BEAKMANTHEGREAT'S PROFILE

Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.

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What Makes Stereotypical jRPGs Terrible?

QUICK! SOMEONE WRITE A FAN FICTION!

What Makes Stereotypical jRPGs Terrible?

oh...um...Canalave? Or maybe Sunnyshore...? Something like that.
Either way, you're right. There's tons of lore to be found, if you look for it.
BTW, what do they worship in that church?
It seemed like it could've been a reference to Christianity...

What Makes Stereotypical jRPGs Terrible?

...I don't remember finding a library.
A church, yes. But not a library.

What Makes Stereotypical jRPGs Terrible?

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post=94803
The same can be applied to RPG's. Every formula have a density limit, you can't make a pokemon with a large argument, for example. But in this limit, the history can be good or bad.

Funny you should say that. Pokemon has a lot of lore.

Yeah, but it's not like anyone knows any of it.
You tell me the name of ONE PERSON who knows that Professor Oak is close friends with the Cinnabar Island Gym Leader, or that Clefairy comes from outer space!

Oh wait. Me.

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That last little bit of code doesn't make sense...
maybe it's because I'm used to coding with VX.

Collab project proposal: "RPG Party" Please sign up!

Errmm...Your speakin' in tounges, buddy.
I think I get what you're sayin' though.

In my game, I have each players "Turn" shifted by an event. That event "stores" that players spot on the map. When the players turn starts, they can,
A ( Move 1 square forwards or backwards.
B ( activate the square they are on.
This is important, because moving backwards/forwards can help you get to the branches in the map that will contain "medals" (think "stars" from mario party)

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Thanks, bud.
Any help is appreciated.
I plan to make a homeworld next.


Man, that map took AGES to make. >.>
Add in all those spaces TWO MORE TIMES and you got a four player version. >.>

What Makes Stereotypical jRPGs Terrible?

And monsters don't kill me...why?

How do you like your world map?

I like world maps with "hidden" area's. (see: Zelda II)
You are walking and accidentally happen to come across an area with some enemies and a bag of loot, and you're all, "Oh cool! What a pleasant surprise! I had no idea that was there!"

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Hey, its a WIP.
At least you know what they do.
If I had named them something else, you might not. (have known what they do.)
Which is important, because the best way to train your character in this game is those items, as your base stats are terrible. I PURPOSELY did that so you would spend your gold on them to get stronger.
Also, I don't know how to make custom menus.
Ive had VX for like, 10 days. >.>