DJBEARDO'S PROFILE
Search
Filter
[RMVX ACE] Looking for face generators and sprite generators
I always thought that this anime avatar creator site could generate some good busts and faces. You'd have to screengrab the end result and maybe photoshop out the background, etc. But it could be done:
http://www.rinmarugames.com/playgame.php?game_link=mega-anime-avatar-creator
You may be able to find other kinds of things by googling "avatar generator" or "anime generator" etc.
And this is my sprite generator of choice:
http://www.geocities.jp/kurororo4/looseleaf/
http://www.rinmarugames.com/playgame.php?game_link=mega-anime-avatar-creator
You may be able to find other kinds of things by googling "avatar generator" or "anime generator" etc.
And this is my sprite generator of choice:
http://www.geocities.jp/kurororo4/looseleaf/
Spiffing up my map
[RMVX ACE] Custom battle transition help?
[RMVX ACE] Battle QTE System and Lockpicking event conflict
Hey all!
I am currently using a Battle QTE Event script (details here) and I like it okay. Mostly, it's compliant with Battle Symphony, so I'm using it.
But I've been trying to get a lockpicking event/minigame set up (like skyrim). Someone made one for MV and it's pretty cool, so I reached out to him and he gave me the details to move it over to VXAce (check it out here). I was able to get it to work without the Battle QTE Event script, but when I add in the script, it breaks. I actually think it's not the QTE script itself, but the FyxInput script that it needs. And by "break" I mean that the graphic shows up, but pushing left and right on the keyboard does not rotate the lockpick like it should.
Can anyone help me? FyxInput is very complex and I don't quite understand how it could be affecting things. I've made a demo in VXAce to help. Download the zip.
Thanks!
EDIT!
I ended up getting help with this on another forum. If someone has a similar problem, you may want to check out this.
I am currently using a Battle QTE Event script (details here) and I like it okay. Mostly, it's compliant with Battle Symphony, so I'm using it.
But I've been trying to get a lockpicking event/minigame set up (like skyrim). Someone made one for MV and it's pretty cool, so I reached out to him and he gave me the details to move it over to VXAce (check it out here). I was able to get it to work without the Battle QTE Event script, but when I add in the script, it breaks. I actually think it's not the QTE script itself, but the FyxInput script that it needs. And by "break" I mean that the graphic shows up, but pushing left and right on the keyboard does not rotate the lockpick like it should.
Can anyone help me? FyxInput is very complex and I don't quite understand how it could be affecting things. I've made a demo in VXAce to help. Download the zip.
Thanks!
EDIT!
I ended up getting help with this on another forum. If someone has a similar problem, you may want to check out this.
[Poll] Girl Guide Cookies, Which Is Your Favorite: Chocolate, Vanilla Or Mint?
author=Liberty
What's a Girl Scout?
I've heard that most non-US countries have combined their girl scouts and boy scouts into one organization. Here in the US, we still keep them separate.
[Poll] Girl Guide Cookies, Which Is Your Favorite: Chocolate, Vanilla Or Mint?
Collective nouns for RPG monsters?
I was writing some dialogue and I hit a quandary: What are the collective nouns for some common RPG monsters?
I found this, which is helpful.
But I need a collective noun for slimes! The closest I could find was a for slugs - "a phlegm of slugs" or "a cornucopia of slugs."
What should a collective noun for slimes be?
I found this, which is helpful.
But I need a collective noun for slimes! The closest I could find was a for slugs - "a phlegm of slugs" or "a cornucopia of slugs."
What should a collective noun for slimes be?
New Developer Mapping Help Thread
The cracks in the brown wall are cool, but some are open darkness and some show more brick underneath. I think it should be one or the other: either they are big holes or the brown bricks are over smaller gray bricks.
And Liberty's note on the wall height - that's a big one.
Aside from that, it's a pretty solid map.
And Liberty's note on the wall height - that's a big one.
Aside from that, it's a pretty solid map.
Quick Qestion About Music
The DLC album called "Retrospective" by JDB Artist may help. It's 8-bit sounding, so not as full and rich as Earthbound 3. But kinda close?