DEMONLORD5000'S PROFILE

I am simply a dangerous tester. Don't believe me? Then give me a game and I'll prove it.

Fear the lord of darkness!

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Bug Woes V.2.0

If ya need my help on that you have my msn as well. You already saw my testing skills, so I might be able to find out something.

Bug Woes V.2.0

Sounds like more troubling bugs are after ya. I'd help out, but considering how random those errors can be, I'm not sure if there's any real way to replicate them. In ones I've dealt with in the past, they were always fairly random, and happens pretty infrequently. If for some reason it's happening frequently though...then were gonna have to fix it, one way or the other.

Do not fear. Lex is here :P

I was going to at one point but celes said not to bother, since they were going to fix it later. Guess things changed lol.

SSP Demo V.2 for Oct. 27th

Yeah there were times I went through the text kind of fast (i'm a fast reader), and usually end up regretting because it makes me think I saw a bug, and theres no way to confirm it (this happened with one of those magic guys in the pub at one point (I think it was when I was leaving for the wilderness), but because I couldn't go back and double check I didn't post it.

For my end game level, I was level 5, but i'm pretty sure everyone leveled up from it, so I was probably level 4 when i fought that bird. His attacks were brutal, but the girls recover ability was a lifesaver.In fact, that battle was the first time i had to use a revive herb (bad luck mainly, as the bird got his attack in before my heal went off).

I usually check the site from time to time (but not always), so I can test future versions for ya. If for some reason you can't get ahold of me though, I could always pm my msn.

Glad to see my feedback helped ya out!

Edit: The edit was to correct a minor typo.

SSP Demo V.2 for Oct. 27th

The demon steps from the shadows...

Ahh another game infested bugs...my mortal enemies. Thou shall be vanquished by my skills!

At any rate, lately i've been in an rpg maker game mood, and thus, I put my testing skills to use. Note: if there isn't a number next to it, more than likely it's just some of my commentary, and not a bug.

1. I noticed when you are giving an option, skip intro was before watch intro. Personally I think watch intro should be the default option the game has selected, as it's more than likely has alot of the details of said game. Personal preference here, and it's just my opinion.

2. During the intro, one of the lines is: Dreams that fools dream. Shouldn't it be, Dreams that fool dreams? It's your call, and see my statement below as well regarding how I decided to go about my testing.

Not a bug, just a small statement before i continue. Despite my nitpickey nature when it comes to testing, I won't comment on your way of wording things, as it's sort of unique. For example: Snowe: I was just giving a thanks the kingdom is still here. I personally would of left the a out, but it still works. I'm going to try to refrain from commenting on these, but if my nitpickey ways show up. don't pay it too much mind.

On a side note, I do like the intro.

Hate to post so soon but due to a game crashing bug, I will (I type up my findings in notepad first).

http://i180.photobucket.com/albums/x131/demonlord5000/crashbug.png

3. When you examine that shelf, I get an error: Unable to find Graphics/Pictures//dimmed.

Justworthy edit for more bugs (numbers won't be accurate due to the bugs above, and didn't expect to be editing this soon).

A blacksmith named marth...I wonder if hes an ancestor from the marth in FE.

1. in the armor shop, I go up stairs leading to the right, and I come out on the second floor...except the stairs displayed show it leading to the left. Not exactly how to word this, but hopefully ya get the idea.

2. In the item shop, joshua says: Sorry that we don't have enough for adventures. Shouldn't adventures be adventurers?

3. Someone could abuse your unlimited antidote spot. They could get 3, sell them, and repeat. Granted it would be slow, but throwing it out there.

4. Oh nice, I don't need a screenshot for this since the guy already posted this one of this room. If you examine the shelf in Melkino's screenshot, you can examine it from all sides, instead of just the front (the shelf is the one next to the grey oven).

5. Same place as melkinos screenshot again. If you examine the dishes, leave alone is cut off. I dusted them off twice :).

6. Ahh..don't ya just love my using melkinos screenshot to reference bugs? Thanks for saving me the trouble of taking one btw. It appears you can examine the bookshelf at the bottom from various angles other than the front as well. This can also be done with the jars, but the jars can be seen from various angles, so this one is justifiable...however, you can't see books when standing on the side of a bookshelf.

7. Melkinos screenshot yet again!...jking :). There is however a bug on the second floor of that same house. There is a supposed attempted list of item shop supplies, which can be examined from the normal angle...and the top angle. Now how could anyone read that list when there looking at it sideways...with a giant purple book in the way!

