AQUATORRENT'S PROFILE

Don't hesitate to approach me if you want to get a feedback for your game. I don't bite.

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Cozy Places

author=Irog
The solution in the tutorials seems to simply look for several fonts that might be installed. Such solution would fail if, like me, none of the fonts are installed. Your solution is much better because you specify a fallback font AND provide that font in your game folder "Fonts".

This weekend I'll try to make wine play RMXP midi so we'll have a more elegant solution than forcing the game maker to convert all the music tracks into ogg.
ah, i see. Well, i already made a draft for it, but if you manage to figure out how to make wine play it it would be better as i dont have a clear solution for it. Searching only leads me to different results and i'm not sure if they'll work like that. I saw one result that tells to run it in proton, though. Maybe it will help?

author=pianotm
Aquatorrent - HouseMap
Another one who stayed home! Can't argue. There really is no place like home. BUT DUDE! AT LEAST PUT YOUR LEFTOVERS IN THE FRIDGE! COME ON!!! Love the music!
well, he has no fridge, but i doubt he will even move it to the fridge even if he has it ;)
Also, thanks!

author=Starmage
Thank you so much aquatorrent and pianotm for playing my entry! And I'm glad you guys enjoyed the Egyptian theme and interactions ^_^
you're welcome!

Cozy Places

author=Irog
aquatorrent, I was looking for a way to display text without the need for RMXP because I don't have it. And found one: add the arial font to my Wine install. But your script is very useful in these situations:
1) Players who forget to install the custom font used by a RMXP game
2) Players who can't install a custom font because they don't have Windows administrator rights or are on Linux
3) Provide a fail safe text display

So, I think you should go to the RPG Maker XP page and add your useful script to the scripts.
whoops, i guess i misunderstand again, my bad. there are actually tutorials for it here and here, but i think i can make a tutorial for making linux build later in the weekend.

Cozy Places

author=Irog
It works right out of the box !

How can I apply your trick to another RMXP game ?
nice, glad it works this time! thanks for checking it so many times.

actually, you just need to copy those lines to the Main script.
to access the Main script, just press Tools > Script Editor from the menu (or F11), then find a script named Main, and copy that below the begin line. for reference, here is my whole Main script (the rest is just the default code when you open a new project):
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================

begin
Font.default_name =
if !Font.exist? ("Arial")
# set custom setting for freesans font
Font.default_size = 24
end
# Prepare for transition
Graphics.freeze
# Make scene object (title screen)
$scene = Scene_Title.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
# Fade out
Graphics.transition(20)
rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end

the script looks ugly since the tab was removed (code tag doesn't work well with hide tag and the script is quite long if i didn't use the hide tag so i removed it), but do let me know if it's still not clear enough!

Cozy Places

welp i guess i messed it up again. i was told that compressing the game will also pack the rtp, but i guess it didn't. was there any error on other things apart from audio/se? (tileset, maybe?)

anyway, i decided to just export everything manually again and compressed it, hope it works this time. thanks again for the feedback! and yes, the hero is too lazy for his own good :)

updated build: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.exe
(you don't have to test it if you don't want to, now i feel bad since you have been testing it so many times...)

---

well, if you need some references on the midi file issue, this is the reddit thread that i found while doing the searching. i think the issue is specific to rpg maker xp and wine: https://www.reddit.com/r/archlinux/comments/kmy7br/anyone_got_midi_working_with_wine/

---

as for the font, there is an auto install script that you can use, but i refrained using that since i'm afraid it won't work in linux. you still have to install the font manually, but i also believe that the font was available by default in some linux distro. if you meant to ask how i applied the font on the game, i just put these lines below begin in the Main script:
  Font.default_name = ["Arial","FreeSans"]
if !Font.exist? ("Arial")
# set custom setting for freesans font
Font.default_size = 24
end
that way, the game will fallback to freesans if arial is not available, and since freesans appears smaller than arial, i end up increasing the font size whenever freesans is used.

Cozy Places

author=Starmage
Oh my! I shall see if I can do something about it! Thanks so much aquatorrent! ^_^
no problem!

---
anyway, i just got the time to check everyone's entry so i might as well comment on them:

marrend's derram station

i like exploring the station. there are so much variety there. the first time i played it, some areas feel repetitive since i felt like people were saying the same thing, but it turns out that they are randomized from a certain set of dialogues. i can't seem to figure out what the f9 do, though.


scourge's winters night

there are so much to explore even without the secret, i like it. the secret is so well done, though. i like how the interaction between each people in the back form a story altogether.


irog's rat deck

it's such a unique game. i can't help but checking out the collisions in all objects. however, i found the rat looks weird below the stool, mainly because the movement isn't tile-based and you can stuck the rat on the... what does the wood that makes the stool stand called again? i can't seem to remember the name. you might also want to block the stairs and the ladders, though. i found it weird that you can't use them to move between areas.


piano's cozy places

i don't know most of the people personally, but i still enjoyed reading the dialogues. i don't know what the ship is for, though. the music is also perfect.


ulevo's checkar building

i like the crt filter. the sidescroller view also gives a unique feel to the game. the "knocking door" sound for the locked doors kinda surprised me, though. as for the password, i got stuck a bit since google gave me a different answer (which is the release date for the japan version). overall, it's a nice map.


frogge's cozy aquarium

did you just... animate all those fishes? they look amazing. aside from that, i also like how the music and lighting change when you are in a different areas.


