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I really enjoyed this game a lot. I think it's really well done for one of your first RPG Maker games, good job with the development. The story was really catching and enjoyable because of the characters, there was a lot of humour and points that made me laugh at how and what the characters were saying and doing/interacting.

Unfortunately, I didn't quite complete it to the end, the last dungeon, from memory I think the water levels could raise with switches, the real last dungeon where you return to that area, I struggled with it and I also didn't enjoy the second visit to the new dungeon in the techi robot world either, but did complete that one.

The robot dungeon was difficult to avoid the enemies and it was one fight after another, but otherwise good. The water level raising switches puzzle I find very difficult. Overall the game is really good though.

But I do hope to return to the game and complete it fully one day.

Neverspring Chronicles: Phoenix Down

author=Atmaweapon
author=boos405
Hello I downloaded the latest version.

In the options menu after configuring it gives me this error

I'm not sure myself what the problem is but hopefully, maybe you or someone else knows.

But while I've only seen the introduction to your game so far, it really is good and promising. I like the UI in battle.
Wow, I've never seen that bug before. I'll look into it now.

And thanks! :)

**EDIT: I'm having trouble replicating the bug. Are you using a PC or a Mac? What setting were you trying to change?


Hello yes I've no idea why that would happen.

It happens by going into the setting menu at the title screen and then out of it. I enabled dash and command remember.

I'm using a PC Windows 10.

It doesn't sound like it's a bug for teemoor? Although maybe they didn't change the settings I did.

But I've played a lot of RPG Maker MV games and this is the only one so far doing that to me.

Neverspring Chronicles: Phoenix Down

Hello I downloaded the latest version.

In the options menu after configuring it gives me this error


(Note. I blacked out the name in the screenshot). Then in the actual game save files are either disabled for me weirdly or it isn't yet still doesn't let me saved. I'm guessing you may have disabled them, but if so the sparkly event doesn't enable them for me to save.

I'm not sure myself what the problem is but hopefully, maybe you or someone else knows.

But while I've only seen the introduction to your game so far, it really is good and promising. I like the UI in battle.

Journey to the East

I have to come back to this sometime soon. Wonderful to see there are a lot of new features!

Umbral Soul

Wow, a comprehensive guide for Umbral Souls? That sounds great!

Shattered Hourglass

author=sawworm
author=boos405
Hi there! Do you think you could create another easy difficulty? The last time I played the game I found it a little on the tougher side, I know if I grind it'll be ok but here I'd prefer to have a much easier difficulty option to the grinding.

I think I chose easy or something like that too at the beginning. So it's quite tough a game. If you can't for a reason such as it requires a lot of balancing, I get that, I'm thinking / hoping a script can lower the stats and it'd be that easy, which sometimes is the case and often isn't so yep. If not, never mind.

It's still a good looking type of game, and enjoyable to playthrough if you like that type of difficulty.
Hello, boos405.

The difficulty script I'm using is kinda unstable and pretty old one. I tried many different combinations for it like if I lower 5% or %10 on enemy parameters all enemy attacks become NULL. So, in the end with my experiments, the lowest and maximum parameters become %85 to %125. With over 70 bosses in the game, it's really hard to adjust those parameters without breaking something lol

Thanks for your kind comment though!

I see. Still, thanks. I watched a LP a long while ago now, I liked it a lot. It had what I'd describe as uniqueness to it at it's core with your story and mapping, and that played out nicely.

author=laithplays
Treephop does amazing damage if you give him the right items and use the right skills.

&...

author=faroukrizki
author=boos405
Hi there! Do you think you could create another easy difficulty? The last time I played the game I found it a little on the tougher side, I know if I grind it'll be ok but here I'd prefer to have a much easier difficulty option to the grinding.

I think I chose easy or something like that too at the beginning. So it's quite tough a game. If you can't for a reason such as it requires a lot of balancing, I get that, I'm thinking / hoping a script can lower the stats and it'd be that easy, which sometimes is the case and often isn't so yep. If not, never mind.

It's still a good looking type of game, and enjoyable to playthrough if you like that type of difficulty.
Yes, it's a quite tough game I'd say. However, I think this is what makes this game fun. If you have the right setup for each character, you can do well even in hard mode or, even in loot hunt mode. Duran's MP is basically infinite, Zulwhern's arrow attack is quite OP (12 hit in 1 turn is sick), Suan is just badass, especially his terminator class. Juliet's white magic is useful and her radiant blade is extremely useful if you're item hunting and Treephop is OP for early game and... he'll turn into a great potion user late game!

Tips:

1. Give mp up to Suan. AFAIK he has a skill that recover 5% mp or something, if he has 100 mp, he can recover his own MP, LOL.

2. If you need money, go underwater. The clam monster drops quite a hefty sum of money. If you find it troublesome, buy potch of greed to double the money earned and fight in the haunted mansion near the rest area. Use Juliet's Radiant Blade to kill everything in sight. If you're low on MP, just rest, it's free.

3. Trade the tournament points for the last item that cost 300 points (I think?). It's an accessory that increase all resistance by 7.5% and it stacks.

4. Equip weapons with multiple elements like the Omni-Sword. If an enemy is weak against one of the elements and resist the other, it'll use the element where the enemy is weak against. Exploiting the enemies' weaknesses can turn the table and shake them up. Another great example is to let Zulwhern use the Gray Knight class while equipping Windy, his attack then will have 3 elements, holy, dark and wind.

5. Don't hesitate to use potions! The enemies drop them almost like all the time.

6. Use weapon masteries to boost your attack.

Response to both & all.

Thanks for the tips both of you. Yes with Treephop I saw that in the LP and even though I only played the very beginning myself I could see there are times when using certain skills makes everything easier.

"that's what makes the game fun" is what I meant by "and enjoyable to playthrough if you like that type of difficulty." so I do agree.

I did see many times where certain skills became OP and the game become easier, but overall I'd still say it looks and plays on hard difficulty. I don't mean that as like a con or anything.

I might be able to come back to this in the future anyway.

Thanks for the responses! : )

Neverspring Chronicles: Phoenix Down

author=Atmaweapon
author=boos405
The download link seems to currently be down. I can't tell if that is intentional or not since 10/17/2019 was the last bug fix blog update.
Hey, thanks for letting me know! I guess the dropbox link expired or something but it's fixed now o/


Yep, works fine now.

Forsaken

I'm glad to see you have chosen to continue with this game. I played the demo and I really liked it. The mapping and puzzles and being trapped in this weird-like prison world were all interesting.

Shattered Hourglass

Hi there! Do you think you could create another easy difficulty? The last time I played the game I found it a little on the tougher side, I know if I grind it'll be ok but here I'd prefer to have a much easier difficulty option to the grinding.

I think I chose easy or something like that too at the beginning. So it's quite tough a game. If you can't for a reason such as it requires a lot of balancing, I get that, I'm thinking / hoping a script can lower the stats and it'd be that easy, which sometimes is the case and often isn't so yep. If not, never mind.

It's still a good looking type of game, and enjoyable to playthrough if you like that type of difficulty.

Legend of Percivus

I played this and really liked it overall, but in terms of story/plot, it felt a bit quick and rushed towards the ending, in the middle, but still liked the direction it went. Some humour and funny moments in both characters and dialogue.

I think it could be expanded upon, and that would work well for this game, but I'm not saying "do this" or "do that". As do what you want with your games and stuff like that.