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Whatchu Workin' On? Tell us!

Working on the maps for the next update of Parallels... I'm a little bit stuck because of my color palette aesthetic issues--I like to keep the "dimensions" all within a limited color palette, but the one I'm working on now is a big city, which leads to a need for a wider variety of color.... Tricky!

Game length and maintaining player interest

I generally feel like the perfect game length is about 6-8 hours max, maybe an hour per "level" or "dungeon?" If a game is too long I find myself losing interest about halfway through--I'm a busy person so I feel guilty if I log too much time into a game! Keep it simple!

Howdy!

I believe we used GM Studio in my class? I don't remember exactly but I remember at the time of the class there was some special where the entire setup was free to download for students or something like that so it was really great! I ended up making a platformer for my final for the class, but I didn't upload it for public play because it wasn't as finely tuned as I would have liked (6 weeks to make a game from scratch on top of the other art-related finals I had to do, you can imagine the hell I was going through LOL)

I like that GameMaker lets you make a wider variety of games, but right now I'm liking to experiment with RPGMaker because I'm more interested in story/RPG style games!

Also thanks for the welcome!

Howdy!

My name is Amber and I posted the demo for my first RPGMaker game Parallels a while back. I'm currently working on the next major update for it, and I'm planning on snooping around the forums here a bit to learn some more about RPGMaker/gamemaking in general, and maybe collaborate with others on projects in the future.

I am an animation student and I have taken classes on game development before (though that class focused on teaching us how to create games in GameMaker). I also have a history of writing music, but I prefer working on visual arts and storytelling.

Looking forward to participating in the community!
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