BEAKMANTHEGREAT'S PROFILE

Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.

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Code for player location on map?

I know, but when I try to send him back to the original map, the new map's ID gets stuck.
You see, I am trying to make the player switch between two maps on three second intervals.
The map transfer is the hard part, everything else seems to work.

Code for player location on map?

please help...

"Counter" mechanic

if self.states_include?(24) #Determine if counter
user.hp- = attacker.atk * 1 - self.def * 0 #Do damage

So would this work If I would rather it work based on a state than an element?

Also, How would I force an armor to give an actor a state when equipped?

Code for player location on map?

I would just ask in IRC, but it won't work on this computer.
I've pored over the script, but can't figure out which part I would use to transfer the PLAYER to a new map, while keeping the same X,Y coordinates.

I have a script for doing it to the Ship, and tried modifying it to work for the player, but to no avail.

This is the script currently:

$game_player.set_location(31,
$game_map.player.x,
$game_map.player.y)

"Counter" mechanic

if rand(200)> self.element_rate(18) #Determine if counter
user.hp- = attacker.atk * 1 - self.def * 0 #Do damage
end

Would THIS work?

"Counter" mechanic

I meant a type of damage reflection based on the original monsters attack power, not how much damage they deal.

"Counter" mechanic

I would like to know if I properly coded this so that certain items give you "counter", where enemies take damage based on their own attack power.

Here is the code:

def make_attack_damage_value(attacker)
damage = attacker.atk * 4 - self.def * 2 # base calculation
if self.element_set.include?(18)
then
damage = attacker.atk
damage = apply_variance(damage, 20) # variance
@hp_damage = damage

it at least didn't bust my game, so that's a start.
But, will it serve my purpose?

Thanks to all who help!
-Beakmanthegreat

Cod: Nazi Zombies

Worrierjeb, I would like to ask if I could take over and Revamp this project?
I see good gameplay potential; it's just marred by the blood and guts of unpolished game mechanics.
I spent a good 20 minutes playing, and only took about 9 damage. <-Needs to be fixed.
Also, weapon balance, duel wielding, etc would be cool. I can make it all happen, I just need your permission to use your base coding.

I see the potential, and like the little bit that you have done. Saves me the trouble of making it all myself if I use yours, so, if you would, I would like you to send me the game file. (unencrypted, of course.)
You will get credit for "Basic Game Mechanics and Design."

Listen I know I probably sound like a hustler, but I really like the groundwork you've laid with this, and I would like to try and take it a step further! :D

Minimize Firefox and CTRL Prnt Scrn right now.

GIF Animator? Use GIMP you lazy bastard! :P

Hai guys read my haikus

Konnichewa, Pang!
Miso wanatabe da
cream of Sumyungai.