BEAKMANTHEGREAT'S PROFILE
beakmanthegreat
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Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.
If everyone could please be patient and answer my questions, I'd be much obliged.
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Item synthesis system help
post=95932
You'd need a new variable for quantity of an item held. Then you'd set it to the number of Iron Shavings in stock, and set a branch to check for >= 8 of that item.
Hurr...This seems harder to do in VX than you make it seem...
How do I set a vehicle as an event?
I still need help... If anyone knows what to do.
I tried creating a "Vehicle" event, but to no avail.
I tried creating a "Vehicle" event, but to no avail.
Hai guys read my haikus
Proper English Gangstaz
By Beakman
Do not make me bust
a cap in your ass bitch. Oh,
shit, it is the cops!
By Beakman
Do not make me bust
a cap in your ass bitch. Oh,
shit, it is the cops!
How do I set a vehicle as an event?
I need to be able to store a vehicle's X and Y co-ords (as a variable) for a puzzle.
But I can't figure out how to make a variable for it's co-ords, because it is not showing up as an event.
Could someone please tell me how to make the ship an event/ store its coordinates?
But I can't figure out how to make a variable for it's co-ords, because it is not showing up as an event.
Could someone please tell me how to make the ship an event/ store its coordinates?
Hurr... Water puzzle help...
Item synthesis system help
post=95420
Yes, but what if I don't want an apple and two oranges to equal an apple and a cherry?
Can I still do it this way?
Or do I need to continue with:
If Item Z is in inv
If item Y is in inv
If variable (skilllevel) is >A
- Item Z
- item Y
+ Item X
Add 1 to variable (skilllevel)
Else
- Item Z
- Item Y
Showtext: FAILURE.
Else
Not enough materials.
Else
Not enough materials.
Branch end
Heh, sorry, must've been confusing.
The skill level thing already works, but I was just wondering if I could use a similiar system to the one you described in my game without changing much.
Also, how do I code it so that you can use 8 of the same item for synthesis, using my method?
Like, one item uses 8 pieces of Iron Shavings. But I don't know how to check if they have all eight.
Any help would be appreciated.
Cod: Nazi Zombies
This is hilarious... I had the SAME idea not too long ago!
Can't wait to see the results of your work! :D
Can't wait to see the results of your work! :D
RTP sprites and hand-drawn faces/enemy battle sprites?
Is this a bad combination?
Because my friend loves to draw people, and my brother loves drawing monsters.
Their art styles are different, (my brother goes crazy with colored pencils,(He's good, but our scanner is crap); and the face artist just uses pencil,) but do you think they would contradict too much?
or would it look okay?
Would having Greyscale face sprites bother you?
Discuss.
Because my friend loves to draw people, and my brother loves drawing monsters.
Their art styles are different, (my brother goes crazy with colored pencils,(He's good, but our scanner is crap); and the face artist just uses pencil,) but do you think they would contradict too much?
or would it look okay?
Would having Greyscale face sprites bother you?
Discuss.
Item synthesis system help
post=95408
To not have to check every combination one by one, you could assign numbers to the ingredients. The numbers would be powers of 2. Then add those numbers together to get another number (number+number=number?! I'm so smart!). Then with that number, decide what the player gets. I'll give an example since I don't know how else to explain it properly.
Possible ingredients:
Apple = 1
Orange = 2
Cherry = 4
Dried raisin = 8
Watermelon = 16
Possible results:
3 = Sword (Apple + Orange)
5 = Book (Apple + Cherry)
6 = Spoon (Orange + Cherry)
12 = Fork (Cherry + Dried raisin)
18 = Glove (Orange + Watermelon)
14 = Bowl (Orange + Cherry + Dried Raisin)
31 = Bomb (Apple + Orange + Cherry + Dried Raisin + Watermelon)
No matter how you combine them, you won't get the same result from different combinations. With just these 5 ingredients, there are 31 possible results (actually 25 if you only count the ones that came from at least 2 ingredients). Of course, not all of them have to be successful results.
Yes, but what if I don't want an apple and two oranges to equal an apple and a cherry?
Can I still do it this way?
Or do I need to continue with:
If Item Z is in inv
If item Y is in inv
If variable (skilllevel) is >A
- Item Z
- item Y
+ Item X
Add 1 to variable (skilllevel)
Else
- Item Z
- Item Y
Showtext: FAILURE.
Else
Not enough materials.
Else
Not enough materials.
Branch end
Heh, sorry, must've been confusing.
The skill level thing already works, but I was just wondering if I could use a similiar system with my game.
Also, how do I code it so that you can use 8 of the same item for synthesis, using my method?
Like, one item uses 8 pieces of Iron Shavings. But I don't know how to check if they have all eight.
Any help would be appreciated.
Item synthesis system help
post=95408
To not have to check every combination one by one, you could assign numbers to the ingredients. The numbers would be powers of 2. Then add those numbers together to get another number (number+number=number?! I'm so smart!). Then with that number, decide what the player gets. I'll give an example since I don't know how else to explain it properly.
Possible ingredients:
Apple = 1
Orange = 2
Cherry = 4
Dried raisin = 8
Watermelon = 16
Possible results:
3 = Sword (Apple + Orange)
5 = Book (Apple + Cherry)
6 = Spoon (Orange + Cherry)
12 = Fork (Cherry + Dried raisin)
18 = Glove (Orange + Watermelon)
14 = Bowl (Orange + Cherry + Dried Raisin)
31 = Bomb (Apple + Orange + Cherry + Dried Raisin + Watermelon)
No matter how you combine them, you won't get the same result from different combinations. With just these 5 ingredients, there are 31 possible results (actually 25 if you only count the ones that came from at least 2 ingredients). Of course, not all of them have to be successful results.
Yes, but what if I don't want an apple and two oranges to equal an apple and a cherry?
Can I still do it this way?
Or do I need to continue with:
If Item Z is in inv