk by going near it so you might want to add the detection area a lot bigger.

- I'm not opposed to adding more save points however, part of the features of the world map are the ability to save at anytime while on the world map. Maybe that wasn't obvious or still not enough save points while inside a dungeon. I'll remedy this.
yes, i didn't know that. the save points should be sufficient with the saving on the world map feature. some games usually also have a save point before a boss fight to indicate the importance of saving, but the bosses so far are easy to beat and the save points are not that far from the boss room so it shouldn't be a problem for now.

- the skills work the way they do for a few different reasons. The short version is, the earlier skills cost less red and do less damage, the latter skills do more damage and cost more red. If the skill could be used without being completely full the game turns into everytime you hit the attack button you are prompted with the select enemy and combat would basically turn into a complete turn based game. This is good to know though, moving forward I will keep these comments in mind when making design choices. All of your notes are really appreciated. Thanks man.

actually the main problem that i got from spell casting was that i didn't know when the skills will cast (well, the one that you mentioned too, but it didn't bother me that much). i was just spamming the z button when i attacked the enemy and the spell suddenly casted out of nowhere. i didn't have a problem with this when i played secret of mana, so i went back and check some youtube videos. the game requires you to go to the menu whenever you want to cast a spell so you always know when the spell will be cast. here is the reference if you want to explore other design choices in the future.

- good old rpg maker 2k3. All of my hero attack animations are show picture commands. I can't control the draw priority so it always shows up above trees and houses and what not. I know man it's super lame and if I was any kind of real game developer I would have picked an appropriate engine to develope this game. Idk how to code and I just wanted to make the game that I always wanted to play myself when I would be scrolling through rmn games. Sorry I don't have a better answer for this one my man. I'm surprised it hadn't been brought up sooner lol.

i never used any rpg maker engines so i didn't know that. it's just a minor issue though so i'm not surprised if no one mentioned this. it would be nice if it's fixed, but if it's going to take so much effort to do it, don't.

Wow, I can't say thank you enough aquatorrent. The time you took to lay out your feed back is absolutely awesome. I really appreciate the effort man. Although I can't promise monumental changes will be made to the combat system you have definitely given me a ton to work on to improve this 2k3 mess haha. Thanks a bunch. I hope you'll play again when I have some of this stuff ironed out in the future. You da man. Cheers

no problem! i know i didn't quote everything, but it's nice that you already looking for a fix for some feedbacks that i mentioned (didn't know you got a proofreader as well, nice). it should have been obvious, but you don't have to change everything based on my feedback; just fix the ones that you think needs to be improved. the game was fun but i got stuck a lot of times because i didn't know what i was supposed to do. i might give it another try sometime in the future. good luck!

Onix Rift

author=Kaempfer
There is a chest shaped hole right next to a chest, which is a good level of detail for an early puzzle. I think it's obvious enough.

The "hole" looks like a spec of dirt tbh. Perhaps having a different tile color than the dirt will make it more obvious.

I didn't encounter a lot of the above problems tbh, although I can see how some thing could be easy to miss (like equipping sword and finding the right path sometimes). Be careful about overcorrecting to make the right way forward too obvious, though. I do agree there need to be more save points, like maybe one in the village.

I admit that the early game issues are mostly because i only get used with rpg maker's z and x control so i didn't expect that you can use shift and c too, but it might worth explaining that there is another control that you can press. Heck, some rpg maker games even tell us what z and x is used for.

I haven't really mentioned any of the typos in the game since I figured they'd be tackled all at once at a later date, but
- After the previous dialogue: "I have embowd the Magic of Fire within this "Mystic Conch"." should be "I have embowed the Magic of Fire within this "Mystic Conch"."
definitely shouldn't read "embowed" as that is not the correct word. "Endowed" or "imbued" would work, with the latter being more proper.

edit: embowed is a word, but it is extremely archaic and means simply "bow like" (as in a bow that shoot arrows).

I'm not a native english speaker so i can't comment much on word usage tbh. I just pointed the typo in case anyone miss it. But if that word works better, it would be the best to change it.