DJBEARDO'S PROFILE

At Last Alone: Canyon of...
A mad summoner is on the loose! Journey to stop him in this dark JRPG.

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Theres a Game Makers steam bundle out

Is GameGuru any good? I've looked on youtube and it looks kinda interesting, and somewhat easy. And the DLC in the bundle could be neat.
But FPS are a totally different bag than JRPGS (my current bag).
Is it easy to use? Hard?
Does the community suck? Or is it cool?

Screenshot Survival 20XX

author=bulmabriefs144
Anything else I can add to the first or last one? I can work towards whatever beginning or ending art there is.


Is there a reason the towns jump around on the map? Maybe keeping those consistent would keep the message that it's the same island, but is just degrading. Keeping the mountains, too, might be helpful.

I think adding a spring or a water feature would be nice on the island.

Also, are there tiles for dead trees? Those could be nice to add to the last island. Or craggy mountains. Something to make the environment more "prickly" and less inviting.

Pixel Quilt: Logo Edition!

I gave it a shot... but I would probably need higher quality assets before it was 100% to go.

Also, I hate big designs on the front of shirts because it accentuates my fat belly. So I put the design on the back. That may be a deal-breaker for some people. But I'm not wedded to the design. I just wanted to put something together so the possibility was more real for people:

t-shirt link

Pixel Quilt: Logo Edition!

I need a t-shirt!! Who is making a t-shirt??

Screenshot Survival 20XX

author=BowelMovement
I think it's meant to be Beelzebub but I have no fucking clue.

It's listed as Devil 03 if I recall. Been a while since I looked into the XP character sets.


Yeah, it's listed as a "devil" of some sort. But I've got a few other devils, and this guy is just... not like a devil. I thought maybe it was a wendigo, but those are more elkish. And then maybe I thought it was a skinwalker...

According to Navajo myth, skinwalkers can look like anything. From a wolf to a person to just something freaky.

So I'm going with skinwalker.

That being said, I was able to find this AMAZING resource that I will share with you all, the "Dictionnaire Infernal" published in 1863.

Even if your French isn't fantastic, it has some awesome pictures.

Screenshot Survival 20XX

author=Infinite
How's that?


Nailed it. Blends much better. And the baby scorpion is a nice touch.

Screenshot Survival 20XX

I'm putting together enemies and I came across this guy:



Any ideas of what I should call him? Is this a "standard" D&Dish monster that I'm not familiar with?

Screenshot Survival 20XX

author=Luchino
Now you will now why I hate Khas' Lighting script. I just do my own lighting ^^.


It's so great seeing someone else using Ancient Dungeon! I've been using it for a month now and it's nice to see what else people have done with it! The water temple looks great!

I think the size of the house is good, but the cabinets over the bench look a little off to me, since I think what you're using for cabinets are supposed to be end tables. But maybe it works and I'm just thinking very literally?

I think the Fire Emblem castle looks really nice and I like big maps. But it may feel a little empty if there aren't NPCs in it. Are you planning on sprinkling NPCs around?

Dealing with death as a plot point?

author=FlyingJester
Maybe do a sort of scripted Fire Emblem thing? Make some portion subtly unwinnable without a certain character dying?

If you do it right that could be good. But it would probably work best if any other death of a single character was a game over.


This is a good idea. I guess one solution would be to just get rid of phoenix downs, etc. and deal with death like death.

author=LightningLord2
Dragon Quest totally uses death in combat, but only on your party members - you do have the connections in heaven to get them back, though.


Connections in heaven, eh? I like this concept, but it would require some retconning for my world. Solid option, though.



author=Desertopa
I think there's also a lot of potential in a system that balances combat around the assumption that any of your main characters falling in battle results in a game over, rather than all of them having to fall at once. If being defeated in battle means "death," and the plot hinges on none of the protagonists dying, then you can just make each individual character's death a failure condition.

I can think of a couple games off the top of my head which did this, but both of them were more strategy game than traditional RPG. But there's no real reason you couldn't do the same thing with a more traditional RPG.


This echoes some other comments, and I think it might be the best approach for my particular game - although there were lots of solid suggestions (way more than I could dream up just sitting my myself).

But that brings up a sub-question:

If you were playing a game and the death of any one party member resulted in a game over screen, what would your reaction be? As a player, is it cool or annoying? Does depending on where you can save change your thoughts?

Dealing with death as a plot point?

author=FlyingJester
Sometimes death is totally permanent in a game.

Take Fire Emblem. There is no 'faint' status. There's no 'mostly dead, so still a little bit alive'. There's just pushing up daisies.

I think this is great, and if I was doing something like FFTactics with a giant party, I'd give it a shot. But my story right now is very character driven, so I can't afford anyone dying before the story allows them to. That said, the idea of perma-death is something that really ratchets up the tension.