Hey there. :-) I'm just a guy in his 20s who loves RPGs and creates them as a hobby.
Exile's Journey
A disgraced knight must face his internal conflicts when the world is in danger.






Wow, great job with the ship graphics! The only thing that's throwing me is off is that those stairs are way too short to actually reach that second level, which is at least two tiles higher than the lower level.


This is so cool!


Very nice looking world map! None of your art programs are able to label your map? I'd think that even MS Paint could accomplish that!


To do: Pixelate the snow effects to match the rest of the game's style.

I'd like to note that this screenshot has been reduced to 2/3 of its original size in order to better fit RMN's dimensions. I'll probably continue doing that moving forward as long as it doesn't make things look wonky.


Awesome work with the roof tiles!


The clouds scrolling behind the trees are a wonderful touch.


I've only noticed now (because of the notices) that this is an mv game. How do you like the engine so far, metal?

I love it! It's amazing not feeling held back at all. I do love RPG Maker 2003, but I don't miss spending days just creating a quest journal for example. Of course, I owe a lot to Yanfly and other plug-in creators.

Before I began work on this game and before I even opened RPG Maker MV for the first time, I created a design document where I wrote down every feature I wanted in this game. To my surprise, there isn't a single feature from that document that I haven't been able to implement. A feature like the characters' sprites changing to match their equipped armor would have involved an unfathomable amount of conditional branches in RM2K3, but I was able to implement that feature by writing a TWO-LINE script in MV.

I will say that mapping took some getting used to. I still absolutely hate the fact that you can't place a tile underneath an already-placed tile. For example, if I place a tree and I want to add a shadow auto-tile underneath it, I can't do so without erasing the tree.


Fun fact: The combined size of every map we've created is actually larger than the surface area of the Earth.