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Null Regrets Review

I'm not sure if he was intentionally written as putting her on a pedestal too much, but either way, it was a little uncomfortable that the only woman in the story was... like that.


That's a good point, but I think that's negated a little bit by the fact that he didn't get to keep her. I think that's an acknowledgement that she wasn't perfect and women aren't obligated to be trapped in over-idealized relationships.

(Also, I thought the fact that he couldn't do any damage to her, while frustrating from a gameplay perspective, was really sweet, and goes a long way towards showing Suit does have hope of salvation. It's cool when story and gameplay reflect one another like that.)

I Miss the Sunrise Review

the best part was all the flavor stuff, as is often the case in (the better end of) vidyagame writing

This is true -- as with The Reconstruction, the technical writing was often quite good -- but I consider that more flash than substance.

but still, "no substance"...

I genuinely hope I am wrong about this. If you found engaging literary themes in this worth discussing that I missed, I would love to hear it. Those existed in The Reconstruction and The Drop, even if they were a little hackneyed -- I still believe that Havan is the most chilling and effective analysis of player and hero behavior this side of Undertale's Chara. But I don't see IMTS making any point that hasn't been made before in countless other science fiction cliches.

Giving this game's plot+setting 2.5 out of 5 Asimovs or GregEgans seems defensible, while it clearly deserves 4.5 out of 5 VideogameSciFi.

I disagree with that. Even leaving aside the plot (which is often the focus of RPGs), the gameplay just wasn't engaging to me. The bonus boss is the only battle that doesn't end in a blink of an eye (and therefore allows you to use the battle mechanics to their fullest potential) and it's just... boring. Attack, attack, attack, retreat, attack, attack, attack, for a good half-hour or so. The battle system is trapped between a rock and a hard place -- the damage formulas make battles end far too quickly for the mechanics to actually come into play (Zone of Control was almost never a factor for me, for instance), but even if that was fixed more reasonable battles still would have no depth. The Reconstruction let you strategize, set up buffs, disable opponents, stuff like that. Even the attack skills were very varied in what they could do. This all resulted in battles that were legitimately exciting and engaging -- they were drawn-out, but that was accompanied by changes in circumstance that required you to change your tactics over time. That's not the case here, sadly.

I was very close to giving this 3/5, but all the little things added up to tip it over the edge.

Also, you kind of mix the game falling short of its potential and it saying something you don't like, which are both reasons for not enjoying it, but which should not be presented as arguments for each other.

I'm not sure what you mean by this. It's more that, while flailing around for something to engage with, I saw the ending as the one thing with anything approaching literary depth, and so I analyzed that, and disagreed with the conclusions I found. That's two strikes against the game -- it had very little to say, and what it did say I disagreed with.

I Miss the Sunrise Review

Aw, that's a shame about How Far, especially given how much buildup it had. Maybe it is best for you to move on to bigger and better things though. TTL's apocalypse narrative sounds like it might be covering similar ground, which interests me.


I'm surprised to discover that Tez was actually intended to be the ultimate final boss. I thought we were intended to read him as sympathetic throughout the games, which led to some frustration at how selfish and cowardly he was -- but if he was intended to become a villain eventually, that actually does make sense. I still think it could have been a lot clearer in IMTS, but that does make me a lot more charitable to the narrative.

Shame that it has a "the magic goes away" ending, though, that trope always makes me sad. The interaction of magic and science always struck me as the most interesting and creative point in this series, so it's a shame it sounds like it was never going to be explored thoroughly.

Whatever was the deal with Moke and the greater shra, though?

(How many of my wild crackpot theories were accurate, by the way?)


@NeverSilent: Do millions of years really pass between episodes? I never got that impression. Not much time seems to pass between episodes 1, 2, and 3; the only time we're told that a major timeskip occurs is between 3 and 4, and there's payoff to the claim, as things are very different from how they were before.

they seemed to be exploring (not resolving, mind you) different philosophical concepts

That is exactly the problem. An episodic format would be acceptable if each episode was a truly self-contained story... but they aren't, because nothing is ever resolved. The story feels indecisive as to whether it wants to be a grand overarching epic or a series of disparate vignettes. I actually think each episode contains an interesting idea and I might even like them a great deal if they were expanded into full stories (and didn't lean so heavily on cliches)... but they're never allowed to reach their full potential. Each one contains setup, and action, but never resolution. They tap out just as I'm starting to get engaged. Episode 4 is the worst offender -- despite having the most action and stuff actually happening, it crams two plots into the same space, which obviously results in it not having enough time to do justice to either.

They also step on each others' toes far too much. It's not just the circumstances that change wildly between episodes, but the tone and narrative themes. A post-apocalyptic setting cannot coexist with the plots of episodes 2, 3, and 4, which revolve around very powerful organizations at their full strength acting on very high-minded goals. They're magically completely unaffected by the Shine due to plot fiat, which makes no sense, narratively. If the inciting event doesn't matter, you don't have a consistent story. And as I mention in the in-depth posts, Typelog and EROS, and their respective sins, come from two different worlds, so pitting them against each other and asking deep questions about which one is worse is just really confusing.

Simply bringing up philosophical topics isn't enough to carry a story, at least not one of this length. At some point something needs to happen; a point needs to be made. This happens in one episode, but it would have been better if it had happened in all of them, if they were really intended to be discussing completely different topics.

You've already seen what they did with it when they presumably had it

Ah, but that's just it -- we didn't. Show, don't tell. I honestly thought pre-Shine society sounded pretty nice, my first time through.

