CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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Grab Open Kill Review

Thank you for the review!
I'm glad you enjoyed the game!
I honestly hadn't considered the possibility that the respawning of monsters could create a no-escape situation like the one you posted! I guess I could make it so that characters could walk through each other, but the truth is some of the design aspects (like having monsters not hurt idle characters) weren't really design decisions, but practical decisions to make the game simpler and save dev time, considering I had little time to make the game. I guess some of them worked well and some not so much!

GuildMasterLangrisTitleN.png

This title screen is amazing. Kudos to the pixel artist!

Updates and release

Thanks guys! I'll hit you up on Discord.

The Lonely League Review

Thank you so much for this amazing review!

I'll be honest, when I started reading and saw that you were mentioning positive stuff, my mind was trained to think "ok, bad stuff comes later", and I got all warm and fuzzy inside when I realised there weren't any major complaints.

It also made me very optimist about the final game because the exact elements that you described as the strong points of the game are the ones to which I'm putting the most effort and I really believe they get better as the game progresses.

This game will be completed next year, and your awesome blue-haired edit will get his wish.

CYE What went right and what went terribly wrong retrospective.

This was very insightful and interesting to read. This is a huge project and there was clearly too much to give attention to, so obviously not everything would be 100%.

I do disagree you're awful at writing. I liked the characters, I thought their personalities were coherent and the dialog was meaningful. As I played I was genuinely curious to meet the husband again to know what he would have to say. Maybe the story wasn't super engaging because it wasn't meant to be (?) seeing dialog bits were too sparse admidst the gameplay.

The Lonely League

author=CashmereCat
Calunio has for a long time been one of my favourite RPG Maker developers of all, for their daring story concepts and impressive direction of scenes, alongside some decent pacing and unmatchable commentary on the human condition. "THERAPIST: Mind Manager" might be favourite RPG Maker game of all time, but I gotta say - this might be giving it a run for its money. It's funny that despite all of the praise I heap upon Calunio for his story and concept work and - oh how that dialogue sings! - I can never shake the fact that I've never considered Calunio to be strong at, well, gameplay. Until... now? I mean, based on the 2-3 hours of this game I've played, it's by far the most fun I've had playing a Calunio game when it comes to pure mechanics, and it's... somehow still backed up by Calunio's masterful storytelling abilities? And somehow his scene direction is more effective than ever? And this might be his LONGEST game yet? The very fact that one of the most promising RPG Maker games I can think of right now is being developed based on copyrighted characters and setting is somehow one of the most RPG Maker things I can think of. I really, really, fricking hope this game gets more players when the next demo comes out. I'd be really disappointed if it didn't, because this game absolutely. Fucks.


Thank you so much for the lovely words! <3
I'm really hyped for this game, and I'm confident it will deliver.
At this point I don't plan on releasing any further demos and I don't mind if the current demo is not played by many people. I like the idea that a huge game will come out of the blue. I know hype is good for marketing but, well... saving that for later, and focusing 110% on the game right now.
However, it's no understatement when I say making a game for so long with no one playing it (the current form, which is 3 or 4 times longer than the demo) is PAINFUL! But it will be worth it.

Gender Roles in Gaming

author=Solitayre
I don't think I even have the courage to read my own opinions on this topic from over ten years ago. Would it be better if I deleted it, do you think?


Of course not. Maybe just edit the article and add a disclaimer "some of my opinions may have changed". But if it's thought provoking, it's still valuable.

The Lonely League Review

Sorry it took me so long to reply.

I really appreciate this elaborate, flattering and insightful review!

I’m particularly happy you were hooked by the story, which is actually the most challenging part of the game for me.

I understand what you said about the difficulty... maybe I should warn players that “failing” is not actually a bad thing, but just part of how the game is designed? Which I guess they learn on their own eventually.

I made some changes to charisma based interactions, they should be a bit easier now. But as the game progresses the difference between a high CHA and a low CHA character will be much bigger, so it’ll count more.

It’s funny that the RNG seems to annoy some players, seeing hit percentages are usually high anyway. But I actually feel like randomness can generate some thrill. Because it can go either way. One hit or miss or crit could be the difference between winning and losing, and those are usually exciting moments!

As for the bug, I may have fixed it? Its exact nature is still a mystery to me, so we’ll see in future builds. Hope to get your feedback from the rest of the game as well!

No More Lonely Hearts!

Is H left free? If so I’m taking it.

---edit---

Here it is. Many colors, so something of a challenge:



Full big version:

The Lonely League Demo 2

author=TheRpgmakerAddict
I admit thatI even tried to solve the 1st battle in an alternate way: hitting the nurse and trying to join the goons! Lol yeah it is not possible as the dialogue hinted but I tried! It was just music lol!


That's not a bad idea, actually!
I'm thinking about making battles in which you can pick sides. The flexibility of my script makes it very easy to set up.
I want to add the option of recruiting the minions in battle 3 too, other than just scaring them away. I didn't do it yet cause I was in a rush to release the demo!