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Let's Play La Pazza Leiorso - Bitch Princess

Princesses do collect taxes, but it's like being a landlord. You can be a shitty landlord and never repair the plumbing, just collect the debts. Or you can be interested in your tenants not rebelling and smashing up the place. Of course, it's a balance. If you let people walk all over you suddenly you're the one spending and the kingdom runs out of money, or you can on the other extreme run out of other people's money from overtaxing and being cruel.

http://www.medievalchronicles.com/medieval-people/medieval-royalty/medieval-princess/

One of the most important roles of a medieval princess was the dispensation of charity which was considered her participation in social life.

So, basically, they did their research. King usually manages the stuff like building roads and the military. And the queen... gives male heirs. Except sometimes when she's had enough, and rules instead of the king. Happened a few times.
Speaking of queens who ruled, there was a whole movie about Christina of Sweden. She was really hardcore, and eventually wound up abdicating after they forced her to choose between a guy she liked and an arranged marriage. Also, she was kinda bisexual.

Oh, and garum that is with plums is fermented fish sauce (probably similar to the stuff in Thailand, Vietnam, and Korea). That he addressed the king about it (and not the cook) is probably code for "I need to talk to you privately." In fact, given what happened after, I'd say so.

I think there's only two endings so far, but there should be five or so. You can do everything but piss off your mom and get the perfect ending.

Let's Play: That Damned Redhead - Parts 01 - 03

Btw, you can't buy better equips. I was trying to avoid the 0 damage thing, so I balanced it toward the opposite extreme. The woman sells clothes but it's all stuff you got. :D The reason the shops sometimes overlap was that I sometimes forgot to shut off the switch or did it late (in a hurry for the Theme Roulette, then never remembered). Should be good soon.

Also, the phoenix was immune to silence. I'm seriously gonna increase the amount of creatures immune to berserk, cuz that's bullcrap.

Next update, the bosses should at least let you go first. Can't do much about random battles tho.

Pffft, he looked up the puzzle. Bats are nocturnal. And they have no feathers.

Hey, Listen!


They're endgame enemies. They're weak, but less weak to water. The point is to focus on the boss enemy. Somehow you got crap luck and the variance convinced you water/ice wasn't effective.

The fire boss has 34,567 HP. The minions have 2500 HP but they revive as long as he's around. I had alot easier time because I was using her to heal, not cast humiliate. You were also fairly lucky, because the fire boss has one big wipeout spell that it uses at like 30% hp.

Let's Play: That Damned Redhead - Parts 01 - 03

That's true. Btw, I'm actively commenting on whatever, so this is gonna be super long. But yeah it should revive regardless. Silence Stab is what you use.

That thing it's doing (the circle swirl thing) is draining MP from the invisible target to restore its own. When that runs out, no more revive. Sigh, you seriously used the kill it enough times strategy? At least you used it sometimes. The MP is 9999. Silencing Stab deals 1500 MP, so about 7 times, minus revives and magic uses will make it run out.

The Cutting Wind is a physical spell (effectively, it's flapping wings hard). It can probably use with no MP.

Whoops, typo. Magic Seed, I meant.

Rent is based on HP (not MP though, so that's a relief) LOST. In other words, if you lost 300 HP and 999 MP, and she lost 400 HP and 20 MP, you owe 700 MP in rent.

Let's Play: That Damned Redhead - Parts 01 - 03

Who DARES make a video of this game? Nah, man, it's cool.

Pfft that third video having the pregnant image.

Gasp, you said the theme roulette word (Irritation). You mentioned that the random damage was "irritating."

You said it again too.


So far, despite critiques, this is actually a fun video (esp when you're talking about crates of stuff).

The glue is so the feathers will stick. Also to excuse portions of the house that were built in a lousy way. Stick it together! Duct tape!

Yeah, the transfer would be more effective, but I was deliberately trying to parse out turns, like 20 MP means the effect needs 2 turns to renew, 5 MP is 1/2 a turn to renew (faster and more uses). This makes you actually plan out the battle. I noticed playing games like Final Fantasy, that as soon as I got that new spell, I'd spam the strongest one. That's what I was getting at with my review of your review.

Turn-based is a patch designed by Cherry, and the only time you seem to go first is when Enemy Encounter, the checkbox Begin Battle with First Strike is checked. There seems to be no way to randomize this, so yes, all I could do was remove initiative battles entirely (sucks balls, but I'm not sure what to do about it).

