CRADTH'S PROFILE

Happy game making, all!
Avelions - The Ancestors
The beginning of all stories~

Search

Filter

AV5_NewMenu.jpg

author=KyuubiKeeper
I kinda like the old design.lol also it has interesting class name. recruit sounds better than bustelion.


Thank you so much for the feedback. The idea behind the class name (now it's called Rank) is simply for D-C-B-A pattern, and Bastelion = B Rank. XD Also, I thought it's too much to give the characters pretty high Barrier Points (HP) like that due to its "long bar" design.

AV5_CardBattle.jpg

author=LucValentine
It looks like the default battle system. Perhaps try tweaking some of the elements or adding simple card minigame like triple triad?


Do you mean using custom battle menu plugins? triple triad is a good idea too. I'll think about it, thanks for the advice.

LVNL_DynaElevator.jpg

Yes, these crystals are catalysts from Avelions 1. But you can't break them. XD

LIVENEL: Nocturnal Skyrift

author=deachantq
sry i've just read your email, bro. ok here what i think after 2hrs play (v11 or v12), pros; 1.good vibe of the first dungeon. However, I lost to the first boss like 7 times? maybe nerf the boss would be wise. 2.Better visuals on latest version. 3.I like how the chapter ends. cons; 1.npcs look dead, just stand there doing nothing. 2.lack of enemy skills variation. 3.character designs, sorry i have to say this. 4.too many linear maps. I haven't played your game over the last several weeks *to be honest, i rarely played the other rmaker games too,haha*, so I don't know if the issues are still there. Improvement; Try to focus on keeping the conversation short or give your character a unique way of speaking.


Thank you so much for the feedback! <3 What difficulty do you play on?
It'll be a lot easier to activate Full Assist Mode (Easy Mode) during HT
installation. Or you can go to HT menu, and choose TEC Hub to change
the setting. Wait what visuals? I thought the quality was downgraded due to
file compression. XD Did you manage to finish Chapter 1? I really appreciate it!

Thanks for the advice. I'll try my best to improve things you mentioned.

DEMO is now out! :D

Whoa! I've been waiting for this! I really dig the art. Congratulations, Koopa. <3

LIVENEL: Nocturnal Skyrift

author=noctislucis
Lucain's not showing when you go to the dyna facility.


Thanks for the report, my friend. LIVENEL Discordance Demo v0.11 is out~

v0.11 Changelogs :

+ Lucain (invisible) battler fix
+ Astral Raid Mode glitch fix
+ Recovery Items fix
+ Vargrad maps update
+ Blue Wyvern maps update
+ Naidar scenes update
+ Eidart face mirrored
+ Elematra particles tutorial added
+ Dialogues & Skills description improved
etc

LIVENEL: Nocturnal Skyrift

author=WheelmanZero
I caught the opening of this game on youtube and was absolutely blown away. This is the most amazing looking rpg maker game I've ever seen, hands down. I can't even begin to imagine the amount of work that went into it. Kudos to you, sir!

Thank you so much for the kind words, sir! My morale skyrocketed after your post. :) The english translation is still pretty bad though. XD

LIVENEL ~Opening Test~

author=NicoRobin
I just hope that we can play the other two characters from the beginning.


They will be available in Chapter 2. Their story starts right after the end of Chapter 1.

LIVENEL: Nocturnal Skyrift

author=noctislucis
Lucain's not showing when you go to the dyna facility.


Going to check it asap. I'll let you know the results as soon as I can.

LIVENEL: Nocturnal Skyrift

author=noctislucis
It looks completely different compared to avelion. why don't you create a new lore, bro? It'd be less confusing.

Because this game was planned as part of the avelions series (titled Avelions 5). It was intended to be a companion game to Livenel Origin.

Sorry for the late reply.