CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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4 hour game

So RPGMaker.net is holding a 4h-gamemaking contest soon. Four hours is not a lot. So entrants can either use this as an excuse to make a half-assed rough game, or can take the challenge and try to make something worth playing in such little time.

If you fall under category 1, not ur topic.

If you're up for the challenge, let's share some ideas.

I guess thinking about it in advance doesn't defeat the whole point of time limiting. I mean, 4h is usually not enough to even think about what to do with a new project. I'm trying to keep a list of possible gameplay ideas and see how they would match the given theme. So 4h would be used just for coding. Maybe graphics. Or could they be prepared in advance?

What kind of game can be made in 4h anyway?

Badass Mapping Contest

Someone had to make one, so why not me?

Idea came from here.

Ladies and gentlemen, I present you the...


Description
Make a map within the given theme. Coolest map will win.

Theme
Wild West Duel.
It means the setting is the Wild West.
It also means that a duel must be going on.

Submissions
Entries must be screenshots of the maps, not actual projects or map files.
Maximum size is twice the width OR twice the height of a regular screenshot.
This means, for instance, if you're using RM2K3, you can post a screenshot up to 640x240 or 320x480. You can post a 320x240 screenshot, but you cannot post a 640x480 screenshot.
Post submissions on this topic.

Rules
Map made in RPGMaker (any version).
Panorama mapping allowed.
Map must contain at least two characters (the ones dueling).
Members can submit any number of entries.

Deadline
April 23rd, 2011.

Judges
I'll leave this up to debate, but my idea so far is having three people outside the RPGMaker community judging it. Probably gamers and people somewhat related to graphical design.

Prizes
Winner gets a Badass Mapper ribbon that you can show your friends.
This is not an official RMN event, so there are no achievements or makerscore.

Entries

LockeZ


InfectionFiles


arcan


diaeitsch


Ketsumio


Dyhalto

Eventing spikes

I'm making spikes that come from the floor. I have a parallel event that toggles a switch ON/OFF.

Each spike = one event, all events are the same.

When the switch is ON, the spike is shown (a page in that event).

I have set that page to COLLISION WITH HERO, and it damages the hero and flash sprite (hero).

The problem is the hero get stuck on the spike until the switch is turned off. I wanted the hero to be able to walk through it and be damaged only once. If I make the flash sprite WAIT, the hero will wait and gets stuck. If I don't use WAIT, the hero will be damaged multiple times and be stuck anyway.

I'm lost with RM2K3 DBS

I'm trying to modify rm2k3 DBS, but it's way less flexible than I expected.

I'm not even sure what I'm trying to do with it. But I wanted to make a battle style in which you had to mix different types of attacks in a certain order to defeat monsters.

No idea how to do that.

Since regular skills and attacks aren't likely to let me do something like that, I thought about making each skill the "switch" type. My problem right now is that I can't seem to proper animate the use of the skills. If I "show battle animation" on the event page, the character idle pose is still there, and I want him gone.

So my main problem right now is this: I'm using battle animations for poses (not battlechars), and when I make the skill a regular skill, I can make the character disappear while he's attacking/using the skill. When I do that with switch skills, it doesn't work, so two characters appear on the screen at the same time.

Help?

Asking for donations

This is a discussion I wanted to participate in, but I didn't feel it should remain on a blog post, so I thought I should make a topic.

It started here.

author=Creation
You're right, it's not, but that's partly beside the point.

The point would be that you would be accepting money from a game which uses resources which do not belong to you and which you did not make. You can rationalize this to: ''Well it's not commercial so it's fine.'' You're probably right from a legal point of view but I don't think it's fair to people who unwillingly thus contributed to your game that they would get nothing (unless of course, you will split your revenue with everyone who participated which would be the ethical thing to do).

When someone takes some of their free time to contribute something for free to a community so that those people can contribute something else in return, it's the principle that everything should remain free. Do you honestly think a person would change their mind about if they learned that you were making cash through donations? It doesn't matter where the source of the money comes from and you know it, the end result is the same: you'd be making money by using things that don't belong to you.

Following your logic, I'm assuming you'd be fine if I start asking donations for the French version of Eyes Without a Face? It's only donation, right?

Anyways, I think what you're doing is morally wrong and I hope you'll reconsider because I would then regret helping you out. I certainly wouldn't have translated Eyes Without a Face if you were accepting donations for it (unless you then distributed your revenue to everyone who contributed).


Though I don't disagree with Creation, I think it's a very partial take on the matter. The other side of the issue is: making games, especially high-quality games, even amateur ones, takes a lot of time, effort, energy, and sometimes even money (in the case of TLG, YDS payed for some art). Asking for donations would be like "Did you like it? Help me out, so I can stay motivated to do more stuff like that". Or, in the case of YDS, "help me so I wouldn't feel like I payed to make a game". It makes sense to me, and it doesn't feel really immoral. It's definitely not illegal, even if you're using commercial resources.

I mean, you could, for instance, make a website for you AS A DEVELOPER, host all your games there, and ask for donations. The donations wouldn't be attached to any game in particular. Would that be so different?

I'll admit that doing exactly what I said above is something I have considered, but I wouldn't do it today. I don't like the idea of making games for money. It's not EXACTLY the same thing, but you can't help it, if there's money involved, your game design decisions would be affected. Not something I would want to deal with.

I just want to hear opinions.

Editing songs to sound like radio

I want to edit an mp3 to make the song sound like it's coming from an old radio. How would I do that? I use Audacity.

Most used programs menu

I just got this honest curiosity about what are the most used programs in the Start menu on other people's computers. I don't know if everybody has those, I use Windows XP. When I click Start, the leftmost list of items shows shortcuts for the most used programs. My list is very rigid, I wonder what's in you guys'.

[rm2k3] Strange item bug

I have a map, and there's a shop event in it, selling a single item. In the same map, there are two events with pages that are triggered by that item's possession. After I buy the item, those event pages still don't work, like I don't have the item. But if I leave the map and go back, they work.

Comic Chat



Get it here.

Sever: irc.dynastynet.net
Channel: #rpgmaker.net

Interesting secondary NPCs

How to make interesting secondary NPCs?

I mean... you have this town in your RPG, and it's full of random people. Some of them give you quests, some give you pieces of info, some are just... there. But how to make them interesting? How to make them likeable? How to make them worth talking to despite the usefulness aspect? Can you remember any interesting secondary NPCs in a game you've played?