Tales of Symphonia style skills (hi-ougis)

I'd rather not derail the thread with this.
I'm also not planning on making new threads on the forums.
Others can do what they will.

Tales of Symphonia style skills (hi-ougis)

Ok then Link. :P
If you learn something from someone who was not financially compensated for teaching it to you, then you should attribute them in your work.
Obviously I'm referring to RM specific things rather than general mathematics.

[Poll] Do you think RM2K/3 will ever die off completely?

It seems I've poked a mod somehow.
I know better than to risk a ban by poking the bear :P
You win. I won't post on the forums anymore.
Anyone who wants some discussion can send me PMs or whatever.

[Poll] Do you think RM2K/3 will ever die off completely?

Gonna respond to a few.

@ Sated:
Your attitude is unnecessary. Grow up or don't post.

@ Link_2112:
It is unfortunate that the good discussion points you make are marred by personal attacks and dismissal. The #dealwithit moniker had been done to death. This isn't 4chan so please adjust your attitude accordingly. You accuse me of dismissing further discussion when you are doing the very same thing with your 'get over it' at the end. Do you think putting that there somehow makes further discussion irrelevant? You are right in one thing in that I dismiss the points made by those who are unable to tell the difference between discussion and antagonism. If you can 'get over it' on your end and join the discussion then please feel free to do so. I'm not going to 'get over it' anytime soon. I have no problem with anyone using whatever game engine or programming language they like. I merely stated my views based on personal experience. That's what the point of this thread was, was it not? A 'what do you use and why' type of thread?

@ Addit:
My my, aren't we pretentious? Do I need to spell out that something is my opinion with every sentence that I type? Is it not a default assumption that things people say are 'opinions' until they qualify their statements with proof or state that they are facts? "As a matter of fact...blah blah blah" and so on is much easier to do than 'IMHO' in every sentence/paragraph.

I'm curious why my statements in the previous post above were seen as antagonistic in any way whatsoever to anyone. The thread is an opinion thread that invites us to discuss our thoughts on what we feel is better for making RPGs. I feel that the benefits of the RGSS (Ruby Game Scripting System) are powerful enough to outweigh the minor drawbacks in sticking with something because people are used to it. Similar arguments have been made for those people who refuse to update their software despite the newer versions being more secure. Oh, you're used to it? Despite the fact that those still on the internet using an unpatched Win98SE computer are able to get near-instantly zombified into a botnet? But of course we need to not order people around right? Who cares what people do to the detriment of the community as long as they're comfortable with it?

RM2K3 isn't anywhere near as important as an OS (thank god), but the use of RM2K3 is very limiting due to the lack of RGSS. I stated that RMXP and later versions are superior to RM2K3 by virtue of having the RGSS system accessibility. It is a game changer, in far more ways than even the RGSS scripters have fully realized.

TLDR: Everyone can use what they want, but they're missing out on the beauty of the RGSS if they stick with versions older than RMXP.

[Poll] Do you think RM2K/3 will ever die off completely?

Is RMXP still locked at a horrible 40 fps?

I'm not aware of RMXP being 'locked' at 40 FPS.

Either the games I played had unlocked it via RGSS workarounds or it has been 'fixed' by the developers (though I'd bet it is the RGSS community that did the trick).

When I recorded videos in Bandicam, the FPS counter went up to 60 and pretty much stayed there the entire time. The game can be recorded and playback in 60 FPS as well. I recorded a segment in 60 FPS then viewed the playback statistics while replaying the movie in (open sourced) Media Player Classic.

I hope this answers your question :)

PSA: The GPL/LGPL Licenses and You

TLDR: Read it and weep. Or just read it as 'too many games violating GPL and LGPL'. Cut that crap out or get called out as selfish thieving bastards. Learn to properly attribute your scripts/code/stuff so you don't incur the wrath (and possible legal ramifications) in the future. This goes double for artwork, but I'll specifically deal with scripting/code in this post.

I've been exploring the coding/scripting of several popular (and hidden gems) RM2K3 and RMXP games lately. I'm a budding game designer inspired by the fantastic and awe-inspiring work that the RM community has released (for free!).

Unfortunately, I have noticed a very disturbing trend in use of RGSS coding and scripts that are specifically licensed under the GPL or LGPL licenses. For those that don't know what they are, feel free to follow the links.

There are many well-documented cases of large companies (Microsoft, Cisco, and others) that blatantly ignore the provisions of these licenses for their own commercial gain/benefit. They've faced legal action and have paid the price for their transgressions (although they seem unconcerned enough to have repeated violations without learning from the past).

