DETHMETAL'S PROFILE

Hey there. :-) I'm just a guy in his 20s who loves RPGs and creates them as a hobby.
Exile's Journey
A disgraced knight must face his internal conflicts when the world is in danger.

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temple_of_light2.png

This is my least favorite map that still remains in the game, but I really had to draw the line when it comes to remaking stuff over and over. It does look a bit better in-game, though, because you don't see the repeating cliff tiles as much.

swamp.png

author=KoopaKush
This looks really good! Getting some heavy Farron Keep vibes from this shot


Heh heh... Yeah, this area is actually very inspired by Farron Keep.

autumnforest.png

author=SpellcraftQuill
I've had this tileset before, but now I can't seem to find it. What's the site you got it from? Ignore any accidental double-post.


Here you go:

http://hi79.web.fc2.com/index.html

battlescene.png

I was able to configure the plug-in to move the gauges closer together and it looked great, but for some reason, this produced some weird bugs. When I have the gauges any closer together, the color of their graphics sometimes distorts. In addition, the game produces an error message whenever you quit out of it, which forces you to close it in Task Manager. There seems to be an issue with the plug-in I'm using. Unless I can figure something out, I may have to leave the gauges as they are.

Cave3.gif

This is amazing and very well done. Being able to peak outside adds a very nice atmosphere to the cave. I can almost feel a breeze coming in through the windows outside. The very subdued sun rays are a nice touch, as well.

There's some corner pieces missing on the bottom right, where the walls meeting the ceiling.

battlescene.png

author=Kaempfer
I don't know, I kind of like that the bars are in the same colour/border style as the rest of the menu. It really helps keep things consistent, and the bolder colour makes it immediately apparent that it's not part of the monster but part of the menu, instead.

It also looks like maybe the battle has a tint screen applied, which wouldn't apply to the pictures that (I'm guessing) are used to show the gauges, so it might not be a problem in a lot of instances (battles without the tint) anyway.

This is true - I actually used to have the borders a darker grey, but I really wanted everything to match. I'm obsessed with all of the menus in the game being consistent. I think I'm going to leave the colors as they are - most of the game isn't quite this dark; this screenshot is actually from one of the final areas of the game, so it's a bit darker and more foreboding.

I do like the idea of removing one of the bars. They do take up a lot of space. However, I'm not sure about it. The enemy's ATB bar is much more useful than you might realize at first. Most games don't have it, but when playing this, I think you'll notice that you'll tend to have your eye on it constantly, and you will strategize your moves according to when the enemy will attack next. I've also intentionally designed some enemies around the fact that waiting for them to run low on MP is the best tactic, so I like being able to see that as well.

Maybe I'll see if it's possible to condense them together a bit more. I think I can make them partially transparent, as well.

Thank you for the suggestions, everyone.

battlescene.png

Originally, seeing the enemy's information on screen was going to involve having a special item equipped called the Essence Lens.

There are no random encounters in this game, except for on the world map (and these can be avoided by simply staying on dirt paths).

new_faceset_menu.png

Thanks everyone.

author=Dyhalto
I'd give them a little extra border. Not much. 2-pixel width would be sufficient.
Either way, they look a hell of a lot better than your old fugly things. No offence, of course ^^;


None taken! I do want to give them a bigger border - only problem is there's not room to increase the bordersize on the top and bottom without sacrificing the overall cutting in to the actual portrait, and I'm not sure if I want to do that yet.

author=Avee
Very nice!
One thing though: Kniryk's hair should be partially darkened by his hat's shadow especially near the ear. And the back hair should be darker too.


Thanks for the tips! I've made these changes.

new_faceset_menu.png

I've spent all day looking at these, so I may be going a bit crazy. I can't tell if the muted color palette in the portaits work with the blue menu/message boxes or not. Interested to hear your thoughts! Should I change the palette?