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Updated Battle System (WIP) ;)

Hello Kias!

Yes i thought it might be the case that balancing isn't done yet (I just acted on the possible case of it maybe being "final" as small as a chance it was) and I am happy to hear that magic can do status effects.

Though I would probably consider how you want to burn skeletons... I mean if it gets rid of their wooden shield, clothes or the like it would be cool but for burning bones you need a really strong flame as far as i am aware. Though it might be magical fire so rules of science outta the window next to me =P But to get to my point for a potential idea think about what status effects might stick on foes. Maybe that could be a fun mechanic. Just food for thought =P (It might be hard to implement things like burning the shield for each enemy, especially maybe even expensive so yeah take it with a very big grain of salt. loL)

Have a nice day, yet again. =P

dasgibtesnet

Updated Battle System (WIP) ;)

Alright. This looks beautiful. A casting animation/posture while using spells is always very welcome for me. Nevermind that you dont just use a standard casting animation for each spell (You yourself got that dark whirlpool while the skeletons got that arcane sign thingy). That is really good. Also you forgot to change it into english given that most on this site speak english it would probably be better to do so, even if this is just to show of animations. (German is my first language so i really dont mind just general advice)

Though that magic is weaker then a normal attack, if this stays like that (which i admit is unlikely), is kinda stupid. Especially if you hit the weakness. I mean a normal attack (that doesnt use ressources) did 16-18 while a magic spell did 11 which hit a weakness is just wrong.

I might think so because i favor mages, but spells should have an impact proportional to the ressource used. You just used a spell you can use what? 6 times? That did around 30-40% less than a normal attack? Thats just wrong.

But apart from that it looks very beautiful. Have a nice day!

Edit: Maybe have status effects be inflicted by normal attack spells like a burning effect from the flame. That would go a long way to make it more useful if the damage stays close to the same.

Cloud Ability Showcase

author=WCouillard
author=dasgibtesnet
Damn this looks awesome..... I hope I will wittness it when this comes out... xD
Well, you'd have to beat the game once to get any of the unlockable guest characters. :D


From what I saw so far I guess beating the game a few times over time wouldn't be a far stretch.... but alas I still have to beat blackmoon prophecy 2 before that... xD

Just cause I wanna know... will there be a new game plus option where you can keep unlocked characters? Cause I really want to play trough the game with golbez... he is my favorite FF character^^

Cloud Ability Showcase

Damn this looks awesome..... I hope I will wittness it when this comes out... xD
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