But -- that idea is itself a nihilistic cliche. I don't think it's inevitable that utopian societies will inevitably fall to decadence and ennui. And honestly, telling that to me, an (almost) engineer, is really dispiriting and hurtful. I worked myself up into a good rant here, but basically, it's not just the ending that bothered me, but a combination of things that made me read the ending in a worse light than I might have otherwise. Media (sci-fi in particular) as a whole is really, really anti-intellectual and anti-science, and this "technology will only make us unhappy so stop trying to make the world a better place" narrative is really tiring to me. I see myself in Neff, in Ral, and in the Progenitor -- but all the story does for them is to trample over their dreams, tell them they're wrong and/or evil for trying, and kill them. Stories that do that are just as much bullies as the people who beat us up and take our lunch money -- but worse, because they discourage adults who are in the position to make real change. There's wisdom in being Zen about things, but "nothing matters, stop trying and commit softcore or actual suicide" takes it way too far, in my opinion.

I Miss the Sunrise Review

But... there's a sequel! Which means that life goes on! ... And there's magic, which reverses entropy by its very existence...

Yes, it's possible we will be going Good End after all. I did bring this up in the original post: since this is an incomplete story, I can't be certain my reading is correct. Maybe the moral is going to be that the Progenitor was just going about it the wrong way and it is totally fine to want to save the world! I'd still have issues with that but it would be a lot less creepy. But because the plot is nothing but sequel hooks, it's kind of hard to know what the ultimate resolution will be.

Edit: Also reversing entropy (if latent energy can even do that) wouldn't actually help here; you're thinking of the Big Freeze (which scientists believe is the more likely outcome). The Big Crunch is caused by the gravity of all matter overwhelming the expansion force of the universe. But I'm sure magic could find a way to eradicate tons of matter too. /nitpick

Pokémon RMN Version Review

I think there's also a matter of expectations. When you label something as Pokemon, I do expect something in the vein of the original's tone unless you say otherwise, and as far as I recall there was nothing in the promotional media leading up to the release to imply the game would include this type of middle school humor. Being more up-front about the game, like explicitly saying "Do you like Pokemon but wish it was more SERIOUS and had REAL HUMOR you could relate to?!?!?" somewhere in the blurb, would be helpful here. Even in a freeware game, it's nice to give the audience an idea of what they're going to get in advance.

Pokémon RMN Version Review

If I may add my log to the bonfire... I think the biggest issue with the Afropup line is the connection to animals. Black people have a long history of being dehumanized and compared to animals, so using a black caricature as the basis for an animal is awkward in ways that the Ralts or Gothita lines aren't. If you want to include a jazz singer, a human character might be a wiser choice.

Edit: For the record, I don't mean to single out the designer here. I dislike Scraggy and Scrafty for the same reasons, and they're far more offensive stereotypes.

Pokémon RMN Version Review

I wonder if it's possible to put an afro on a pokemon at all without cries of racism? It should be. Afros are cool. I want an afro pokemon pls.


Afros are cool, but unfortunately they are overwhelmingly associated with black culture and used as cultural shorthand for blackness in characters, so it would be pretty difficult to dissociate the two. I suppose that's why these sorts of conversations are useful!

author=Liberty
On the other hand, if it had been any other colour than brown, would people then be screaming white-washing and appropriation of culture? (Probably. People like to complain and make mountains out of molehills).


Maybe, maybe not. But I still think that opinions like that are worth considering, instead of being dismissed on the grounds they'd never be satisfied. Social issues are complicated and there may not be an answer that satisfies everyone, but it's still worth weighing the options.

author=Liberty
which, argh, was toned down a little from his original one which is on his site and is much more inflammatory and drama-inducing so yes, it was made for the sake of drama


...So she purposefully toned the review down from the version on her personal blog when publishing it for a larger audience? That seems like the opposite of drama-inducing. :p

Pokémon RMN Version Review

author=Seiromem
Yes yes, I understand, I don't control the stereotypes, I don't control what people think, I don't control jack shit in the world, etc.
I'm not saying you're wrong, or that your perspective doesn't matter and that it's not helpful.
I'm saying you shouldn't get so hung up on a misunderstanding, or even if it's completely intentional, you shouldn't lose your head(and your opinion of a game) and drip venom on one aspect of a game. That one thing shouldn't ruin your whole experience; it's pointless to allow such a thing to happen; It's worthless to you and not worth your precious time getting heated over. Can you be mad? Sure, it's harmful not to get angry at something that angers you and express that anger in this manner (The review was actually pretty well articulated with little out-right flaming, but to have that one aspect be one of your main points on why a game should get a 1 star score? To let that thing drive you absolutely crazy? That's close-minded.


If you're reading an otherwise nice story that constantly reminds you that it considers you subhuman garbage and constantly reminds you that real society treats you like subhuman garbage, I do think that could ruin your whole experience regardless of the work's other merits. People tend to play games for escapism, and being reminded of the hurtful stereotypes experienced in the real world is... kind of the opposite of that.

Pokémon RMN Version Review

They aren't always and can be positive in the at least the vaguest of a sense.

Perhaps, but that's not your call to make. As Solitayre said, it's important to get outside perspectives from the people actually affected by this. Even if you're not trying to be racist, it's still possible to be unintentionally hurtful. Someone hurt by ignorance rather than malice still has a perspective worth considering.

Pokémon RMN Version Review

author=Seiromem
author=argh
I suppose I should have seen this coming when the Jazz Singer pokemon was unveiled.
Because a Jazz Singer Pokemon could only ever be racist, right?
Oh, wait, if it had been a White Jazz Singer Pokemon, would you not have thought so?

Yes, stereotypes are always at least... shall we say questionable. It's demeaning to reduce a group of people to a single trait, especially since that single trait is so often negative. Afropup, in particular, evokes imagery that was historically used to mock black people and compare them to animals, so, yes, I think it's reasonable for people to be offended by that. The fact that they're literally animals you catch and own just compounds the awkwardness further.
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