Being the nature of the majority of RM games being 'freeware', the commercial aspect of these games is not in question. However, I've personally dissected the despicable 'commercial' RM games that do use LGPL and GPL-sourced codes/scripts in blatant violation of those licenses without any attribution, source code availability, or even a mention in the readme! Some of the worst offenders of these are (almost all) of the commercial games present on the 'Amaranth Games' website and specifically the 'Aveyond' series of games. Other games on that AG portal also violate these provisions, but the Aveyond series is the most well-known from that site.

In short, the GPL is very restrictive of commercial use of any of the code while the LGPL permits commercial use under certain conditions. One of these conditions is to provide the unedited and full version of the accompanying license and proper attribution for the source code that was used. That isn't asking much, is it? You used it completely free so just attribute it and provide a copy of the license (or if you're keeping file size down, a link to where it can be viewed/downloaded).

Many games across the entire RM community are guilty of this practice. It is trivial to see and know everything that goes on in RM games unless you care to do custom encryption (and even that can be broken fairly easily by certain people if needed).

Budding game developers, don't fall victim to this. The GPL and LGPL are there for the benefit of the entire open-source community. If you use codes/scripts/artwork from other people, then make sure you have permission to do so and ATTRIBUTE properly!

I'm one of you and I would love to see this community grow even further into a wonderful place to learn game development and bring about a new golden age for video games! We cannot fall into the traps of our predecessors and give in to temptation/greed/lethargy by ignoring the need for proper documentation/attribution of what we use from other sources.

That is all. If this is supposed to go into another thread, then feel free to move it there.

EDIT: Those that use 'game rips' as in sprites/artwork from other games. Go DIAFF, all of you. It is despicable for you to do such a thing. Come up with your own ideas or kindly GTFO. We don't need any more 'copyright infringement' non-parody games flooding the games list. If you lack the creativity for your own original ideas and world-building, then perhaps you should keep your games to yourself. If you can create your own unique variation on that material and make it distinct enough to not look like a blatant clone, more power to you. Audio remixes are a notable exception if they're done well, similar to nearly all the remixes at OCRemix.

Tales of Symphonia style skills (hi-ougis)

Alter Aila Genesis does this on RM2K3 (manga-style cut-ins for special moves) so poking the creator of those may yield some interesting information for your situation.

Anytime you learn something new from someone who has contributed guidance, PLEASE PLEASE PLEASE be sure to ATTRIBUTE them in the readme and credits of your game! And not just a generic 'special thanks' but an actual 'scripting help' or however specific that you wish to get in the credits.

I Would like to write music for your Game

I've gone through the playlist you linked.
Your music is very...interesting. It has a certain symphonic flair that may be suitable for many games that are seeking to invoke that aesthetic in their design.

Honestly my advice to you would be to investigate a diversification of your repertoire.

-Lets hear you do some 8-bit and 16-bit 'demakes' of popular themes like the CSI theme or the Lost theme or the Aliens theme or Simpsons theme or *insert popular culture reference here*. I don't watch much TV so you might know more. Basically you just make 8-bit and 16-bit versions of those themes. Many games here seek to invoke that 'retro' feel through chiptune-style music.

-Try a few different genres and blending of genres. Classicial/Orchestral is nice, but how about Symphonic Metal? Maybe Classical Jazz? Experiment with music styles and themes/instruments outside of your 'comfort zone' and you may end up with a unique sound to call your own :)

-Find games in progress and poke their creators to offer your services (perhaps with a link to a video that has a theme for one of their areas in their game). Many devs are so busy with eventing/coding/playtesting that they don't get much time to visit the forums. Evaluate the quality of games you're interested in scoring and offer your feedback :)

[Poll] Do you think RM2K/3 will ever die off completely?

I've dabbled in both RM2K3 and RMXP.
Why anyone still bothers with RM2K3 is beyond me.
Yes there are community patches/upgrades/workarounds but it is still a terribly obsolete program to work with.
I understand the very narrow appeal of very specific 'features' that may be missed, but I feel that rather than clinging to RM2K3, the games could be ported to RMXP instead and be the better for it. Sure it is nice to have easily-viewed animations and moving battle sprites in the editor, but you can just as easily do that through more powerful external editors (which let you actually edit the sprites). Animations already have their own tab in RMXP, but the RM2K3 version shows them by default in an easier way.

I'd love for people to give specific reasons why they use RM2K3 aside from "I am used to it". I can pretty much guarantee that 99% of the RM2K3-specific 'bonus' features are already implemented in RMXP either by default or through RGSS scripts.

Speaking of which. Why is RMXP better than RM2K3 by leaps and bounds? Why will it always be better? Because it has RGSS.
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