BULMABRIEFS144'S PROFILE

Search

Filter

The New Earth Review

author=aquatorrent
author=bulmabriefs144
Those are "clouds" not snow. The idea is you are walking on solid clouds. Lemme look at some of these glitches.
just so that we are on the same page.. we are talking about the area that is reached after you pass the guards, right? (the one with the lighthouse in one of the area)




These things? Clouds. Otherwise, maybe snow.

author=bulmabriefs144
The options menu can be escaped by hitting Esc. It's a color-menu. The game starts out color-toned horribly, so it should actually screw with your eyes. You can use the cursor keys to adjust stuff like size and color.
yeah, i didn't notice that (x actually does the same thing as esc) after pressing every button in my keyboard.

author=bulmabriefs144
To provide a little backstory (that "empty" comment)... The New Earth was originally an RpgMaker 2k3 game that I redid on XP because it seemed to have better graphics. I worked (on and off) for 10 years on the game, but it stunk. Some of that was because the code of XP doesn't work quite like 2k3, and some stuff just failed. See the other reviews.

I got frustrated and killed the game basically, and I'm not sure I know if there's a copy of the XP version in existence. After about 5 years of no game at all, I'm like, "Maybe I could remake the game just on 2k3." I decided against something that sunk 10 years of my life, so I decided to make the game in about 3 weeks or less, and intentionally a little bit horrible. Even three weeks was a bit too long, as I realized how much the whole concept annoyed me, how frustrated I was that I had spent all of this time hoping for a game to be good, and it was awful. So, if it seems like my heart's not in it, it kinda isn't.
well, i know how hard it is to make a game. at least you still manage to finish the game though (and probably gain something from it).

as for the bugs and stuffs, i'm not really sure how to reproduce it as i got it randomly, but yeah, i hope the patches works. thanks for taking your time to fix it btw!

I hope so too. If not, well, I'm kinda burnt out of the game anyway. Since I can't reproduce the bugs, I have no idea how to fix them.

The New Earth Review

To provide a little backstory (that "empty" comment)... The New Earth was originally an RpgMaker 2k3 game that I redid on XP because it seemed to have better graphics. I worked (on and off) for 10 years on the game, but it stunk. Some of that was because the code of XP doesn't work quite like 2k3, and some stuff just failed. See the other reviews.

I got frustrated and killed the game basically, and I'm not sure I know if there's a copy of the XP version in existence. After about 5 years of no game at all, I'm like, "Maybe I could remake the game just on 2k3." I decided against something that sunk 10 years of my life, so I decided to make the game in about 3 weeks or less, and intentionally a little bit horrible. Even three weeks was a bit too long, as I realized how much the whole concept annoyed me, how frustrated I was that I had spent all of this time hoping for a game to be good, and it was awful. So, if it seems like my heart's not in it, it kinda isn't.

I'm gonna fix bugs in one hour, and whatever doesn't get fixed will stay in.

I checked the code for the guy who crashes the game, and there is no discernible reason for it. His code is very simple. I think I must have background code from my patches and plugins that is screwing with stuff in general. One of the plugins does that "skill that does not exist" thing. I've figured out essentially what causes it, it's something like one of the patches creating a glitch where after you get hit (usually in the first few rounds), you have to wait a few seconds before using attacks because it sorta forgets that skill for a second. I could never figure out which patch did it.

I think "insufficient memory to create stream" refers to some kind of memory leak, which could be due to one (or more) patches trying to gobble memory to make pictures or whatever. The other thing it could be, is that with the first one you mentioned, the guard tower, there were like 20 move events happening at once. I stopped that, so it should be good. But the same isn't the case when entering the mountain.

I'm gonna remove some of my patches and see if the game runs better.

The New Earth Review

This was a troll game. And yes, I could fix the infinite fights thing (it was mainly a check against boat docking there). But I probly won't.

"Insufficient memory to create stream." Huh? I have been known to do quirky things with patches, but this is a new one.

Those are "clouds" not snow. The idea is you are walking on solid clouds. Lemme look at some of these glitches.

Okay, some of those teleport bugs are intentional (see troll game above). There should actually be more in that area. Cropped text is not, neither is evil game crash man. Not sure about the border girl, as it sounds like a conditional thing. Lemme check around there for any code that doesn't add up.

The options menu can be escaped by hitting Esc. It's a color-menu. The game starts out color-toned horribly, so it should actually screw with your eyes. You can use the cursor keys to adjust stuff like size and color.

The Last King of Hyrule Review

author=Animebryan
author=LockeZ
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!

I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Choice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?

Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)

I kinda wish there was a Zelda II engine. With the choice of doing stuff this way or having a level system. Also, magic. Cuz I'd wanna make diff spells. Have Link be using vine stuff to solve puzzles and tangle enemies. Or the whole block thing. I'd kinda like the whole learning sword skills too, like you don't get stuff at the start. Or better yet, more of them. Like Twilight Princess stuff, jump behind target and attack.

Or at least Ganon laughing.

