CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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Hide and Seek Review

Thanks for the review!
Yes, I understand this game is completely outdated and probably unplayable due to... modern world. I appreciate you taking the time to check it out anyway! I promise you it was fun when I first made it hahah. It's based on a very similar Atari game.

The Lonely League Review

Thank you so much for this review!
I'm happy to know your initial positive impression didn't change after playing the entire thing.

I know the difficulty part has its ups and downs, but it's super hard to balance a game with no levels. I see a trend in modern SRPGs not only to use levels but also level caps so players will always be in the right level in battles, which is, in my opinion, a coward/lazy way to balance things. I put a lot of effort in battles, and though sometimes it may seem unbalanced, I noticed some battles are easy for some players and hard for others, so I guess it's more of a specific build/strategy issue than a general game difficulty thing.

Also, I love your self-insert edits!

Beautiful Escape: Dungeoneer Review

Thanks a bunch for this review!
It intrigues me that you say this is not "a game in the traditional sense", but if you thought it was a meaningful experience, that's what matters. I always try to design mechanics that are supposed to convey the character's feeling, and in this case, Verge's feeling is definitely not "oh happy day".

Nightmares of Jumping Bunnies Review

Thank you for this unexpectedly charming reviews!

And just so you know, the game is not unbeatable. But you can't pass the final stage unless you unlock at least two letters from the phrase. Otherwise the bunny will block the bed. There is a proper ending, which is not super awesome, but it's there :D

Suzy and freedom Review

Thank you for the review!

Yeah, the whole minigame thing was very experimental and I understand a lot of the mechanics ended up being far from ideal in smoothness. I just like to try new things, and not all of them work.

In regards to false choices, it was intentional. I just weanted the player to feel responsible for what was happening. So even though there were no real choices, the fact that players believed there were made them feel responsible, and that feeling is in line with the game's theme.

Regarding the characters being stupid, all the stupid lines from the game were directly taken from reports of the real facts. So "when can I sell the house?" and "don't worry, I watch CSI" were things the people involved actually said!

Grab Open Kill Review

Thank you for the review!
I'm glad you enjoyed the game!
I honestly hadn't considered the possibility that the respawning of monsters could create a no-escape situation like the one you posted! I guess I could make it so that characters could walk through each other, but the truth is some of the design aspects (like having monsters not hurt idle characters) weren't really design decisions, but practical decisions to make the game simpler and save dev time, considering I had little time to make the game. I guess some of them worked well and some not so much!

The Lonely League Review

Thank you so much for this amazing review!

I'll be honest, when I started reading and saw that you were mentioning positive stuff, my mind was trained to think "ok, bad stuff comes later", and I got all warm and fuzzy inside when I realised there weren't any major complaints.

It also made me very optimist about the final game because the exact elements that you described as the strong points of the game are the ones to which I'm putting the most effort and I really believe they get better as the game progresses.

This game will be completed next year, and your awesome blue-haired edit will get his wish.

The Lonely League Review

Sorry it took me so long to reply.

I really appreciate this elaborate, flattering and insightful review!

I’m particularly happy you were hooked by the story, which is actually the most challenging part of the game for me.

I understand what you said about the difficulty... maybe I should warn players that “failing” is not actually a bad thing, but just part of how the game is designed? Which I guess they learn on their own eventually.

I made some changes to charisma based interactions, they should be a bit easier now. But as the game progresses the difference between a high CHA and a low CHA character will be much bigger, so it’ll count more.

It’s funny that the RNG seems to annoy some players, seeing hit percentages are usually high anyway. But I actually feel like randomness can generate some thrill. Because it can go either way. One hit or miss or crit could be the difference between winning and losing, and those are usually exciting moments!

As for the bug, I may have fixed it? Its exact nature is still a mystery to me, so we’ll see in future builds. Hope to get your feedback from the rest of the game as well!

Nightmares of Jumping Bunnies Review

Thank you for the review! And I'm glad you are traumatized by like it!

It's funny that you see this is a joke game and not GOK, cause I feel like they have pretty similar concepts. Maybe it's just hard to take a bunch of bunnies saying they love you seriously!

Grab Open Kill Review

This is a very flattering sweet review. You made me like the game more than I did before hahaha!

And congrats on finding that secret cheat glitch. I would have never though of that.