[RM2K3] exporting without RTP

Yea putting FullPackageFlag = 1 into the .ini will sort that for you :)

[RM2K] Dynamic Charsets and Facesets Script

Looks awesome, would it be in anyway possible to adapt this to DynRPG for RM2K3 by any chance? Cool system anyway, this would save a lot of work for any such system in an RM2K game :)

[RM2K3] Looking for a certain MIDI from an RPG Maker game.

But, if you need to use the original MIDI from Everlong instead, when setting the background music for your map set the 'tempo' to 50% this will then play the MIDI at the correct speed.

[RM2K3] Looking for a certain MIDI from an RPG Maker game.

Hi there, i've had a look at the MIDI for you, converted it to high quality FLAC & MP3 & have made some edits, there's a few variations. Uploaded it for you HERE, hope it helps :)

+++ DynRPG - The RM2k3 Plugin SDK +++

Yea i'm sorry about that, I'm new to the forums so made a release thread the same time as submitting the RPGSS utility for download. I should've asked if this was alright beforehand so I apologise for that, Liberty closed the thread & made me aware of the forum rules :)

[RM2K3] [DYNRPG] (Release) RPGSS v0.9.5

Release thread HERE

[RM2K3] Recompiling RPGSS DynRPG Plugin Codeblocks Error

Ah it's all sorted now, thanks everyone :) Was a bit of a nightmare to get working but i've compiled & released the updated plugin HERE if anyone wants to use it with the OpenGL plugin in their DynRPG project. The original one is MIT licensed so no permissions are needed for editing any of the included source code :)

[RM2K3] [DYNRPG] (Release) RPGSS v0.9.5

Release thread HERE

Hi there everyone.

With PepsiOtaku's recent release of his awesome OpenGL Renderer & Video Options Menu plugin for DynRPG, Kyuu's older DynRPG plugin called 'RPGSS' or 'Role Playing Game Scripting System' (that allows usage of lua scripts in your project) is unfortunately incompatible with it.

The reason for this is that they both were compiled with different versions of the TDM-GCC compiler and thus have different sized libstdc++-6.dll files that can't be used with the opposite plugin, rendering them incompatible.

I therefore decided to investigate & see if they can be made compatible, and i have succeeded after quite a bit of trial & error & work. First of all some tweaks were needed to the latest source from 2014 (v0.9) to avoid compiling errors & the build needed specific third party sources that was a matter of trial & error - searching the internet & in some cases building some libraries myself.

Once i knew i had everything i needed i had to link everything in the project as nothing was linked correctly & then had to track down the specific compiler to make both plugins compatible with each other. I almost gave up but i succeeded & i'm glad i persevered, now both can be used together in the same DynRPG project :)


0.9 - 0.9.5:

- Compatibility for PepsiOtaku's OpenGL Renderer & Video Options Menu plugin

- Built with the latest Boost C++ Libraries (Version 1.68.0)

- Build including libraries from OpenResty's Branch of LuaJIT 2, an expanded
version of the latest LuaJIT source.

- Build including libraries from Keplerproject Lua 5.3 Compatibility Modules for Lua 5.1 - brings the Lua 5.1 api that this plugin uses closer to that of Lua 5.3.


The Role Playing Game Scripting System is a plugin for Cherry's DynRPG (RM2k3 Plugin SDK). RPGSS is a (more or less) complete scripting environment for the RPG Maker 2003, based on the programming language Lua. It's most likely comparable to the RGSS (Ruby Game Scripting System), the scripting environment for the RPG Maker XP.


- MIT Licensed.

- Lua instead of C++. Lua is very easy to pick up, dynamic, powerful, extendable, widely used (even in commercial video games) and very fast ( compiles Lua code to machine code at run time).

- Rapid extension development and painless maintenance. An extension in RPGSS is simply a human-readable Lua source code file.

- Meaningful error messages and a detailed stack traceback, when something goes wrong, assist the developer.

- Most of the powerful C++ DynRPG API available to Lua scripts.

- Rich set of powerful standard libraries. RPGSS provides a lot of essential libraries out of the box with an easy to pick up API.

- Fast and powerful graphics routines. Unfortunately the graphics routines available to a DynRPG plugin developer are slow and simplistic. RPGSS provides a rich set of blazing fast graphics routines that open up new possibilities.


Installing RPGSS:

RPGSS requires at least DynRPG version 0.20, so before you continue, please make sure that you have the correct DynRPG version installed and working.

The RPGSS release comes with the following directory structure:

- Contains the plugin files

- Contains the RPGSS documentation.

- Contains a demo sample game with both the RPGSS & PepsiOtaku's OpenGL
Renderer Plugin installed to showcase some Lua functions working in
harmony with the OpenGL renderer, thus both plugins now working

◦ Contains all source files & project files needed to build from source
with codeblocks.

Before installing the plugin, make sure your RM2K3 1.8 project is patched with DynRPG. To install RPGSS, move everything from the 'bin' folder into the root of your game project directory.
If installing v0.9.5 for compatibility with PepsiOtaku's OpenGL Renderer plugin then install that first & then install this plugin. It is safe to overwrite any files if the prompt pops up.

Recompiling From Source:

Before compiling, 2 requirements are needed as to keep compatibility with PepsiOtaku's OpenGL Renderer plugin; Codeblocks & a specific version of the TDM-GCC 4.8.1 compiler that i tracked down. All files needed are linked below.

Extract the zip files to the root of your hdd & link the compiler to your codeblocks environment. Once the compiler environment is setup just copy all the folders from the 'source' folder from the RPGSS.zip to the root of your hdd
i.e. 'c:/' - everything is linked & set up in the .cbp file in the 'codeblocks' folder so open it up in codeblocks.

Edit any of the source that you wish to edit & build the project, & the .dll should compile & be in the 'build' folder.


Plugin files, source & documentation

Codeblocks IDE

TDM-GCC 4.8.1 Compiler

Original source on github


The MIT License (MIT)

[RM2K3] Recompiling RPGSS DynRPG Plugin Codeblocks Error

Edit: all sorted now :)
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