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[VX Ace] Respawning enemy problem.
Hi, my problem is, I want a monster to reappear 6 turns after it's killed, but stop respawning after the boss is dead.
Here's what I have so far.
As far as I can work out, I've told it to check if Garuda Buddy is dead and if it is, to revive it every 6 turns. Then cease doing that once Garuda is dead.
But Garuda Buddy only revives once 6 turns after its first death and then stays permanently dead.
I'm using Yanfly's ATB, if that makes a difference.
What am I doing wrong?
Here's what I have so far.
As far as I can work out, I've told it to check if Garuda Buddy is dead and if it is, to revive it every 6 turns. Then cease doing that once Garuda is dead.
But Garuda Buddy only revives once 6 turns after its first death and then stays permanently dead.
I'm using Yanfly's ATB, if that makes a difference.
What am I doing wrong?
Custom Menu Problem
I'm trying to insert a custom menu into my game, but I keep getting this error when I try:
Script 'DAT's menu' line 29: TypeError occurred.
undefined superclass 'Scene_Base'
Have I put the script in the wrong place? I have it here: http://i.imgur.com/VvWE9.png
Is there anything else I need to change or add?
Sorry is this is a silly question, but this is really doing my head in.
Script 'DAT's menu' line 29: TypeError occurred.
undefined superclass 'Scene_Base'
Have I put the script in the wrong place? I have it here: http://i.imgur.com/VvWE9.png
Is there anything else I need to change or add?
Sorry is this is a silly question, but this is really doing my head in.
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