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[Rm2k3] undesirable B&W charset in Shop window

HexEditor -> RPG_RT.exe -> Ctrl+F -> copy&paste: 74 1E 6A 1C 6A 14 6A 08 6A 00

There will be two results: at 0x99854 and 0x99C30 for RPG_RT v1.09 or at 0x9A658 and 0x9AA34 for RPG_RT v1.08
The first one is used for player attacks, the second one for enemy attacks.

The sequence of interest is this whole thing here:
74 1E 6A 1C 6A 14 6A 08 6A 00 (A1 A8 DD 4C 00 8B 00) B9 1C 00 00 00 BA 1C 00 00 00

Let's split the information up a bit:
74 1E -> EB 1E (to skip the crit-flashing altogether)
6A 1C -> 6A XX (blue color)
6A 14 -> 6A XX (flash strength, bugs out above 36(in decimal))
6A 08 -> 6A XX (?)
6A 00 -> 6A XX (?)
B9 1C -> B9 XX (green color)
BA 1C -> BA XX (red color)

Color values range from 0 to 31 (just like within the <flash screen> event command). And I think there's no option for durations.

+++ DynRPG - The RM2k3 Plugin SDK +++

(Don't know where to put this... so I'll just leave it here in this general purpose thread.)

An attempt to enhance performance on event-heavy scripting coupled with large maps and countless events:

AntiLagSwitch

[Rm2k3] undesirable B&W charset in Shop window

no flash when transforming in 2k(3):
HexEditor -> RPG_RT.exe -> Ctrl+F -> copy&paste: 6A 1F 6A 1F 6A 14 B9 1F 00 00 00 BA 1F 00 00 00 8B C3 -> followed by E8 xx xx xx xx
(at 0xA7684 in RPG_RT2k3 v1.09)

replace the E8 xx xx xx xx with the following: 58 58 58 90 90


'magic numbers' ...heh, sounds about right.

[Rm2k3] undesirable B&W charset in Shop window

Consequences? None that I have witnessed... yet. (It's a flag for discoloration, so there shouldn't be other functions it is affiliated with.)

Things about weather:
First: make a backup of your RPG_RT (in case you accidentally write at the wrong position and forget what's been there before).
Second: you'd have to tinker with the RGB values yourself to find the right colors.
Third: jump to the addresses after those '0x' and rewrite.

RPG_RT2k3 v1.09
Rain:
0xC2D7A: <E8 BD F8 FF FF> set <B8 xx 00 00 00> //red (0..255)
0xC2D72: <E8 D5 F8 FF FF> set <B8 xx 00 00 00> //green
0xC2D4C: <E8 0B F9 FF FF> set <B8 xx 00 00 00> //blue
0xC2D54: <E8 14 F9 FF FF> set <B8 xx 00 00 00> //saturation
0xC2DEF: <05> set <xx> //opacity (0..127)
0xC2E06: <18> set <xx> //particle size (0..24)

Snow:
0xC2EE2: <E8 55 F7 FF FF> set <B8 xx 00 00 00> //red
0xC2EDA: <E8 6D F7 FF FF> set <B8 xx 00 00 00> //green
0xC2EB4: <E8 A3 F7 FF FF> set <B8 xx 00 00 00> //blue
0xC2EBC: <E8 AB F7 FF FF> set <B8 xx 00 00 00> //saturation
0xC2F57: <07> set <xx> //opacity

Fog:
0xC304D: <E8 EA F5 FF FF> set <B8 xx 00 00 00> //red
0xC3045: <E8 02 F6 FF FF> set <B8 xx 00 00 00> //green
0xC301F: <E8 38 F6 FF FF> set <B8 xx 00 00 00> //blue
0xC3027: <E8 40 F6 FF FF> set <B8 xx 00 00 00> //saturation

Sandstorm:
0xC320E: <E8 29 F4 FF FF> set <B8 xx 00 00 00> //red
0xC3206: <E8 41 F4 FF FF> set <B8 xx 00 00 00> //green
0xC31E0: <E8 77 F4 FF FF> set <B8 xx 00 00 00> //blue
0xC31E8: <E8 7F F4 FF FF> set <B8 xx 00 00 00> //saturation


...although, self-made effects may look better.

[Rm2k3] undesirable B&W charset in Shop window

author=Smokingspoon
... changing a couple of numbers in the .exe?
Not even a couple:
download ColorShopper

Compatible with version 1.08 only.

Either... get Lunar IPS from:
http://fusoya.eludevisibility.org/lips/
open Lunar IPS -> apply IPS patch -> select the .ips file -> file type: all types -> select the RPG_RT.exe

... or you can use DynRPG (changes the RPG_RT to v1.08) and put the patch into the folder named "DynPatches"

... or regardless of whatever version you may have:
get a HexEditor -> open RPG_RT.exe -> Ctrl+F -> copy&paste: BF 01 00 00 00 A1 74 DD 4C 00 8B 00 E8 -> after 4 numbers there's: C6 40 18 >>01<<
change the 01 into 00 -> save

+++ DynRPG - The RM2k3 Plugin SDK +++

Oh, the damage...
Here's a fixed one:

[QuickPatches]
PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B1431C0B07F89437833C989FA8BC3E82AFCFFFF90


Replace the old one with this. It should work now.

+++ DynRPG - The RM2k3 Plugin SDK +++

Yes, this is the actual patch
-allows HP to drop to 0 when a Condition does damage each turn
-kills a Hero if the HP are zero
-adds the usual death animation + sound when the Enemy's HP reach 0

It just requires the more recent versions of DynRPG and the Dynloader (0.17 and upwards)
0.17:
(can't find the patch... is it still compatible with 0.14a?)
http://share.cherrytree.at/showfile-10117/dynloader.dll

0.20: (pre-release, in testing)
http://share.cherrytree.at/showfile-12494/dynrpg.rar
http://share.cherrytree.at/showfile-12644/dynloader.dll


@Beleren
[QuickPatches]
BottomBattleMessage=4C72AB,90B9A0000000

+++ DynRPG - The RM2k3 Plugin SDK +++

Open up the DynRPG.ini and add:
[QuickPatches]
PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B1431C0B07F89437833C989FA8BC3E82AFCFFFF90

+++ DynRPG - The RM2k3 Plugin SDK +++

Yeah, navigating's tough now. Let me help:

http://www.multimediaxis.de/threads/135603-DynRPG-Der-Pluginwunschthread?p=3143694&viewfull=1#post3143694

The InfoDisloc.ips moves the SkillWindow and the ItemWindow, associated messages and descriptions (only in the gauge layout, though). Configure by changing the blue values in the DynRPG.ini afterwards.

This 'Face(x)' stuff is related to a patch that needs to be present in the DynPatches folder. (Or else the QuickPatches will crash the game)
http://share.cherrytree.at/showfile-12643/visugauge___rpg_rt2k3_v108.ips

This lets you configure the positions of the individual HUD elements of the gauge layout. (like, removing the ATB bars and stuff like that)