DARKDESIGNGAMES'S PROFILE
darkdesigngames
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We work on games per request and we also make visits to schools, colleges and institutions across the country to help teach all aspects of game design to those intrested, using packages such as Alice, Granny, GameStudio, FPS Creator, AGS and RPG Maker VX.
One of our most popular and successful projects to date is Mystic Quest Remastered, a re-imagined and completely re-developed edition of the 1992 SQUARE release, Final Fantasy Mystic Quest.
Dark design games is a scam artist hoping to bilk naive kids out of money.
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Fabul.png
author=walldeaf
Yea, I like this disign.
Thanks, btw I am still working on this game, It's just taking much longer than anticipated.
FFIVtypography.png
FFIVtypography.png
author=Allen Hunter
The only thing that sucks here is that you can only have up to 4 party members at once (unlike the original which went up to 5).
Wrong, you need to scroll down to see them.
BattleSystemFinal.png
author=JWCaisa
It is ATB?
Technically it isn't but the way that I have coded the troops they act as it is active time (if that makes sense)
FFIV_Zeromus.png
author=sabin1981author=GuruIt was a classic, make no mistake, but I really do have to disagree and name Complete Collection as the best version. It had the best visuals, best audio, best additions - it really was perfect in my eyes. I am actually quite disappointed that JPCSP doesn't play it properly, since I gave my PSP to my brother a while back and can no longer play FFIVCC. The game doesn't even work on PS3-Cobra, so I can't even dump the UMD and play that way :(
SNES version best version...
Help me DDG Kenobi, you're my only hope XD
XD Well I know your pain but I don't know if I can make the game to the standard that CC brings, it really is awesome, but I will try, Leia.
Btw there's always the DS version :P
TheNewBattleSystem.png
author=sabin1981author=WCouillardThe FFVI font was largely based on Chicago though, wasn't it? Either way, I like the font DDG is using specifically because it hasn't been overused in every other title and it seems to fit quite nicely with the layout. At the very least, I prefer this new battle system to the one originally shown off for IV-VX as that one had too much of a "This is RPG-Maker" look to it.
That is definitely not an authentic FF font. Chicago wasn't even the font in FF6, it was just a modified version. You should use the SFont script and rip the actual FF4 font. :D
Exactly. All I kept thinking was when I looked at the HP bars is, this isn't right. Nearly every FF is numbers only plus the coloring of the bars is just awful now when I look back at it. So yeah this design is definitely going to stay.
TheNewBattleSystem.png
author=Noel_Kreiss
Coullie, I think that DDG aims with this font for the "feel" and I really doesn't think it's bad to use slightly different font as long as it looks similar to the one used in the game.
Also, I think the font is a great idea, DDG!
Thanks very much, and that's exactly want I wanted to achieve. On the mark :P
TheNewBattleSystem.png
Enter_Hell.JPG
Nice map idea, but the bricks look cut off and not lined up properly. A good idea would to be keep the background bricks but make the overlays transparent (the chains, and the door) so when overlayed, it will mesh in nicely with the background.
But still +1 :)
But still +1 :)