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The Reconstruction

So, what was with saying it did "B/M/S damage", if that was even a thing?

The Reconstruction

So, I was reading this game's TV Tropes article a little while ago and I came across a rather curious reference. In the final battle, I remember Adi occasionally using an ability with a really vague description - I think it said something about doing "B/M/S damage" even though I'm pretty sure it only affected one health bar at a time, and the description also said something that made me think the article was talking about it when it referred to an ability that "inverts the normal Elemental Rock-Paper-Scissors system". But how do you "invert" that system when it's a set of opposing pairs rather than an actual rock-paper-scissors system?
The same passage mentioned that one of the targets in the final battle changed their damage type every turn, but I don't remember that happening so I'm not sure who or what it's talking about.
Speaking of damage types, when an ability's description says it does "damage of own Element" does it mean the user's own Element or the target's own Element? And why did one ability list its effects as (something)+Stun+Stun?

In other news, I'm going on vacation in a couple days, so I might just stop pestering everybody for a while.

The Reconstruction

So, I was reading this game's TV Tropes article a little while ago and I came across a rather curious reference. In the final battle, I remember Adi occasionally using an ability with a really vague description - I think it said something about doing "B/M/S damage" even though I'm pretty sure it only affected one health bar at a time, and the description also said something that made me think the article was talking about it when it referred to an ability that "inverts the normal Elemental Rock-Paper-Scissors system". But how do you "invert" that system when it's a set of opposing pairs rather than an actual rock-paper-scissors system?
The same passage mentioned that one of the targets in the final battle changed their damage type every turn, but I don't remember that happening so I'm not sure who or what it's talking about.
Speaking of damage types, when an ability's description says it does "damage of own Element" does it mean the user's own Element or the target's own Element? And why did one ability list its effects as (something)+Stun+Stun?

The Reconstruction

Well, I'm pretty sure that's most of it. There are a few other mysteries (like where the Spire came from, why Tezkhra was interested in Moke when they first met, what the deal was with the Greater Shra, what, exactly, the Watchers were trying to accomplish and whether they could actually see through time and space, just what the heck the Tatzylvurm was) that seem like they're setting up for something in one of the other games. And from what little I know of the story of The Drop and the planned story of How Far, it sounds like we'll learn more about the weird anomalous magics (Rulian's necromancy, Havan's "Chaos" powers, Tezkhra's "Order" powers and how they interact with the above). So, I guess these games are far more connected than I thought.
Once again, thank you for being patient with me, and thank you for making these games in the first place. See ya later!

The Reconstruction

Ah, thanks.
In case clarification helps, the Achievements list the optional quests in Fortifel as Scientific Method Part III, Put My Mind To It (Tehgonan's sidequest, I think), and Dealings In Disaster (Which should be either Moke's or Yfus's sidequests, in which case the other one isn't listed), and in the Violet Sands as All That Glitters, Herding, Silver Opportunity, and one that says ?????? and doesn't register as complete, when the ones I know of are Santes's sidequest, Fero's sidequest, and the quest to recruit Tezkhra (which someone said in an earlier post is called The Drop and doesn't show up in the table at all), meaning that there's one that registers as complete even though it apparently doesn't exist AND the phantom sidequest which doesn't exist at all. Oh, and the Chapter 4 section doesn't show The Final Pilgrimage (the second one you do to recruit Kulkulmatz). So yeah, the quest table is screwed. I mostly just wanted to confirm that it was bugged and I didn't actually miss anything, though.

Immediately after posting my first post, I realized I had some other story questions. First, I don't get Kidra's motivation for joining the Guild. Second, what caused the original Blackening? Third, what was the Second Reconstruction? They said the first one was rebuilding from the Blackening and the third happens at the end of the game, and I think they mentioned the second one but never said when it was or what it was reconstructing from. Fourth, the Holy Land was created by Tezkhra blowing up his crashed ship to prevent the technology from being discovered, right? So how did his spirit end up in the Drop? I though it was implied that that island was a spaceship, with the "roots" in the cave looking like wires. And what were the other spirits in the island? Finally, were the disasters that lead to the state of the world in Chapter 6 the result of the Pillars being partially activated? I don't think that was ever made clear.

Oh, yeah, and I also meant to say that the Tatzylvurm fight was the only other part of the game that felt unfair, due to Jarring Roar (or whatever it was called). I was forced to use a party of all Fighters in order to counter-Rush and get close enough to hit it, after which it took a long time to beat but was actually pretty easy.

But, apart from that, no other big issues to talk about. Great game, fun times, kind of burned out after how long it took to beat, but I'll get around to IMTS when I have a few more epochs of free time.

The Reconstruction

Hello! I realize I'm a bit late to the party, but I just completed the game yesterday, and it was amazing.

I'm only playing it now because I only found out about it recently, and there are no playthroughs of it online (disgraceful!). Even speaking as someone who's not great with most video games at the best of times, I had very little trouble with it, and what little trouble I did have tended to be caused by my own ineptitude. The only times that actually felt unfair were any time where your party is set for you (especially the fight with Asarik, which is basically a matter of hoping he doesn't use The Torment on the first turn) and the stealth section in The Blinding (which was just plain frustrating).

Other than that, nothing I really didn't like. I could give a detailed breakdown of my experience with the gameplay and story, but I'm lazy, so here's a few simple questions about gameplay mechanics I didn't understand.
When you complete Kidra's character sidequest, it says something like she's "able to adopt a more aggressive stance", and I never figured out what that meant. I'd assume it was a star bonus, but every other time you get a star bonus it clearly says ____ has become ____* or something like that...or maybe it DID say that and I just don't remember.

Speaking of sidequests, the "phantom sidequest" on the Achievement screen people have mentioned is still there in the Violet Sands section.
On a similar note, the Achievements say I did three sidequests in the Violet Sands when I only remember there being two (not counting The Drop which someone said doesn't show up). The Fortifel section also lists three sidequests when there should be four (Scientific Method, and Tehgonan's, Moke's, and Yfus's sidequests).

Simpler observation, what does it mean when you attack an enemy and an exclamation mark appears above their head during the attack animation? That was never explained.

Finally, I only have one big story question: where was the first Emitter that Tez found? He said that the one in the last quest was the second of five he found, and we see him find two more in the epilogue, but I don't recall them ever showing or mentioning the first one.

Other than those minor questions, nothing much to say other than great game, definitely planning on playing the others at some point.
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