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Cast Animations

I do like how the black mage first flashes and then sends out the spell, and I really like how thunder colour choice is green.

It does look good already.

Yep, good luck with what you decide!

Reason for lack of updates. Announcement #1

author=Professor_Q
Good to hear from you.

Take care, and all the best with your projects! ^_^

Same to you with The Third World (I checked I remembered the title right, but I did.), which is looking good, and any other project you are tackling! : )

Cast Animations

It may be

MOTION type: target, (no weapon)

from Action Sequence Pack 2. There a lot of options for MOTION type, one of those possibly.

Other suggestion, maybe someone in the forums can help you out.

I hope you can get there in the end, but if you do have to just deal with it, the project still looks great.

Cast Animations

Uhm.

Maybe

Yanfly

http://www.yanfly.moe/wiki/Category:Action_Sequences_(MV)#Action_Sequence_Pack_1

motion wait: user
perform start
wait for effect
motion wait: user
perform action

Something like this to begin with?

perform finish


I get the feeling you'd already try all of this so I'm not helping, but I thought I risk that probability and share this anyway.

I give up! New version!

Well, if scrapping it makes the game a whole lot better then it's worth it. I know there can be a dilemma in the mind over this, and I wouldn't be completely discouraged by the feature you liked but scrapped.

It's possible what you had is still good, but just not for the other combinations of things in this current game. Reading the comment above me here seems to think so.

I mean scrapping something can lead to thinking it was completely useless all along, but later going back to it and remembering why it seemed a good idea at the time might help realize hey it might still be useful just, as said above, not with certain other combination of mechanic and features in this exact game.

Whether you actually want to use it in another project sometime in the future, doesn't have to be the next project, or forget it completely is the question to think next time.

And, we all learn from experience! (For me I've in the past been scrapping entire projects, so congratulations on making something!!!) Good luck.

Rewriting is such sweet sorrow, Part Deux: Faith No More

author=Professor_Q
author=unity
I don't use it either unless I let the player rename the hero, but this is clearly a case for using it, for sure!
True. ^_^ I actually didn't think of the idea myself; I borrowed it (too late! too late!) from a friend of mine who's actually used it to good effect: the heroine of his story originally had a more "Japanese-sounding" name, but he changed it to a more offbeat one with a single entry in the "Actors" column! Talk about "working smart"... =)

author=boos405
It's good you are able to stay motivated and keep going, that is a great help and good thing for you. I can imagine having to rewrite a name in a lot of dialogue events does take some time and effort, but you are doing it and so you will be getting there!

Also, I didn't even think of the \N tag either, lately in the last couple of years. I did end up using it many years ago for that same concern. It's definitely a useful tip, however it's one any of us could easily miss not thinking about it. You're not alone!

Thanks! It's taking time, but it's getting there. I hope the finished product (or at least the next demo I put out, hint hint ^_^) will be to your taste!

Sure, I'm sure it'll be very interesting! At least you found a solution to the naming problem now.

Story Progression. Progess Report #4

author=Professor_Q
Keeping an eye out for this!

All the best with the game. ^_^


Thank you for your kind comment! It should hopefully be ok! : )

author=Azzie
Good luck, even with simple stories you can end up having a lot to think about at times.

But once you've got a clear beginning and end points in place it gets easier to place the various milestones and plot beats.


That advice is very solid and true. You can do a lot with very little! That's definitely possible. : ) Thanks for the advice and comment!

Rewriting is such sweet sorrow, Part Deux: Faith No More

It's good you are able to stay motivated and keep going, that is a great help and good thing for you. I can imagine having to rewrite a name in a lot of dialogue events does take some time and effort, but you are doing it and so you will be getting there!

Also, I didn't even think of the \N tag either, lately in the last couple of years. I did end up using it many years ago for that same concern. It's definitely a useful tip, however it's one any of us could easily miss not thinking about it. You're not alone!

Turovero: The Celestial Tower Version 1.0 Is Finally Here!!

Congratulations there on a good achievement! Looks like you worked very hard on it.

Post Release - Marketing Struggle

I checked your Steam page and it says you have one tag, which is RPG.

I think you're allowed to have a couple more tags that fit the game genre? That probably would make at least a little difference, as people who search stuff on Steam are more likely to find your game, then. (Not trying to suggest Steam alone is the best marketing strategy out there or anything, but where you can improve things such as tags on any of the websites your game is out on, I'd recommend you do).

If you can't think of any tags, for example
Comedy, Surivial, Dungeon Crawler, Surprise, Story Rich, etc.

You can look at some of the tags avilable with RPG's on Stream to get some ideas.

Then, you can do the same on itch.io as well.

I think that will really help you a little bit.