CRTHIBODEAU'S PROFILE
crthibodeau
1146
Astrophysicist in Texas.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
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Shukumei Star
Sorry guys. Wow it's been a while.
@lysine
Kraken is a rare random encounter in the ocean. So long as you're not hugging the coast—that is, you're on a ship and not the skiff, you can find it.
You can reset carts by going back up the stairs and coming back.
@Schnuff
If you're supposed to go to Terita you need flight. Talking to Katsuo in the throne room will reveal that you need to find an airship captain in Prem. Then you should go to the pub to find out where he's gone off to.
@lysine
Kraken is a rare random encounter in the ocean. So long as you're not hugging the coast—that is, you're on a ship and not the skiff, you can find it.
You can reset carts by going back up the stairs and coming back.
@Schnuff
If you're supposed to go to Terita you need flight. Talking to Katsuo in the throne room will reveal that you need to find an airship captain in Prem. Then you should go to the pub to find out where he's gone off to.
Shukumei Star
I'm not 100% satisfied with the functionality of the version I've found, so I'll try out different plugins and see what they accomplish.
author=rebel1223Absolutely. I haven't begun the full playtest for SS2, so the faster battle mode will be implemented from the start. Thanks again.
Hopefully I got the suggestion in under the wire for the sequel update. ;)
Shukumei Star
Well due to the way I programmed the Abacus, every character simultaneously has the same advancement on the Abacus, even if you didn't obtain them yet. So if you got 49 stars (learned level 8 spells) before getting any new characters, their paths will be set permanently up to their level 8 spells.
By design, each playable character's path moves straight up from a different starting point, in such a way that if you don't ever adjust anybody's paths, then every playable character collectively will have access to all the abacus spells.
I'm playing around with the ATB plugin right now and I think I understand how it works, though it did take me a little bit to understand that the bars simultaneously auto-fill when nobody is taking an action.
I'm not sure when I'll fold that into SS1, as exhaustive experimentation will require probably another full playthrough, but I will see what I can do.
By design, each playable character's path moves straight up from a different starting point, in such a way that if you don't ever adjust anybody's paths, then every playable character collectively will have access to all the abacus spells.
I'm playing around with the ATB plugin right now and I think I understand how it works, though it did take me a little bit to understand that the bars simultaneously auto-fill when nobody is taking an action.
I'm not sure when I'll fold that into SS1, as exhaustive experimentation will require probably another full playthrough, but I will see what I can do.
Shukumei Star
I'll answer these slightly out of order.
1. Interesting observation. You kind of always needed to do a bit of grinding at least once you get to Dyros, but the difficulty reduction is much more noticeable after that point.
3. No. You will have those four characters for a while, but eventually you'll get the opportunity to mix up your team.
2. That is correct. As long as he's on your team, you won't battle the Thief enemy. That cave is the only place they appear. If you're worried about your sketchbook, then you can come back sometime in the future without the thief character on your team, as per answer (3) above.
4. DynRPG is helping a little bit with the ATB but if there are other ways to improve it, then I'm definitely listening. I'll download one of those games you mentioned and see how they handled it, thanks!
1. Interesting observation. You kind of always needed to do a bit of grinding at least once you get to Dyros, but the difficulty reduction is much more noticeable after that point.
3. No. You will have those four characters for a while, but eventually you'll get the opportunity to mix up your team.
2. That is correct. As long as he's on your team, you won't battle the Thief enemy. That cave is the only place they appear. If you're worried about your sketchbook, then you can come back sometime in the future without the thief character on your team, as per answer (3) above.
4. DynRPG is helping a little bit with the ATB but if there are other ways to improve it, then I'm definitely listening. I'll download one of those games you mentioned and see how they handled it, thanks!
Shukumei Star
author=rebel1223
This update was a nice surprise! Now I have no excuse for not going through it.
Do you have any plans for an update to the sequel as well?
Great to hear! Yes, I'm going to give the sequel a similar treatment as far as enemy balance and spell bug fixes goes. It won't be quite as extensive as what this game got, but I've got the ground work laid out now for the required changes.
Shukumei Star
author=kalledemos
You can get the star path rewards without collecting all of the stars: I only had a strength and speed star and could walk along the whole thing.
Wow. I guess I broke that since the last version.
I've updated the installer. You can re-install if you like. Getting those rewards early should not be game-breaking.
Shukumei Star
author=lysineIf a monster is a boss, it can be permanently missed if you don't sketch it during the boss battle (including the final battle). Otherwise, all monsters can be backtracked to find.
are there any monsters that one might miss for the monster sketch?
Note that when you beat the game, there is a New Game+ option that carries over your sketches. If you missed a boss battle, then this would be the best way to "do over" and recoup your losses.
Also note that
Screenshot_8.png
The skeleton should probably be used for non-world maps only. Here it's unfittingly huge, especially when seen juxtaposed with the tree.
DSQ22.png
Shukumei Star
@DominatedMind
I don't recall precisely. I think SkyKnight has the best for agility and Warlord has the best for attack. Geomancer is best for defense and Illusionist is best for Magic.
@The_Minuteman
Is it the boarded-up cave north-east-ish of Terita? Not near where you landed the airship. Did you ever figure it out?
I don't recall precisely. I think SkyKnight has the best for agility and Warlord has the best for attack. Geomancer is best for defense and Illusionist is best for Magic.
@The_Minuteman
Is it the boarded-up cave north-east-ish of Terita? Not near where you landed the airship. Did you ever figure it out?