Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
Beautiful Escape: Dungeo...
A short game about torture and love (Game Gale '10 entry)



Let's Play: Tale of the Twin Knights

That was incredibly fun! Hahaha I'm glad you found it entertaining and not just pure luck (cause it's not supposed to be, really).

Alvorada do Mal Review

Wow, I wasn't expecting a review for this game! It's a game I started in 2004 (15 years ago!) and stopped working on in 2012 if I'm not mistaken, so a lot of it looks outdated indeed. But yet, it's a game I've worked on for almost 10 years, so it has a special place in my heart, and I might agree with you that it's my best.

I wonder... do you speak Portuguese? I couldn't tell since you didn't comment anything on the story/dialogs/characters. If not, must be weird playing this game.

Thanks a million!

Abrupt Ending Party

This idea is so good. I'm tempted.


Me encanta! ^_^
Pero muy oscuro jajaja
Kidding. Looks great.


Text is hard to read. :P


That's cruel. :(
Yet awesome. :)

How do you guys go about picking fonts for you games? :3

deciding which engine to use

For your first game, probably doesn't matter.

But I like MV more than VX. Plugins are easier to use than scripts, and the sprite generator is really useful.

If you already started your game in 2003, use 2003. It's a great engine, and I love it. But if you're starting something from scratch, I'd suggest using MV. Cause you'd be practicing for your next projects.

How do you guys go about picking fonts for you games? :3

Show us what your game looks like.

[RMMV] Need help making a percentage based weather system

You don't need a plugin. It's quite simple.

Variable weatherrandom = random value between 1 and 100.

variable currentweather = 1 (clear)
If weatherrandom > 10 then currentweather = 2 (cloudy)
If weatherrandom > 70 then currentweather = 3 (foggy)
If weatherrandom > 80 then currentweather = 4 (rain)
If weatherrandom > 90 then currentweather = 5 (thunder)

if current weather = 1 then (effects of cloudy weather)
if current weather = 2 then (effects of foggy weather)