That Damned Redhead Review

That Damned Redhead Review

author=thesacredlobo
Grinding is a valid tactic. Albeit, it's not the only one. After all, I managed to take down Whitney's entire team one time with a level 17 Igglybuff.


This is heresy. You need Ash's lineup (fire, thunder, grass/poison, water, flying, and bug). No fairies allowed. I totally understand this. I'm just giving you grief.

Anyway, I'm not likely to work more on it. It was just a simple romantic comedy that I was trying to keep bug-free and some stuff crept in anyway. Sigh...

Currently, I'm editing Oracle of Tao. I'm making the world flat so you can fall off the sides. :D


It was called humiliate. I simply called it provoke because of how it operates.

Ah ok.

That Damned Redhead Review

Blue cuz quote mess.

author=thesacredlobo
Seriously. How can you possibly write an honest review if you didn't attempt to use even a third of the abilities offered?
I probably used about half of them over the course of the game, but the cost to benefit ratio was usually too low to justify the time investment. As such, I usually just relied on Parsley hitting enemies where it hurt in order to move on.

It was intentionally high. You are supposed to use Parsley to help you out. That was kinda the point.

It does indeed inflict silence. There are simply less creatures weak to that than normal, I suppose. Bad status is something that doesn't work 100%.


I'd be surprised if you could inflict negative status effects 100% of the time, but if I make use of a skill around dozen times and never manages to inflict status. Then, I'm going to the conclusion that it either doesn't work or that it's odds of inflicting status are so low as to make the move pointless. After all, there's a reason you never see people that play Pokemon competitively use moves like Sing. It's the same reason any high level Yu-Gi-Oh! player is going to build their deck to be as quick and consistent as possible when it comes to reaching their win condition.

Some creatures are immune. If you used it alot with no effect, chances are you ran into something that it didn't work on. Others had about 25% chance (resistant) of being hit with it. If it was a spellcaster, that is probably a glitch. Because it's a physical attack, it can also miss (cast failure). Since I don't have the monster list in front of me, offhand I'm not really sure what the issue is.

The provoke helps vs casters, but physically strong creatures are still a threat.


Actually, even physically strong characters are largely rendered impotent by provoke if it manages to successfully trigger them. After all, if they go into a berserker rage their unable to throw around physical skills that hit more than once.

Hmmmm. I edited berserk on my most recent update (it was lowering INT for some reason, now it's doubling ATK). This might change that equation.

If you didn't learn this strategy after having it literally hammered into you, that's your issue, not mine.


Considering I beat the game, I obviously figured out enough to get by.

More like getting lucky, from the sound of it. I can grind my way through an RPG too, but this isn't the same as managing to beat much tougher enemies from strategy alone.


Provoke causes enemies to go berserk. And is probably one of the most useful (if not most useful) arrow in Habanero's quiver of skills.


...Hmmmm. What version of the game are you using? Because I think the latest copies, the provoke was called Humiliate and could either inflict confuse or berserk. I believe I also raised the hit % of Silencing Stab to 100% in the last few updates, and lowered the cost of some abilities to about 5 MP.

As for that, I highly disagree. Silencing Stab (despite being sucky at actually silencing), is the most effective way to reduce the phoenix boss's ability to respawn (it'll try to restore MP, but keep draining). Otherwise, you have to fight it more than once. It also cuts monster effectiveness because it causes around 1500 MP damage.
Jump Thrust is a mass physical attack that slashes a bunch of monsters. During early game, it can clear mobs.
Speed Slash is good for single targeting, as it deals more single damage than Jump Thrust. It's also efficient so you should be able to use it fairly often.
Wave Thrust deals earth damage, so earth weak creatures (including one boss) are pretty dead looking after that attack.
Pierce removes the Regen status. Regen is kinda a menace in this game. You kinda need this more than berserk.
Flying creatures have high evade. Wind Sword deals wind damage and removes this effect.
Cross Slice is a holy effect, effective vs zombies.
Back Sword hits with the flat of the blade, dealing blunt damage. Some monsters resist slashing (slimes especially) so this helps out.
Cold Sword inflicts slow status and deals cold damage.
Seraphim Slice deals huge damage, although it's slow (need to spend items or turns building MP).

Provoke (or Humiliate) would actually be the LEAST useful ability except for me designing Berserk wrong, something I'm working on addressing.

That Damned Redhead Review

Argghhh.

And yet whenever I used the MP stealing skill it never managed to steal any MP. And, I noticed that her ability to silence enemies doesn't appear to work either. As such, I really didn't bother with most of her skills and largely focused on having her guard or spam her 0 cost ability to inflict berserk on enemy parties.


I beat the game too, just to make sure it was in fact doable.

That would be like me using Ultima all the time in FF6. Seriously. How can you possibly write an honest review if you didn't attempt to use even a third of the abilities offered? As you start using these skills, how this game is supposed to work becomes obvious.

I misspoke. As in, reduces MP. If I remember correctly, the phoenix boss continues to revive so long as (a dummy monster) has MP. If you drain MP from the phoenix, it reduces the dummy and tries to restore the phoenix MP, until there is none left (and yes, I did test it). It does indeed inflict silence. There are simply less creatures weak to that than normal, I suppose. Bad status is something that doesn't work 100%.

