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Best Avatar on RMN contest please enter your nominations

*coughs discreetly*

also dezz123's avatar is basically the perfect visual representation of his posts so props for that



halp

What are you thinking about right now?

Shinan's 'What the hell' 3 day gamemaking contest!

post=200128
Here's my entry http://rpgmaker.net/media/content/users/3654/locker/One_Room.exe (link works now, thanks geodude!)
It's probably a piece of shit, but at least it's done xD


this is amazing jesus christ.

Shinan's 'What the hell' 3 day gamemaking contest!

Here's my entry http://rpgmaker.net/users/catmitts/locker/The_Room_XKVD_Hi_Quality_DVDRip.rar it's really bad!! I'm not being cute or selfdeprecating it's probably the worst thing I've made. It's basically a Phillip K. Dick / Adolfo Bioy Casares ripoff except really stilted and badly-written and horrible aaa. Anyway it's uh definitely a spur of the moment oneroom contest game yup.

Anyone up for a quickie contest?

post=156794
Take an old project of yours, completed or not completed, and update it to make it more accessible to the RMN community.


Shinan's 'What the hell' 3 day gamemaking contest!

I might try this *slowly pulls on mint-condition NES Power Glove w/ letters G.A.M.E.S attached on knuckles* but uh bearing in mind it takes like a day to get a gamepage approved and another day to get a download approved it's probably better if everyone just uses mediafire or something.

What are you thinking about right now?

The Problem with Reviews (and a new suggestion!)

I guess I like the impressions idea since it might make people more likely to say what they thought of a game without feeling the need for it to be exhaustive gameplay/music/chipset analysis. I don't care about the ratings and I get annoyed by like/dislike things with no justification involved. I would honestly either get no feedback at all or get a stack of onestar reviews than have to decipher some worthless and arbitrary THUMB UP / THUMB DOWN measurement with no comments attached, and I kind of feel this way about subscriber/download count too. It honestly seems pretty obnoxious to me that someone would just give a score without deigning to explain why! If you don't want to talk about it then don't talk about it.

Basically idk about getting more reviews or whatever but numerical measurements are always stupid and arbitrary at the best of times and I don't know why you'd want to play up their stupidity and arbitrariness while minimising what little level of accountability they ever had. Not saying that's what you're doing I am just a post *plucks guitar*.

The First Video Game You Ever Played

Murder Dog, NES.

Background:

"Murder Dog" was the PAL only sequel to the hit Japanese game "Hayashi no Gaia: C.R.Y.S.T.A.L". Development team Kagomi attempted to make a game which would corner the burgeoning western market, however the game's contents and atmosphere were considered too horrifying at the time and it never saw widespread release.

Characters:

Murder Dog: Protagonist Murder Dog is a high-ranking officer in the Cactus City police force. A copy of the original design document makes references to him fighting a large-scale drug operation, however the actual gameplay seems to consist exclusively of Murder Dog arbitrarily killing and eating random Cactus City residents while spraying blood from his eyes and emitting unsettling 8-bit squawking noises. Poor translation has left the game's plot undecipherable, but we do know that Murder Dog vehemently drags on an animated cigar before speaking and that his comments make frequent reference to a "blazing wheel". His character design is primarily centered around two glowing blood-red eyes, which Kagomi apparantly believed would humanize the character.

Susan Atari: Referred to in the game manual as "Murder Dog Top Pooch Companion", this character is completely absent from the actual game apart from an animated Game Over sequence where she removes her dress while turning into a skeleton. Some commentators believe this section to have been stolen verbatim from failed Kagomi hentai game "Cockroach Whore".

Black Danger: The chief antagonist and end boss of each stage. Black Danger is primarily depicted as a Murder Dog sprite painted black and covered in animated flies, although the game manual inexplicably used for his headshot a poorly-scanned picture of the cover to Grace Jones' "Nightclubbing" album. The appearance of this character ingame will automatically destroy both the game cartridge and the console it is played on.

Goofs & Trivia:

- When Murder Dog returns from the dead in Level Two, he was originally meant to quip "Hot Enough For Ya". The translation mysteriously replaced this with a string of swearwords.

- Entering the Konami Code at the title screen plays a cutscene where Murder Dog kills and eats an old lady.

- Murder Dog cartridges contain significant amounts of incredibly toxic chemicals, leading to some to suggest their existence as part of an aborted chemical weapons program. They are consequently illegal in every country.

- If Murder Dog remains still long enough, he will drown on the blood which pours from his mouth and face.

What are you working on now?

Trying to make RM2k3 battles that aren't boring and awful. At first I tried to use skill switches and common events and monster party event sheets to sort of bypass all the generic algorithms and have more control over / fun with things including little announcement boxes (phillip made a sad face! mome beast was unaffected) but it wasn't really working. I'm just trying for some kind of balance with regular skills and things and relegating everything else to a special MYSTERY command which makes mysterious things happen.