BEAKMANTHEGREAT'S PROFILE

Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.

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Lets Play: An un-reviewed RM game!

I didn't realize this was such a terrible idea. D:

I guess maybe you guys have no faith in the average RM developer. :'(

I Hate These Internet Forums...

...why did your last game get banned...?
Your not making Hentai games, are you? 0.0

Summer Screenshot Spectacular!

Nope, its on there.
('Least it SHOULD be.)

Summer Screenshot Spectacular!

"Small" is a complete understatement. It's TINY. Buth this course is for people to see the idea and get a feel for the mechanics. I'm going to add Pop-Up hints that explain strategies for the game at certain intervals, (like, the square they apply on,) and, of course, there's going to be a turn limit, so you don't need to wander around this map forever until someone wins.
(it's basically a "Tutorial / Level-up-so-you-stand-a-chance-on-the-REAL-maps" map)

I'm also going to make it for up to four players, and also add in different classes for each player to use. (they can switch if they don't want to be a Healer, for example.) And finally, I need to find a way to separate each players gold/items, etc.at the end of each turn/game.

EDIT: Why thank you, Brent Murray! :)

I take it you downloaded my demo?

Collab project proposal: "RPG Party" Please sign up!

I just figured taht out thinking back on it.
I just set up the variables to add, then multiply, and WHAM, its done.
Can I also store each party members gold/items separately with this setup?
Nevermind. Answer is: yes.

Lets Play: An un-reviewed RM game!

That's right. You heard me. UN-reviewed.
I'm sure there's some hidden gems out there- We just need to find them.
I would like to ask you to play one COMPLETED and unreviewed RM game that you have never played before, and post what your thoughts on the game were in this topic.

Hopefully someone finds a diamond amongst the coal.


NOTE: Try to complete the game unless it completely disdains you to play it.

I'll start. My game: World in Danger.

"Cover" ability coding?

RMVX.

I always forget to add that.

Summer Screenshot Spectacular!



A screen shot from my early Work-In-Progress, RPG Party.
Think "Mario Party", Except for battles and puzzles instead of action minigames. (But there's a few of those, too.)

I have a demo up, but its VERY simplistic.
Demo: http://www.usaupload.net/d/qh58riy2zl5

'm also ooking for people who have RMVX to help
create maps/content for the game, so if you're interested, let me know!

Collab project proposal: "RPG Party" Please sign up!

...and what does that mean...?
I'm sorry... I don't know all the lingo and stuff...
If there isn't an "event command" button on my event coding interface, I won't know what you are talking about... :(

Or do you mean an if / else statement?

"Cover" ability coding?

How would I code an ability similiar to Final Fantasy's "cover", where one character takes damage for another character for a short time?

Any help would be appreciated.
-Beakmanthegreat

EDIT: In VX.