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wyrmspeak.png
author=Gibmaker
I believe that it may have taken you a month or more to take this! Can you access secret Link?
I wish I had logged the time it took so o could say for sure! And no, unfortunately you can't. That was something I drew the key my sane as I mapped thousands of cliff tiles.
wyrmspeak.png
Thanks for the wonderful comments, everybody!
Liberty, what you're saying is probably true. However do keep in mind that the bottom left portion of the map isn't actually accessible to the player which is why the trees are lazily scattered there.
Liberty, what you're saying is probably true. However do keep in mind that the bottom left portion of the map isn't actually accessible to the player which is why the trees are lazily scattered there.
caveofthenorthernwind.png
Noted. Originally my game was going to have a more Western RPGish, realistic feel but it gradually evolved into being more colorful and I guess the facesets don't really work anymore. I may have to hire an artist!
autumnforest.png
blood_forest.png
uzola_dungeon_crawl_b.png
This is wonderful! My only suggestion is to try and fill in some of the empty space. Maybe add some cracked floor tiles and whatnot for variety. Are these graphics are custom-made?
ss17.png
Rudra tilesets are kind of boring nowadays. I may remake this dungeon using a tileset that's not from a commercial game.
rowdybar.png
maidcafe.png
It's bothering me that the perspective of the tables and chairs is incorrect. It looks like the viewer is the seeing them from the side, but everything else is in a 3/4 perspective. You should be able to see the top of the table and chairs, the same way you can see the top of the stage.