Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
Beautiful Escape: Dungeo...
A short game about torture and love (Game Gale '10 entry)



WombatRPGs LP

Thanks for the amazing Secret Santa gift!

[Poll] To Outline Or Not To Outline?

It mostly depends on your games general aesthetics. You just need to be consistent. But in my opinion working with outlines is easier. Sprites with no outlines are harder to make.

Taking Risks [Game Dev]

In my opinion, the game designer should ALWAYS be concerned as to what reactions his design choices will provoke on the player. There's a gap between intention and effect, and it must be aknowledge at all times. If you want a serious game that makes the player tense, WANTING to cause such effects is not enough, you must make adequate design choices. I believe a lot of games fail in that regard, and I often see myself trying to interpret "what did the game creator meant to convey in such scene?", and honestly, having such thoughts at all is a big problem. Because if you're laughing at some funny scene, you're not thinking "oh, the game creator wanted me to laugh". But if you think "he meant for me to laugh", means it was not funny, so he failed.


The witch sprite is quite lovely.

[RMVX ACE] Non player event collision

Here's approximately what I want to do:

Imagine a map full of events in two categories: blue and red.
Each will have their own movement routines.
And I want specific commands to be triggered when a red event touches another red event, and a different commands when red touches blue. And another when blue touches blue.
None of these events are the player.

What comes to mind is having each event store his X/Y coordinates on variables, and have zillions of branches checking if that event has touched each other event. But that is a ton of work, hopefully unnecessary.

Is there a way to do it with commands? If not, with scripts?

Btw, I'll be using many different types of events, not just "red" and "blue". I said that just to make my question simpler.

[GUESSING GAME] Secret Santa Sign-ups 2018

Am I the only one making a game as a gift?

[GUESSING GAME] Secret Santa Sign-ups 2018

As for what I'd like to get, anything, really. I just want the person who got me to have fun making/writing whaterver he/she decides to give me. :)

Grimps: A Christmas Puzzle

This game is great. Good looking, smooth mechanics, well balanced, very professional overall.

[GUESSING GAME] Secret Santa Sign-ups 2018

Count me in :)

Project Violet

This is one sexy looking game. Only thing that could ruin it is an unsexy writing, so please make it good. ^^