CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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"I'm still alive" "He says he's still alive" "Well, he's dying!"

*uses phoenix down*

I don't want to finish my game because I'll miss it.

I totally understand. I worked on a game intensely for almost three years, and I still miss it. I miss the process of making it, of thinking about it. I miss the characters, I miss caring about it. It is painful.

I'm finishing another game right now and having the same feeling.

Just try and learn to enjoy the missing.

I think RPG Maker.net should start giving out physical shiny gold medals for the Misaos.

I've been on RMN for almost 15 years and this is the second(ish) time I get Misaos, so I'm still wowing awards. :D

author=pianotm
Roden
Calunio is about to be loaded, with all those solid gold medals
After about the 9th Misao:

I never had as much fun in my 25 years of gammaking as I'm having desiging a Tactical RPG.

Thanks guys!

author=Marrend
On one of the times I darted into the Discord channel, I happened to come across a few screencaps/GIFs. They looked pretty damn slick! The one thing I'm not quite sure of is how much of what I was seeing is event-based processing versus script-based processing?

*Edit: I think I saw the posts in the gammak-help channel, talking about arrays, and how you were looking to make arrays for specific stats for the party members, or... something? Forgive my lapse of memory here.


I'm using two essential plugins, one for pathfinding and one for event spawning, which I use to place the tiles for movement range. The rest of it I'm making myself. I have been learning some very basic scripting, and it's making a huge difference. None of it I couldn't make with events, but scripting just makes it easier and cleaner.

I guess that's why I'm having so much fun. I always wanted to so a TBS, but never had the skills to do one. I still don't (completely), but I'm in a process of problem -> learn something new -> solve it.

author=zDS
is it therapy wars

where therapists war with one another


That's actually an idea I had for a TV show once. Different therapist work with members of romantic couples, and they secretly work to have their member of the couple be more awesome than the other. They ruin marriages over petty internal battles.
Not sure it would fit a TBS though.

Making games is too hard!!!

Yes it is. Very much so.

So my dad died

Sorry to hear that. :(
What happened?

Is there life after finishing a game?

Right now I'm torn between "I just released this game and barely anyone played it, I wonder if it was worth the energy, maybe I should invest so much in games anymore" and "nothing makes sense in life except for making games".

I think I need to so some sould searching and restructure my motivation to make games to something less dependent on massive external feedback.

author=Jpratt
If you enjoy the process of creating a game, it doesn't matter if it's never finished. No one will love or be dedicated to your game like you. What is important is to never give up on it. That's like tossing away a piece of your soul. Love it for the journey, not the destination.


And yet I'm very far from that. I don't think I could ever NOT worry about whether someone will play my game or not. I do enjoy the process of making games... not all the time... but mostly because while I'm making it, I'm creating expectations on how people will react to each element.

Is there life after finishing a game?

You guys know exactly what I mean, and I feel validated.

I'm still on the "will anyone care?" moment, and it's too soon to make anything out of it.

But it also feels too soo to start thinking of other games, so I feel like I should make a pause in gamemaking (as I'm coming out of a 7 year pause) and focus my life on other things. But I left everything behind to focus on gammaking, so I don't know how to do anything else anymore.

I mean, I'm living my life normally (within pandemic restrictions), but I lack that kind of motivation you only get when dedicating yourself to a big project.

My birthday is next week. I want to celebrate alone. Ideas on how, please.

Those are all great ideas! Some of them I'm using, and some have inspired me similar ideas that I'll use.

I will have dinner with family (father and brother). Something simple, so I will not spend the whole day alone. But the rest of the day I want to be actually alone. I believe it's good to learn how to have fun without company. People addiction can be problematic too.

Now I'm accepting ideas for recipes, because I'm taking the cooking suggestion. Something easy, please, because I can't really cook.

In all honesty, I am really lost. Should I still make games?

I was going to say some things, but most of it has already been said. I agree with everyone else.

But I want to empathize. Because I understand what you’re going through. Making a game can have such a big emotional investment. And the bigger the investment, the riskier it is in terms of frustration. I honestly don’t think it’s possible to put a lot of energy into making a game without caring about what other people will think. I agree we should make games we want to exist, but there is a huge social aspect in game making. A bad reception can be devastating. I feel that your negative depressive tone is completely rational (though in truth I’m not familiar with your game and it’s reception).

So, basically, yeah, it sucks big time. And the worst part of it is that there’s a huge luck factor in a game’s popularity. Some games blow up because some famous youtube played it, and they’re not even that good. Some games just don’t get a shot at the light.

My advice? Two options. One, mourn it, and eventually get over it. Life sucks sometimes, and it’s not healthy to deny it.
Two, advertise it even more until you feel like you got good feedback. But don’t aim for numbers. I feel like nice detailed feedback is always more rewarding than download count and stuff.
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