The Rare/Obscure RM Games Request Topic

May someone please reupload the demo of Aftermath? The dl link on the first post is broken.

Mythos: The Beginning

I don't mean to troll or anything, but how do you know they're much better if you haven't played the game yet?

At the very least, this game features something you don't see very often in RPGMaker games (nonlinearity and skill-based gameplay).

Mythos: The Beginning

This looks amazing. Can't wait for the release!

The Rare/Obscure RM Games Request Topic

Yet another request for a reupload: could anyone please provide a working link for Ghosts of Aliens?

The Rare/Obscure RM Games Request Topic

Thanks a lot!

EDIT: may someone please reupload Homeland (the Earthbound-like game whose link on the main page is currently down)?

The Rare/Obscure RM Games Request Topic

Does anyone have a working link for Shichimenchouken?

Relas: Chaos of the Realms

I actually like the new graphic style a lot. It certainly looks far less J-RPGish than the RPG2000 RTP.


The problem with skill checks is that you're adding in conditional content that only a few players will see

That's exactly why I like a skill-based approach. In my opinion, a RPG should encourage - if not outright *require* - players to choose some skills and specialize in them, thus avoiding the far too common "jack-of-all-trades" kind of characters. Then, it's up to the game to provide multiple (possibly mutually exclusive) skill-based ways of solving problems: that's what distinguishes a poorly integrated skill system (Oblivion's) from other ones which represent the groundwork upon which the rest of the gameplay is built (Realms of Arkania's, Fallout's, Arcanum's and so on).

Pocket Quest!

I've played it a bit.

First of all, in spite of my usual indifference towards graphics, I've got to say that the game looks absolutely gorgeous - some of the animations, in particular, are *really* well done. Actually, I'd go as far as saying it's one of the prettiest RPGMaker games I've ever played.

Gameplay-wise, the whole boardgames setup is pretty interesting and definately unusual - I do know there's an entire subgenre of jrpgs made of games like this (especially on NES and SNES), but unfortunately not even one of them came out of Japan AFAIK. I also liked that you allowed the player to wander around the board as much as he wants, without forcing the boss battle in a predefined moment.


And it's something I've always wanted to see in a RPG Maker game. :D

Too many people seem focused on making games strong in ubergraphicz, but severely lacking in gool old choice-based gameplay (or any kind of gameplay beyond the usual "kill baddies & get phat loot -> watch cutscene -> rinse and repeat"). Your game seems a nice change of pace.
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