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Air RPG Review

It was a experiment. Not a full game.

The guns were the only complaint I had about it. They lacked, difference.

But I had a lot of fun with it for the 15 minutes it took to beat it. But being a test run and not a full game, it makes sense it was quick.

A lot of the menus, at first, were confusing and weird looking. But after a minute of so it became simple to understand.

I never once looked at the reference menu, no need to. Everything was very easy to figure out. Nothing that make me scratch my head.

I do agree that the enemies were too easy. Instead of things having 1 or 2 hits, make them take 5 or 6. I like it when things take a few more hits to kill that wouldve been nice.

While yes, the concept of this game was very basic, the enjoyment and simplicity of it made me happy. There was the basic things I needed out of each area and you had to find them, beat the stuff, open the door, and go to the boss. Very simple, but enjoyable to do. If the game was longer, then maybe it wouldve gotten boring and tedious, but being an experiment I can understand using the same thing. there can be many different aspects to game like this and with a little effort they would shine.

But mainly, the only part of any game that is important is if it was fun. And personally, I had a blast. Regardless of the repetition of not, still fun. People on this website are always being too critical of peoples games.

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