Humiliate is the ultimate strategy vs the tree (it's mostly a spellcaster and has some serious Void magic spells). Against the phoenix and some of the others, there's better moves.

To answer your question, attacks use Magic (not weapon) for the attribute. The damage is better. The tree is WEAK to Slashing attacks, the slimes were IMMUNE to Slashing attacks, hence the 0 damage. They have higher Strength Mod for stronger attacks, which results in more extreme damage. Also, all attacks have variance of at least 5, resulting in a crit-like effect.

Pffft, that 10k Gold. Dude, seriously, you used humiliate even when you could have one-shotted with Jump Thrust. On the other hand, you did way better vs the Brides of Hell than I normally do (I usually die). It's supposed to be strong (high hp, high attacks, and mass attacks).

The invisible enemy is a dummy to make it revive. It disappears if the monster runs out of MP. Silence Stab is for this exact battle vs the phoenix. It drains MP in addition to revive. Sigh.................

Why are games like this commercial?

author=SevenDiamonds
The first problem is that you forget that the game ain't finished anytime soon and that it is constantly changing which is why we regularly adjust the DEMO. We're working on custom sounds and styles but that's a lot of work and it will take much time till it's completed. Saying this game is crap and that you shouldn't buy it at this stage is like saying a baby will become a poor and homeless man before it is even born.

Why have children? They're just going to mooch off of welfare.

But seriously. You should not charge for your game "demo" until it actually has something besides borrowed graphics and RTP.

Also, because it later turns out the author is saying this about his game "wait until it's done, it'll be awesum I swear." No. Make it awesome now, start working towards improvement today. If we see no sign of it, make it free.

I played exactly one commercial RpgMaker game in my life. It was too short. There were serious flaws. It wasn't worth me playing another.
I like to produce games to tell an interesting story, and because it's fun to work on something and have it all work. I can't abide people who just slap stuff together hoping to make a profit.

The Oracle of Tao Let's Try Episode 2 - More Fighting, Less Grinding!

The button. The description was set up when Oracle of Tao was taking awhile getting accepted, but now that I have the main download, I upload here more often. It's likely overdue for an update. Speaking of which...

The Oracle of Tao Let's Try Episode 2 - More Fighting, Less Grinding!

I like instant gameovers, but I like them to be more like "Oh you brought the wrong puzzle piece? Are you sure you wanna give this to me? (Yes.) Time to die" than having a sort of thing where the issue is screwed over by accidental button presses or incomplete information.

In other words, an instant gameover should be something you did wrong, not something I did wrong.

Example, during one plot event, Ambrosia has the option to convince herself she's dead (it's a later Crest thing). If you say "yea, I guess I'm dead then" I just basically allowed an instant gameover.

On the other hand, a trick question (I have one on a bonus dungeon, but it's waaaaay off the beaten path, and only done for a treasure) should at least involve a save before hitting you with something totally cheap (none of these options, press cancel, or something).

The most recent update is up. You should have better font now, along with some fixes to some of the issues.

The Oracle of Tao Let's Try Episode 2 - More Fighting, Less Grinding!

I noticed most of what you did, and was able to see it from someone else's eyes, so to speak. Some of it you might not have to talk about, unless it doesn't seem like I'm doing much about it. If I see it on an earlier video and two days/weeks later (next update), I've done not much to fix it, it's also time for a rant.

Yeah, I experiment with stuff, and sometimes I put stuff on there that's bad choice.

I'd recommend surgery if you can afford it, but it might not fix the speech problem since you've probably learned to talk this way by now. It's far easier for me to just get over it.

Yea, I'm definitely just gonna make it so it switches over before battle. Almost done with it, about to package for upload.

Go back to the Opening (renamed) town after my upload, it's about 15% smaller now. Shoten Temple is 10% smaller. Doesn't sound like much but all the excess space is better managed. I don't think I'd be able to do this with Kushiyama though since there are too many characters and scenery to compress into smaller space. That one I'll like solve by building more districts or blocking off some of it.

The Oracle of Tao Let's Try Episode 2 - More Fighting, Less Grinding!

author=Xenomic
I wasn't expecting the game to just move on like that when I chose the command. I was actually waiting for the game to pop up the text so I could actually use the Predict ability (which I remembered using the first time), but then I used something because nothing was happening and then...welp. That happened.

Not much I can do about my voice seeing as well...speech impairment and all.

The not saving on world map confuses me as I remember being able to save on the world map in the older version I played, which I would expect to be able to do, but instead I'm able to save anywhere in dungeons/towns, which is...really really confusing, not gonna lie.

