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Featured Game, Featured Dev: Ghosthunter
Some truly great advice here, especially in regard to starting small. I agree. When I first started making my game, it was VERY small in scope. I wanted to make something that I knew I can finish. As I became more aware of what I'm capable of, I expanded the game in scope, story, and added more and more features.
Grimm's Hollow is truly great, and I think will influence my next game quite a bit, as all great RM games tend to.
Grimm's Hollow is truly great, and I think will influence my next game quite a bit, as all great RM games tend to.
Have you considered being more interesting?
author=Arcmagikauthor=zDSIronically this is how bitcoin started...author=kentonaI'll buy your makerscore for $10.
I'm not in it for the money.
I'm in it for the makerscore*.
*rmn's made-up points system that has no real world value
Is it time to start investing in makerscore?
Looking Back: Wilfred the Hero
I don't my the art style at all in the 3D version (at least the outdoor scenes), but I agree that the original's art style was more imaginative.
Mapping Tutorial - Meadow
Map looks great, but I suppose should be commenting on the text, not the pictures. :P Great article for a beginner from an iconic mapper.
What makes a good dialogue? Part 2
What makes a good dialogue? Part 2
What makes a good dialogue? Part 2
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