I actually put some thought into each of their techniques, and how they work together. His transfer, unlike the others which were highly random, always restores 10 MP, making him have to wait out a few turns for her stronger skills, which you'd see if you used them more). The provoke helps vs casters, but physically strong creatures are still a threat. I also put thought into the redesign, making the group's defense high enough to not die with the average monster at low level, but low enough to still take damage even at level 99. I even planned all bosses so you could technically finish them off at low levels because you had all the needed spells and abilities. At higher levels, your healer does become strong enough that he can also use nuke spells.

I'm renaming her something shorter. And removing party surround. That's two bugs gone.

Most of the game can be mastered simply with the following pattern:
Early game: Parsley spam heal, whatever-her-name-is attack, use skills, (if Parsley has high hp and she's out of MP) Parsley transfer MP.
Later game: Parsley heal (if HP is low)/transfer (if MP is low), Parsley use elements (if physical attacks are weak), she uses attacks/skills to attack (if physical attacks are strong), she also uses support skills or items (if needed).
Final Boss: She uses items for healing/low MP/revival, Parsley revives (if she dies) and de-status, otherwise Parsley blasts the leader first with water/ice (when it's dead they don't revive). In other words, you reverse everything from before.

If you didn't learn this strategy after having it literally hammered into you, that's your issue, not mine.

That Damned Redhead Review

Arrrrgh, chopped off text! And yes, random damage is critical and magic variance.

The turn based patch was used here, it is very broken, because the initiative doesn't work. First Strike works though, but there wasn't really a way to make this happen easily. Sorry. I thought I removed the ability to surprise the enemy, though.

The game is hard, because it basically forcibly teaches you the underlying theme of the game: TEAMWORK. The point of this game is despite hating each other for being in each other's personal space, they do love each other, so it's like one giant couple's therapy session.
Parsley has constant MP Regen due to one of his items (which you are expected to exploit the hell out of by being party healer). The enemies are rather harshly random in terms of challenge, so you will need to keep everyone healed up, which sometimes involves an uphill battle of healing. He can also give his extra MP to Habanero.
Habanero is the brawn of the party, at least until Parsley learns mass spells. She also has the Haste ability and a number of special physical skills (one of which sucks out MP, another stops regeneration, etc).
Also, during the last battle when Parsley gets his Mp-regen item stolen, she gives her excess inventory from her store to keep the party healthy.


To give you an idea just how key this is, Parsley and Habanero can occasionally run into a hidden enemies like a Cerberus, which is strong enough to raise your party like 15 levels and WILL kill your party if you don't understand the strategy (heal, use Habanero's earth atk, give MP when low). In fact, unless you use the right attack, you won't be able to deal damage, much less survive.

There is another game that does this boulder thing. Hero's Realm had that happen in a cave (though they did it better).

All of my games have a huge list of music resources. I don't believe in using "battle music" so I make music appropriate to enemies (Mr Roboto for droid enemies, Here Comes the Bride for women in long sweeping dresses which btw the enemy are called Bride of Heaven/Hell depending on black or white dress, Ducktales for bird soldiers, etc). Part of the humor came when I did plan something specific for a creature set. I couldn't do this for everything, but I tried to mix things up. But yeah, I have several times the music I need probably.

Painted Heart Review

What you're missing, OldPat, was that (1) it took alot longer than 5 mins to get stuck, (2) I value design and creativity over being technically correct.

Why was the Elder Scrolls series so successful? Was it because it used the tried-and-true leveling system? Or was it because it developed its OWN leveling system? Was it because it was perfectly designed? Heck no, I have played Daggerfall (bug ridden) and Oblivion (actually sent my video card to oblivion, turning my display black). But it was a satisfying concept which played to its strengths (open-sandbox, NPCs, and quests).

So, people who disagree with this view are of course entitled to their opinions. But their opinions apparently are garbage, as they don't understand things like art or culture. You are welcome to call it a "hissy fit" but honestly I don't care enough about them to get more than marginally upset.

Art/Culture is to innovate, to edify, to teach. If you play "follow the leader" and "you must do it this way", better to never create anything. You are then not creating, you are streamlining. Such a thing should not be awarded 5/5 anything. That's... like giving 100 on a paper for spelling or agreeing with the teacher. No. The point of the paper is to assert fully developed thoughts and/or to persuade. Past about 5th grade, if your teacher is grading on being grammatically perfect rather than original thought or such, your teacher is a hack.

If you make a game, for chrissake do something different. Whether it's trying to cobble together turn-based combat on a system that doesn't know how to do it, or making your own graphic system, or making a compelling story that is so weird or edgy that it changes the way we think, this is 5/5 material. Not a knockoff of zelda or mario or yume nikki (God, I hate yume nikki knockoffs).

I forcibly hid every post by Liberty's, yours, and Dargnfly's. Which oddly enough was extremely satisfying. I even did an evil laugh while doing it.

Your nacho popcorn, milord. Much better than boring butter or caramel.