I didn't speak much about grinding...

(In reverse)

You can talk about grind next time. Also, those centaurs I believe have been moved to a very small area (the middle of that forest). The healing is basically because healing like everything else is based on elements, and they must be on B or A immunity. Yea, it's B, I'll change their (and alot of others) to C. The actual healing effect is 750. I'm gonna change the rabbits to D so they at least can't heal others as well as themselves.

I added it out, and then added it back in (didn't like it). I think the latest download is a bit different in that regard, I think I enabled it for worldmap, and towns. I think it's disabled now for dungeons (apparently you don't receive updates whenever I get a new download uploaded). You've got an older version of the game. Wait until tomorrow (updating based on what I heard, if I remembered it) and I'll have a version with the updated text (especially for that red-green one).

It was just jarring hearing you talk the first time. Not that my voice is much better, I talk with a mumble and have pretty extreme monotone (I literally sound like a someone reading text from a line). Everyone sounds kinda stupid on the mic, I just didn't expect that sort of voice.

Another clunky thing. I decided to add Predict in before the battle. The cutscene is still in there, but you have the skill beforehand (on the off chance someone guessed lucky without it). Delphi is supposed to be one steal period, with slightly better item from the real one, but having her with monster number 1 screws with the turn sequence, so I'm just gonna have all three monsters have the same steal ID. I'm considering just doing turn 5 on the cutscene, so you get the Predict sequence without action from Ambrosia. Anyway, it worked well, because it showed what the gameover screen looks like, before you get a special gameover. And that sometimes gameover can be arbitrary.

The Oracle of Tao Let's Try Episode 1 - Let's Give It A Try

Yeah, I wouldn't blame you if you didn't get through. Either through frustration from something, or just the sheer length of the game. And I don't don't your "expect some harsh criticism." But at least you're doing a good job showing where you're coming from and not a totally out of left field, comment where I don't see what you're seeing. I prefer this to your review.

====================
Yea, it would be different. I think Pepsi was the one who gave me a better title screen, and from there I tinkered with the menu.

Yea, it would be nice to have voice and text. I had text that paused mid-line though, so I had to splice two sound clips together using Wait. In the rare event it covers the entire box, I could remove the wait, I suppose (though, it will look inconsistent, since the stuff before has the pause).

Okay... so, the version you're playing isn't the most recent. I've gone through about ten font updates since then, and the main font is an ugly (but easier to read) golden-brown color.

Ambrosia (pronounced Am-brose-ia) means "the food of gods", which is theme naming since her mom is named Manna (that crappy bread they ate when Moses was wandering in the desert). But of course, the purpose of the name is moot, since you can rename her.

Yea, that's right. 255 speed is the standard (except for Aqorm and Lilith, which are fast hitters, you also have Michael too, but I'm gonna dummy that out). You can boost stats with stat seeds though, but I think stats revert with each level up (but Michael doesn't level normally (he levels HP when at low HP, MP when he's out, and STR, MAG, DEF when he uses alot of Fight, Magic, Defend respectively) so that's why I'm dummying the 255 so you can use Agility seeds on him). You can however find rare equips that give you faster than normal speed. The purpose of this was to give a standard rate of ATB charge rather than having you too slow for enemies then suddenly too fast.

I will see if I can make the menu faster, maybe I'll do teleport instead? I just wanted a smooth sense of moving from one to another, but yea, I can make it faster. Lol, so much for making it through the game without saving. Due to the gameover system (it starts once you get the Tent item), it is technically possible I think, but the game has to be massively cut in grind time taking shortcuts, because it's difficult to do so in one sitting.

Yea, it does look huge even with adding more people/buildings. Well, I want to keep the people intact, but... maybe I'll see what I can do about it. Kushiyama will likely stay the same size because it at least is broken up into walls. But I might chop Kushiyama into smaller sections visually. Okay, I've managed to cut out 15 from the width and 10 from the height of Opening (empty space). It's still massively huge but you don't get the sense of wandering half the screen without interacting with anything. And I fixed the thing where the houses up top aren't interactable (I'd assumed you couldn't get to them).

Are you telling me you don't like pink on pink? I'm shocked. Wait, what "wasn't supposed to happen" for the system settings? I don't notice. Ohhh, yea, it should revert to the last text type, instead of starting from the top.

I'm gonna tweak some of the basic settings, and release an update soon. Like maybe today or tomorrow.
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