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Barkley 2 Kickstarter
author=LockeZThe point I was trying to illustrate is that they're probably way more than 8 team members this time around, and that regardless of whether or not they're all working full-time for a whole year it's still not going to be enough money.author=dark_gammerthat's if all eight team members work for exactly 12 months each
$35k / 8 team members = $4375 / 12 months = $364 per month and team member.
Plus, the developers have said themselves that they only intended for the Kickstarter to fund a couple of months of development, and that any additional income will help fund it for longer.
So yeah, I do think it's kind of unfair to accuse them of having an unreasonable goal.
Barkley 2 Kickstarter
author=StarSkipping
Too much jargon and not enough information on where the money is going. $35,000 is very excessive for a game made in gamemaker.
author=Stew
I second the sentiment that 35K is asking too much.
IIRC, Barkley 1 took about a year of development and involved about 4-8 people (probably more), and considering how this a step up from Barkley 1 I'd say the $35k is more than justified.
In fact, I'd ask for something like $200k if I were them, which would be just enough to support a development team and pay for miscellaneous development costs.
$35k / 8 team members = $4375 / 12 months = $364 per month and team member.
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