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Raciela

This game looks remarkable! I'm very excited to see it move forward. The characters have wonderful names and bios and the screenshots you've given us are very intriguing! Keep up the good work, sir!

Creating A Sprint/Run Key

comment=20305
One thing I must ask, though pardon me for doing so this late after the article was made, but how would you go about turning off this system for cut-scenes that require the use of the hero moving at a pre-determined speed, as to not cut off another event's walk path?


Whoa I got back to this comment late. I haven't been on as of recent so sorry about that. I don't know how I would do it personally, I'd have to look at the programming again but the logical way to go about it would be to program something to stop the button event from being called on for the duration of the cut-scene, set the pace yourself, then at the end of the of the cut-scene turn the events back on.

Again i would have to look at it to see what the actual programming needed would have to be, but I think it'd be quite easy to work around.

Holdana.PNG

Isn't that the name of the hero from Kentona's Hero's Realm?

Screenshot 1.jpg

Wasn't this background used in 'The Way' by Lun Calasari?

Moriaty's Card.jpg

I understand that it's hard to come up with names (all writers have that problem) but I feel that we as RPG Makers and writers tend to come up with the most awkward names. There is such a thing as too creative. Lightbringer is okay, albeit cliched, as a last name but Moriaty by itself has no phonic fluidity, basis in an already existing word, gender specificity, nor does it sound...good, for lack of a better term.

I know it's really pretentious to say all this and not even be an active game maker or contributor to the community, but as an outsider looking in, this character is far better served with much plainer name like Linette Lighthart, or Elle Lightbringer or something of the sort. This comment is really meant to be more constructive than critical, so I do apologize if it comes off as being asshole-ish.

PREPPING AN IMAGE FOR RPG MAKER 2000/2003

Thanks garthyo.

Creating A Simple Step Counting System

Ah yes. Useful information indeed Drakonais. Thanks.

PREPPING AN IMAGE FOR RPG MAKER 2000/2003

Oh and a step I skipped out on explaining. If you're using photoshop to create a 'Picture' file for RPG Maker, then you have to set the transparent background color. To do this, you have to go to the Image dropbox once more, go to 'Mode' and drop down to the 'Color Table' option. Then use the eye dropper tool in the dialogue box and select the color to be transparent. Then when you import this into RPG Maker, you must make sure to double click on the color in the preview box to set the transparent color again. You know this has worked when the color begins to blink.

PREPPING AN IMAGE FOR RPG MAKER 2000/2003

To Phex:

I think what you're experiencing is information loss. When images are saved as files like bmp or jpeg, the computer compresses it to a useable size. This means that every time you save--no matter what you do, your image will lose resolution and information. MS Paint is a notoriously bad program in that it loses a ton of info. What you want is the most crisp image as possible before you convert the color-palate to 256 colors so try to make it a habit of working in Photoshop or Painter strictly.

But to answer your question more directly, yes, it is possible to create an image in paint and move it to Photoshop. Just save it as a file that Photoshop will recognize before you go through all the steps in the article.