lavendersiren's a nice house

pokemon ruby is one of my favorites, so the music gave me a nostalgia. i liked the house design too. there are a lot of things to interact with and the size is just right to move around.


starmage's gigi the egyptian castle

nice location selection. when the event comes up, an egyptian theme never comes to mind. i like the interaction when gigi was eating the food. i find the walking speed to be too slow for the vast map, though. also, i'm not sure if it's intentional or not, but i can't access the area that was blocked by the stairs in the second screen.


soulrain's trainsim

i like the title screen :)
i didn't know that the scenery changes at first, so it kinda surprised me when the train goes in the tunnel. however, the announcement sign looked weird when the character is walking. the front row of the passenger seat also looks empty. other than that, i liked that you can see the train in the first-person perspective, and the interactions between what you do with the passengers are nice. i can't seem to figure out how to revert the ludicrous speed, though. i kept getting swooped to the left side with no way of going back.


justashydoge's a room

at first i thought the game was bugged, it turns out that it's already turned on. the models look cute, although i think some room, especially the kitchen, needs more decorations. but since i saw some boxes in the room, i'll just assume that the owner has just moved in and haven't finished setting up everything. i liked it.


crazybabi's "cozy"places

spooky! i can't seem to figure out what to do, though. i found the girl and interacted with her several times but nothing seems to be happening. somehow, i was expecting a jumpscare or some sort. i'm hooked.


tau's cozy

my jaw dropped when i see this. it looks amazing. the collision needs some work, though. i can see the man's sprite was slightly behind the bed when i tried to move in and out of it.

Cozy Places

author=Starmage
Hi Irog! I looked around if RMMZ supports Linux and can be deployed for Linux, sadly to no avail x( :(

i haven't try it, but i found this: https://www.reddit.com/r/linux_gaming/comments/r5gbyy/rpg_maker_mz_or_mv_or_alternative/hw5sq4x/
maybe it will work?
the chmod command is for linux though so your best bet is to just make the .sh file and ask irog to change it into executable command themselves (or somehow install a linux to do it)

Cozy Places

author=Irog
aquatorrent - HouseMap
I tested your new HouseMap.zip. You've made a nice cozy house. The rooms are neatly separated and have good proportions. It is easy to move around in the house. Unfortunately I don't see any text and don't hear any music but the sound effect of opening the menu plays just fine. I'm using Linux and run your game in Wine; so Windows fonts aren't available and can't be installed. Is there a way to add the font to your game files and make the game use it (maybe by adding a line "UseFont=..." in the file Game.ini ?)
thank you for the feedback! it means a lot to me. after doing some searching, it seems that your issue is common on wine. the default font for rpgmaker xp (the engine that i used) is arial, which is a windows exclusive font. i don't think i can share it from my understanding of the license, but i already made some changes to the game to accept an alternative font. i tried to find some fonts that look similar, but freesans is the closest that i could find in both look and size department. alternatively, you can also try installing the arial font based on this link.

as for the music, it seems that it's because of the midi synthetizer (usually fluidsynth with soundfont2 installed) in your machine is not working. i already tried to do an alternative by converting the music to .ogg, hope it will works this time.

ps: sorry for the issues, it's my first time making these kinds of things (both mapping and making sure it works in linux). i learned a lot from this, though. thanks a lot for pointing them out and do let me know if you have any other issues (if you are still willing to check it out).

update build: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.exe
(yes, i finally managed to figure out how to export the rtp properly)

Cozy Places

author=Irog
aquatorrent - HouseMap_W3bGl4T
When I run your game, it reports the following error: RGSS-RTP Standard not found
it's actually because you need to install the rpg maker xp rtp. i didn't know how to export it to the project without asking people to install it themselves, so i just put it as it is, my bad. i'm still not sure how to do it correctly, but i tried to export all files one by one manually. hope it works (if you still interested in trying it out, that is). i can't upload it in the event page since the event is over, so i uploaded it here: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.zip
(i also added some qol fixes like making sure that dialogues only show up when you are facing the object and the "game name" on the title screen while i'm at it)

Cozy Places

author=Frogge
Also, I replayed aquatorrent's entry now that some interactions have been added. They helped bring the map to life a lot more, nicely done!

Thank you!

author=Marrend
aquatorrent's entry...

...at least when I played it, was very compact. It almost felt claustrophobic. I kept clicking everywhere, trying to figure out if there was more to this place than just the one map, to no avail. I dunno if it's been updated with more maps, but, I'm at least interested to see what kinds of interactions have been included.

author=Marrend
Might as well retry auqautorrent's entry...

...and it was much better. Right up there with lavendersiren's entry with these quips. I think it might also be less crowded than I recall? I might just have a really bad memory.


I actually didn't update anything except for the interactions. As for the maps, i misunderstood the rules (again). Since i don't have any experience with mapping, i thought the rules said that i could only make a maximum of 5 rooms. I planned to make a second floor but i scrapped the idea because of it. It's harder for me to put it in now since i have resized the rooms whenever i think they are too large (which explains why you felt claustrophobic; i might have gone too far with it), so i decide to keep it as it is for now. Anyway, thanks for the feedback! They are very helpful.

Cozy Places

author=Starmage
aquatorrent's housemap:

RMXP tiles always have my heart. I love the cute little house. It could use some interactions, but it's a nice and cute nostalgic map.
thank you for the feedback!
actually, i misunderstood the event at first and thought that interactions aren't allowed (i just read that small interactions part on the rule as "if it's possible, do not add it" kind of thing). i have added some interactions since then.