8. http://i180.photobucket.com/albums/x131/demonlord5000/Youshallnotpass.png

I can't pass under those support beams from that location, and thus name this bug: you shall not pass! I didn't just steal that from lotr...don't worry. As they say...pics or it didn't happen!...oh wait I provided that :(

9. Several more examination bugs. I'm going to stop pointing out specific ones due to there being so many, but ill point out general areas. These are on the second floor of the inn. In fact, just assume theres some in every house, I've found so many I'm going to stop pointing these out.

10. http://i180.photobucket.com/albums/x131/demonlord5000/standingonatree.png

Easily missed passability, but it doesn't escape my sight.

11. A shame...can't run around the castle in his night clothes, but that isn't the bug. You can't go under some of the areas of that upperhead beam in his room.

This is all for now, as I'm taking a break to do something else. Comments so far: loving all the spread out dialog on various objects, and the npc dialog. I think it is building up the game nicely. Don't feel too bad about all the small bugs I find, I'm a veteran at this :). I found a nice bit of goods in the town (including a spirit gem and a camoflaged snowman in the top left of town). It's not very easy to hide something from me.

Surprised this hasn't been posted on yet, but anyways, back on track!

12. While I was venturing around before going into the wilderness, I talked to mariland, and it says I received 1. When I looked into the menu I saw I had a loving potion (the bug is, the name wasn't listed when I received it).

Finally, the world map! Examining everything took 1 hour, 16 mins and 8 seconds. I just saved to check. At any rate, I like how ya did the world map. Time to go vanquish monsters with my fire spell.

It doesn't look like I'm going to be able to replicate this skill bug either. I've been experimenting with the kings mace, and only once has the skill lightning strike disappeared. I did nothing special to trigger it either...unless it was due to the fact I equipped/unequipped in town, but I highly doubt it.

13. When I beat the 3 spiders, he said pheww.

14. Mwahaha, skill bug...not even you can escape my grasp. I have successfully solved it! It happens when you click to unequip something, but change your mind and cancel it before you unequip.

Sweet, found a magic staff in a secret passage. I'm also curious if that area where you feel a draft has any use...but if it does i'm assuming its later in the game.

Heh, your even good at making bosses (just annihilated that bird), but it will take more than that to give me a game over. I can only wonder what type of superbosses you will make once this game is complete.

Finished the demo. There were various small glitches here and there (pointed out above naturally), but overall this game has alot of potential. The one flaw I say it has right now, is the overabundance of healing statues. Not only were regular enemies a breeze, but knowing i'd never run out of mp added on to that. The mapping, the one boss, and the everchanging world you had going on were nice touches, as well as the fact that exploring everything (including random logs out in the wild), paid off nicely. Keep up the good work!

Seems this is all for now...and all my edits turned this into a massive post!

Episode Two: What You Can Expect

Sounds good. I was already conquering your tough bosses (except for one), before my party even got reunited, so lets see how well I do when I get to choose my own combination. I'll also be glad to test the second episode for ya, just like I did with the first. I actually still have the first chapter on my computer, and it contains my completed save file for the upcoming new version.

As for nel, if you do go that route and make her playable, lets see if I can't come up with a use. Shes a thief, but steal is already taken...in that case how about something to do with stalth? Thieves naturally have to be quick on there feet, and they have to be good at hiding. I've not quite got the ability figured out yet, but i'll work with the theme I just came up with, and see if I can't think of something.

Help Us Debug The Demo!

Heh yeah, it turned out there was something to be searched in that factory. My vigilance paid off. As for the pipes, some shading could work. It looks odd that you can walk on them currently. On a side note, I'm passed the factory and I didn't have any trouble with storms scene. I did however find a passability issue.

http://i180.photobucket.com/albums/x131/demonlord5000/table.png

Storm: Save me, I'm too old to be standing on tables!
Demon: Fine fine...I'll take a screenshot.

What can I say, I'm a dangerous tester (when I get serious and overlook small bugs).

Edit: For once I'm not editing to place a bug lol. Just want to say nice touch with the piano, it reminds me of ff5. Sadly havn't stumbled into any secret hidden passages though.

Edit 2: The permanent dead bug...it seems I have encountered this (due to a blasted head hunter actually connecting with sickle), except in my case, it was xander. He died in battle, I revived him (which worked fine), but after the battle it acted like he was still dead, and now when I open the menu, is portrait is ethereal (the dead picture pretty much).

