Bleeding Moons
Bleeding Moons is an interactive story about fate, duty and free will.



Bleeding Moons

hey quick question how to resolve a bug
i am in the atic where patrick was i descovered the secret door entered it and pulled the lever at the end.
now i cant exit the atic.
what to do?
when trying to return to the atic it prompts me to make sure the tunnel leads to a forbbiden area .
next to the level it prompts to not step out of the tunnel.
saying the sliding is broken and dont know how to open it from the other side.

You need to walk to the desk on the right to trigger the next scene.
The walking area is small on purpose, you'll find it quickly.

Bleeding Moons

I got a very bad ending for serena basically I end up dead and she remains a childless widow even if I don't tell her about her dad how can I get a good ending?

It's not just that last choice that will determine your fate.
Your killer told you what you did wrong during the course of the game, and warned you beforehand.
Your actions and your words have consequences!

Bleeding Moons

It looks Great I can't wait to play it.

Please do!
You can find the game in many online stores now. It's just waiting for you ;)


It looks really good does each ending have a good or bad ending?

There are several endings, with variations depending on your past choices.
And a few of them can be very good or very bad.


Release date!

Thank you!
A lot of things have been improved since the old demo, especially the UI.
By the way, you can try the new demo on Steam too. It even has an all-new scene compared to the previous one.

Bleeding Moons

No release date yet, but it's coming soon™.

Technical QA is done. It just needs another pass at proofreading for the English version, just in case.

A new trailer is also on the rails. There are many I'd like to tell you, but it's too early to reveal everything.
You'll have to believe me when I'm saying that everything is coming just fine. :)


Thank you.
I think lighting should be kept subtle. There are too many makers who overdo it with strong light rays and such. I'm not convinced by that.
By the way, the reflection is a real time effect :)


My idea is that every NPC should be in a place for their own purpose. So, when you talk to them, they're not just saying "nice weather, huh?".


It's just to break the symmetry.