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author=Sailerius
The problem with skill checks is that you're adding in conditional content that only a few players will see

That's exactly why I like a skill-based approach. In my opinion, a RPG should encourage - if not outright *require* - players to choose some skills and specialize in them, thus avoiding the far too common "jack-of-all-trades" kind of characters. Then, it's up to the game to provide multiple (possibly mutually exclusive) skill-based ways of solving problems: that's what distinguishes a poorly integrated skill system (Oblivion's) from other ones which represent the groundwork upon which the rest of the gameplay is built (Realms of Arkania's, Fallout's, Arcanum's and so on).

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And it's something I've always wanted to see in a RPG Maker game. :D

Too many people seem focused on making games strong in ubergraphicz, but severely lacking in gool old choice-based gameplay (or any kind of gameplay beyond the usual "kill baddies & get phat loot -> watch cutscene -> rinse and repeat"). Your game seems a nice change of pace.

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It's quite interesting to see a RPG2k game with skill checks.
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