Also, small edit, but could this permanent death bug be an issue with the instant death status ailment? Anyways, just theorizing on what could cause it. I tried using a tent...but that didn't fix my problem.

Help Us Debug The Demo!

I decided to move on, and just let xander not be poisoned after the battle...so I bring to you....

http://i180.photobucket.com/albums/x131/demonlord5000/flatbox.png

Behold...the mighty flat box!

Edit: ...I know I promised I wouldn't bring up any more typos..but...this one just can't be overlooked...i can' t bring myself to do it! I just reached the colonel...and gentalment...seriously? It should be gentlemen.

Edit 2: http://i180.photobucket.com/albums/x131/demonlord5000/Unlimitedpotions.png

While at first glance there may seem to be wrong with this screenshot...there is indeed a glitch here. I searched the guards body, and I can obtain unlimited potions from it!

Edit 3: Now i'm disappointed! In the last evented battle with these guards where they came up from behind...the battle itself was not a back attack! Not sure if you can do those with your custom battle system, but I thought i'd bring it up since back attacks are an rpg tradition of sorts. If you can't do it with that battle system, don't worry about it though. I'm willing to sacrifice back attacks for a nice battle system such as this.

Edit 4: This is similiar to the bug in edit 2. In the next room after that screenshot, I killed the guards who attacked me, searched the body, and now I can get unlimited 500 gils.

edit 5: http://i180.photobucket.com/albums/x131/demonlord5000/pipes.png

I don't know if this is a bug for sure, but being a factory, I envision those pipes being in the air, and it looks weird that my guy can stand on them.

Edit 6: http://i180.photobucket.com/albums/x131/demonlord5000/MagicalDoor.png

The door behind my character warps ya to a wrong spot (it does warp me to the previous room, but it puts me in front of the wrong door).

Endgame Ideas

Ah shinryu...the follower of omega...does that mean omega might make an appearance? I crushed those bosses in the original, and I can do so here. At any rate, I'll be glad to test for ya. I think my record of recorded bugs (in a single test run), is over 40 as far as rm games go, and i'm of course talking about those with actual quality.

Anyways I shouldn't stray off topic with my rambling (i consider myself a vet tester, and get carried away), so lets see what I can think of for post game ideas

For new game+, I do see what you guys mean. The different modes do cover different areas, for each persons different tastes. Because of the nature of this mode, there is no need to add new content (there's other modes for that).

For post game, since you will be adding new challenges and such, maybe you should add in a couple of secret characters only accessible via it (I've always wanted a playable version of Gilgamesh myself, but it's your call). Of course I also liked what one of the dragon quests did for there post game. If you followed the post game story, you ended up recruiting the final boss as an ally (you redeemed his hope in humanity, and he joined you), and then a new final boss took his place, and you got a better ending for it. Hope this gives ya ideas.

For parallel game, I've been giving this one the most thought since you are tinkering with it. Perhaps the events could be seen through the eyes of one of the central villains loyal servants, (that you get to play). and occasionally you could give flashbacks and such, showing there relation, and just exactly why said servant is so loyal to the villain, and through flashbacks/regular scenes, you get give a background on the whole deal. Well anyways, that's all I have on this for now, but I'll let ya know if I get any more thoughts.

Anyways, I got a little carried away and didn't intend to type that many paragraphs, but in the long run I hope they are some use.

Endgame Ideas

A reward...you shouldn't tempt this demon. If a game grabs me enough, I end up massacring it. Anyways, back to the topic. I like the ideas (especially that parallel game), but the new game+ I think needs an added bonus to tempt people into playing it again. As a person who like a challenge, I'd be more prone to just starting a new game if new game+ didn't add anything. Some ideas for doing that could be making the monsters harder for each new game+ you do (though not sure how doable this is without making duplicate monsters, which could be time consuming),

One other idea for a new game+, which I think would be rather unique (I can't think of a time it's been done), is if you have an unbeatable boss in your game in a certain area (only beatable on new game+), and you do beat it, then from that area on the whole story could be changed up, and things would get a lot harder.

Anyways, I'm just thinking while typing, hoping to give ya some ideas, especially now that ya called me out (even though I've been watching this game and already had plans to beat it). I'll also bug test this when it's ready. As a tester of many games, I can guarantee at least 10 bugs no matter how thorough your official tester is, when I unofficially test it.