B0YFLEA'S PROFILE
b0yflea
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Games developer veteran and hobbyist. Bit of programmming, lot of writing, loves debugging and writing games and mechanics of games.
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[RMVX ACE] [STEAM][ARTIST]Do I urgently need an artist? Could it be you?
Seriously, you have: I appreciate honest constructive feedback.
Ok, 'watch this space'... :)
{EDIT}
posted a revised intro sequence and artwork... the shift in palette was a fantastic idea - and have added edges (though a bit flat) to pick-out the characters more... it's a more cohesive intro anyway, thanks for the inspiration! :)
Ok, 'watch this space'... :)
{EDIT}
posted a revised intro sequence and artwork... the shift in palette was a fantastic idea - and have added edges (though a bit flat) to pick-out the characters more... it's a more cohesive intro anyway, thanks for the inspiration! :)
[RMVX ACE] [STEAM][ARTIST]Do I urgently need an artist? Could it be you?
Wonderful - thankyou for this. I did realise the phrase I should have posted was 'as a creative director, what would you change in my game' - as you've hit that mark completely.
I suspect I've not spent as much time or care on the artwork in order to deliver the core game, and I think it shows in places.
Palette and definition seem to be two strong takeaways form your observations - thankyou. I will see how I can improve on those areas.
Glad to hear that you feel it is not without redemption: it's difficult sometimws to gauge 'what good looks like' when you've been staring at it for an awful long time: thanks again! your feedback is invaluable!
I suspect I've not spent as much time or care on the artwork in order to deliver the core game, and I think it shows in places.
Palette and definition seem to be two strong takeaways form your observations - thankyou. I will see how I can improve on those areas.
Glad to hear that you feel it is not without redemption: it's difficult sometimws to gauge 'what good looks like' when you've been staring at it for an awful long time: thanks again! your feedback is invaluable!
[RMVX ACE] [STEAM][ARTIST]Do I urgently need an artist? Could it be you?
Hi, well the artwork I have is based heavily on Dungeon Master, but as a genre, it is a different beast of a game.
RPGM provides a cleaner, top-down approach.
My initial concern is that the art-style for my game feels conflicted, messy.
I guess this game should be made more appealing to the RPGM community: it should showcase how a different flavour of RPGM can be made, perhaps.
Otherwise, the user is left asking 'why was this made?' - it currently feels a little like it is falling between two stools, so am looking for advice, inspiration or even help.
RPGM provides a cleaner, top-down approach.
My initial concern is that the art-style for my game feels conflicted, messy.
I guess this game should be made more appealing to the RPGM community: it should showcase how a different flavour of RPGM can be made, perhaps.
Otherwise, the user is left asking 'why was this made?' - it currently feels a little like it is falling between two stools, so am looking for advice, inspiration or even help.
[RMVX ACE] [STEAM][ARTIST]Do I urgently need an artist? Could it be you?
Hi,
I've been developing my RPG Maker VX Ace game for about a year now, and it is live on Steam:
RELEASED STEAM GAME
From the feedback I get, it goes along the lines of a 'a love letter written in crayon'.
While I have received a lot of feedback and support from other communities, am finding it difficult to make this game attractive to the RPGM fans.
So here I am: looking for advice and potentially volunteers looking to get a credit on a released Steam game. Even if you cannot directly help, would love to hear what you think of the current art-style and happy to discuss why certain artistic choices were made.
Where should I go from here? Thanks for your time.
I've been developing my RPG Maker VX Ace game for about a year now, and it is live on Steam:
RELEASED STEAM GAME
From the feedback I get, it goes along the lines of a 'a love letter written in crayon'.
While I have received a lot of feedback and support from other communities, am finding it difficult to make this game attractive to the RPGM fans.
So here I am: looking for advice and potentially volunteers looking to get a credit on a released Steam game. Even if you cannot directly help, would love to hear what you think of the current art-style and happy to discuss why certain artistic choices were made.
Where should I go from here? Thanks for your time.
New user trying to make his first game! Any advice welcome
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